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Stev-the-third aa9793217e Removes old mech sprites, adds new previews. (#20824)
Adds new preview mech sprites, deletes the old deprecated ones, edits
the Horizon Z-4 to not have an old broken mech.

This was quite a lot of changes, so I veeeery likely missed something? I
searched to see if I left any mentions of mecha.dmi around, but I very
well could've missed some. It compiles fine for me at least.


![image](https://github.com/user-attachments/assets/30431f04-5bb9-459a-b27d-8da92a1921be)

![image](https://github.com/user-attachments/assets/adf42e7d-2612-4d39-adfd-34909a02b8b7)

![image](https://github.com/user-attachments/assets/e147d9da-b6ca-454a-b101-082fe7e26fdd)
Yes this only shows up while editing maps, it just annoyed me ok.

Co-authored-by: steviii <cormallenfield123@gmail.com>
2025-06-16 22:18:58 +00:00

73 lines
2.5 KiB
Plaintext

/mob/living/heavy_vehicle/premade/heavy
name = "Heavy exosuit"
desc = "A heavily armored combat exosuit."
icon_state = "heavy"
e_head = /obj/item/mech_component/sensors/heavy
e_body = /obj/item/mech_component/chassis/heavy/cell
e_arms = /obj/item/mech_component/manipulators/heavy
e_legs = /obj/item/mech_component/propulsion/heavy
e_color = COLOR_TITANIUM
h_l_hand = /obj/item/mecha_equipment/mounted_system/combat/laser
h_r_hand = /obj/item/mecha_equipment/mounted_system/combat/ion
h_back = /obj/item/mecha_equipment/shield
/obj/item/mech_component/manipulators/heavy
name = "heavy arms"
exosuit_desc_string = "super-heavy reinforced manipulators"
icon_state = "heavy_arms"
desc = "Designed to function where any other piece of equipment would have long fallen apart, the Hephaestus Superheavy Lifter series can take a beating and excel at delivering it."
melee_damage = 50
action_delay = 15
max_damage = 200
power_use = 3500
punch_sound = 'sound/mecha/mech_punch_slow.ogg'
/obj/item/mech_component/propulsion/heavy
name = "heavy legs"
exosuit_desc_string = "heavy hydraulic legs"
desc = "Oversized actuators struggle to move these armored legs."
icon_state = "heavy_legs"
move_delay = 5
max_damage = 200
power_use = 2500
trample_damage = 45
/obj/item/mech_component/sensors/heavy
name = "heavy sensors"
exosuit_desc_string = "a reinforced monoeye"
desc = "A solitary sensor moves inside a recessed slit in the armor plates."
icon_state = "heavy_head"
max_damage = 240
power_use = 0
/obj/item/mech_component/sensors/heavy/prebuild()
..()
software = new(src)
software.installed_software = list(MECH_SOFTWARE_WEAPONS, MECH_SOFTWARE_UTILITY)
/obj/item/mech_component/chassis/heavy
name = "reinforced exosuit chassis"
hatch_descriptor = "hatch"
desc = "The HI-Koloss chassis is a veritable juggernaut, capable of protecting a pilot even in the most hostile of environments. It handles like a battlecruiser, however."
pilot_coverage = 100
exosuit_desc_string = "a heavily armored chassis"
icon_state = "heavy_body"
max_damage = 300
mech_health = 1000
has_hardpoints = list(HARDPOINT_BACK)
power_use = 500
cell_type = /obj/item/cell/mecha/nuclear
/obj/item/mech_component/chassis/heavy/prebuild()
. = ..()
mech_armor = new /obj/item/robot_parts/robot_component/armor/mech/combat(src)
/obj/item/mech_component/chassis/heavy/cell
cell_type = /obj/item/cell/mecha
/obj/item/mech_component/chassis/heavy/nuclear
cell_type = /obj/item/cell/mecha/nuclear