mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-07-20 04:17:33 +01:00
e2b00ebe46
This PR is something me and NobleRow have been cooking behind the scenes with the goal of adding new Xenoarch content that fits two objectives. 1. Providing cross-department cooperation opportunities (Machinists and Medical) 2. Making use of content entirely unique to Aurora, such as our recently refactored organs. So I've added several new and exciting xenoarch "finds" that relate to Medical and Machinists, as well as several new parts for Machinists to work with. On the xenoarch side of things, we have the new "anomalous" heart and lung items, which you can study by calling over a surgeon to implant into your free choice of a monkey, or a particularly enthusiastic human volunteer. There are also two new "anomalous" mech components, one of them an anomalous drone bay, and the other an anomalous power core. To study them, call a machinist over and have them make a mech for you to experiment with. The new xenoarch "finds" each feature heavily rng stat modifiers that are unique to the objects in question, and make use of a very large number of variables that I had previously worked to unhardcode. I had a batch of sprites done by NobleRow, and I was adding new mech equipment in this PR, so while we were at it, I've added a new LTL variant of the mech submachine gun, as well as a new light variant of the mech-mounted KA, which was highly requested by both miners and xenoarch players on account of the 9 tile blast radius KA being "Not always good to have". All of the sprites in this PR were made by @NobleRow
39 lines
1.5 KiB
Plaintext
39 lines
1.5 KiB
Plaintext
/mob/living/heavy_vehicle/premade/miner
|
|
name = "mining mecha"
|
|
desc = "A mining mecha of custom design, a closed cockpit with powerloader appendages."
|
|
|
|
e_head = /obj/item/mech_component/sensors/ripley
|
|
e_body = /obj/item/mech_component/chassis/combat/cell
|
|
e_arms = /obj/item/mech_component/manipulators/ripley
|
|
e_legs = /obj/item/mech_component/propulsion/ripley
|
|
e_color = COLOR_RIPLEY
|
|
|
|
h_l_hand = /obj/item/mecha_equipment/drill
|
|
h_r_hand = /obj/item/mecha_equipment/clamp
|
|
h_l_shoulder = /obj/item/mecha_equipment/mounted_system/mining/kinetic_accelerator/heavy
|
|
h_back = /obj/item/mecha_equipment/ore_summoner
|
|
|
|
/mob/living/heavy_vehicle/premade/miner/remote
|
|
name = "remote mining mecha"
|
|
dummy_colour = "#ffc44f"
|
|
remote_network = REMOTE_GENERIC_MECH
|
|
does_hardpoint_lock = FALSE
|
|
|
|
/mob/living/heavy_vehicle/premade/miner/remote_prison
|
|
name = "penal mining mecha"
|
|
dummy_colour = "#302e2b"
|
|
remote_network = REMOTE_PRISON_MECH
|
|
remote_type = /obj/item/remote_mecha/penal
|
|
|
|
/mob/living/heavy_vehicle/premade/salvage
|
|
name = "salvage exosuit"
|
|
desc = "An exosuit of unknown design, with a closed cockpit and quadruped motivators."
|
|
e_head = /obj/item/mech_component/sensors/ripley
|
|
e_body = /obj/item/mech_component/chassis/combat/nuclear
|
|
e_arms = /obj/item/mech_component/manipulators/ripley
|
|
e_legs = /obj/item/mech_component/propulsion/spider
|
|
e_color = "#b07f0c"
|
|
|
|
h_l_hand = /obj/item/mecha_equipment/clamp
|
|
h_r_hand = /obj/item/mecha_equipment/mounted_system/plasmacutter
|