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Matt Atlas 94d92803b4 Replaces our lighting system with CM's. (#21465)
Depends on #21458.

Ports https://github.com/cmss13-devs/cmss13/pull/4229, with the original
authors as:

- https://github.com/tgstation/TerraGov-Marine-Corps/pull/1964 for the
lighting controller (A-lexa)
- https://github.com/tgstation/TerraGov-Marine-Corps/pull/4747 and
https://github.com/tgstation/TerraGov-Marine-Corps/pull/7263 for the
lighting (TiviPlus)
- https://github.com/tgstation/tgstation/pull/54520 for the dir lighting
component
- https://github.com/tgstation/tgstation/pull/75018 for the out of
bounds fix in lighting
- https://github.com/tgstation/TerraGov-Marine-Corps/pull/6678 for the
emissives (TiviPlus)

The main driving reason behind this is that current lighting consumes
way too much processing power, especially for things like odysseys/away
sites where a billion light sources are processing/moving at once and
the game slows down to a crawl. Hopefully this improves the situation by
a good margin, but we will need some testmerging to confirm that.
<img width="1349" height="1349" alt="image"
src="https://github.com/user-attachments/assets/1059ba2b-c0c5-495a-9c76-2d75d0c42bf2"
/>
<img width="1349" height="1349" alt="image"
src="https://github.com/user-attachments/assets/9704b0f6-4cf6-4dfd-a6cb-5702ad07d677"
/>


- [x] Resolve todos
- [x] Look into open space fuckery (border objects)

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: JohnWildkins <john.wildkins@gmail.com>
2025-11-04 21:27:42 +00:00

105 lines
3.7 KiB
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/mob/living/heavy_vehicle/premade/pra_egg
name = "\improper P'kus-3 exosuit"
desc = "An exosuit developed by the People's Republic of Adhomai for the Division Experimental Exosuit."
icon_state = "egg"
e_head = /obj/item/mech_component/sensors/pra_egg
e_body = /obj/item/mech_component/chassis/pra_egg/nuclear
e_arms = /obj/item/mech_component/manipulators/pra_egg
e_legs = /obj/item/mech_component/propulsion/pra_egg
e_color = COLOR_STEEL
h_head = null
h_r_hand = /obj/item/mecha_equipment/mounted_system/combat/smg/pra_egg
/obj/item/mech_component/manipulators/pra_egg
name = "\improper P'kus-3 arms"
exosuit_desc_string = "flexible arms"
desc = "Robotics arms designed to carry large weapons."
icon_state = "egg_arms"
melee_damage = 15
action_delay = 5
max_damage = 100
power_use = 2500
has_hardpoints = list(HARDPOINT_RIGHT_HAND, HARDPOINT_LEFT_HAND)
/obj/item/mech_component/propulsion/pra_egg
name = "\improper P'kus-3 legs"
exosuit_desc_string = "hydraulic legs"
desc = "Strong legs adapted for the Adhomian rought terrain."
icon_state = "egg_legs"
move_delay = 3
turn_delay = 3
max_damage = 100
power_use = 2500
trample_damage = 15
/obj/item/mech_component/sensors/pra_egg
name = "\improper P'kus-3 sensors"
gender = PLURAL
exosuit_desc_string = "weather-resistant sensors"
desc = "A round cockpit in the shape of an egg. Its sensors are adapted to the Adhomian winds and hail."
icon_state = "egg_head"
max_damage = 50
power_use = 50000
vision_flags = SEE_MOBS
lighting_alpha = LIGHTING_PLANE_ALPHA_SOMEWHAT_INVISIBLE
/obj/item/mech_component/sensors/pra_egg/prebuild()
..()
software = new(src)
software.installed_software = list(MECH_SOFTWARE_WEAPONS, MECH_SOFTWARE_UTILITY)
/obj/item/mech_component/chassis/pra_egg
name = "\improper P'kus-3 chassis"
hatch_descriptor = "canopy"
pilot_coverage = 100
exosuit_desc_string = "a light armored chassis"
desc = "A lightweight composite frame keeps the armor of this chassis respectable, but the interior spacious."
icon_state = "egg_body"
max_damage = 150
power_use = 250
/obj/item/mech_component/chassis/pra_egg/nuclear
cell_type = /obj/item/cell/mecha/nuclear
/obj/item/mech_component/chassis/pra_egg/prebuild()
. = ..()
mech_armor = new /obj/item/robot_parts/robot_component/armor/mech(src)
/mob/living/heavy_vehicle/premade/pra_egg/armored
desc = "An exosuit developed by the People's Republic of Adhomai for the Division Experimental Exosuit. This one is a heavily armored version."
icon_state = "egg_heavy"
e_head = /obj/item/mech_component/sensors/pra_egg/armored
e_body = /obj/item/mech_component/chassis/pra_egg/armored/nuclear
e_arms = /obj/item/mech_component/manipulators/pra_egg/armored
/obj/item/mech_component/manipulators/pra_egg/armored
name = "armored P'kus-3 arms"
exosuit_desc_string = "armored flexible arms"
desc = "Armored robotics arms designed to carry large weapons."
icon_state = "strong_egg_arms"
melee_damage = 20
max_damage = 120
/obj/item/mech_component/sensors/pra_egg/armored
name = "armored P'kus-3 sensors"
exosuit_desc_string = "weather-resistant armored sensors"
desc = "An armored cockpit in the shape of an egg. Its sensors are adapted to the Adhomian winds and hail."
icon_state = "strong_egg_head"
max_damage = 120
/obj/item/mech_component/chassis/pra_egg/armored/nuclear
name = "armored P'kus-3 chassis"
exosuit_desc_string = "an armored chassis"
desc = "A armored composite frame keeps the armor of this chassis respectable, but the interior spacious."
icon_state = "strong_egg_body"
max_damage = 150
power_use = 250
cell_type = /obj/item/cell/mecha/nuclear
/obj/item/mech_component/chassis/pra_egg/armored/prebuild()
. = ..()
mech_armor = new /obj/item/robot_parts/robot_component/armor/mech/combat(src)