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Batrachophreno 7d058fc613 Jukebox TGUI update, Earphones autoplay, sound keys refactor (#21630)
V2 of [previous music playing
PR](https://github.com/Aurorastation/Aurora.3/pull/21466). TLDR no
longer uses the connect_range component for implementation because it
turned out a bit too inflexible for overlapping music players.

Removes a NanoUI template for the [TGUI
update](https://github.com/Aurorastation/Aurora.3/pull/21046).

New changelog:
  - refactor: "Ported Jukebox's NanoUI interface to TGUI."
- refactor: "Ported Jukebox audio playing functionality to a component."
- refactor: "Sound keys refactored from singletons to datums, along with
larger breakout of sound.dm to allow for easier SFX updates in future."
  - code_imp: "Expanded track datums to include track lengths."
- code_imp: "Reorganized music file folders for more intuitive access."
  - rscadd: "Earphone status feedback text now includes track length."
  - rscadd: "Added autoplay functionality to earphones."
- bugfix: "Fixed earphones' 'Previous Song' verb not sending you to the
end of the playlist when used while the first track is selected."
- bugfix: "Fixed gain adjustment for 'Konyang-1' (-23 dB -> standard
-9.8 dB)."
- bugfix: "Fixed y-offset of audioconsole-running overlay animation to
line up with the actual screen."

---------

Co-authored-by: VMSolidus <evilexecutive@gmail.com>
2026-01-22 16:54:40 +00:00

126 lines
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#define TAIL_SWEEP "HHD"
#define SWIFT_DISARM "DDG"
#define HAMMERING_STRIKE "DHD"
/datum/martial_art/kis_khan
name = "Kis-khan"
help_verb = /datum/martial_art/kis_khan/proc/kis_khan_help
no_guns = TRUE
no_guns_message = "Use of ranged weaponry would be dishonorable."
/datum/martial_art/kis_khan/proc/check_streak(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
if(findtext(streak,TAIL_SWEEP))
streak = ""
tail_sweep(A,D)
return 1
if(findtext(streak,SWIFT_DISARM))
streak = ""
swift_disarm(A,D)
return 1
if(findtext(streak,HAMMERING_STRIKE))
streak = ""
hammering_strike(A,D)
return 1
return 0
/datum/martial_art/kis_khan/grab_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
add_to_streak("G",D)
if(check_streak(A,D))
return 1
D.grabbedby(A,1)
var/obj/item/grab/G = A.get_active_hand()
if(G && prob(50))
G.state = GRAB_AGGRESSIVE
D.visible_message(SPAN_DANGER("[A] gets a strong grip on [D]!"))
return 1
/datum/martial_art/kis_khan/harm_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
add_to_streak("H",D)
if(check_streak(A,D))
return 1
basic_hit(A,D)
return 1
/datum/martial_art/kis_khan/disarm_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
add_to_streak("D",D)
if(check_streak(A,D))
return 1
if(istype(D, /mob/living/simple_animal))
simple_animal_basic_disarm(A,D)
else
basic_hit(A,D)
return 1
/datum/martial_art/kis_khan/simple_animal_basic_disarm(var/mob/living/carbon/human/A, var/mob/living/simple_animal/D)
if(!D.paralysis)
A.visible_message("[SPAN_BOLD("[A]")] delivers a blow to \the [SPAN_BOLD("[D]")]'s head, making [D.get_pronoun("him")] fall unconscious!")
A.do_attack_animation(D)
playsound(D.loc, SFX_PUNCH, 25, TRUE, MEDIUM_RANGE_SOUND_EXTRARANGE+4)
D.AdjustParalysis(5)
else
to_chat(A, SPAN_WARNING("\The [SPAN_BOLD("[D]")] is already unconscious!"))
return
/datum/martial_art/kis_khan/proc/tail_sweep(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
if(D.stat || D.weakened)
return 0
if(!isunathi(A))
return 0
TornadoAnimate(A)
A.visible_message(SPAN_WARNING("[A] sweeps [D] with their tail!"))
playsound(get_turf(A), SFX_SWING_HIT, 50, 1, -1)
D.apply_damage(5, DAMAGE_BRUTE)
D.Weaken(2)
return 1
/datum/martial_art/kis_khan/proc/swift_disarm(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
A.do_attack_animation(D)
if(prob(80))
if(D.hand)
if(istype(D.l_hand, /obj/item))
var/obj/item/I = D.l_hand
D.drop_item()
A.put_in_hands(I)
else
if(istype(D.r_hand, /obj/item))
var/obj/item/I = D.r_hand
D.drop_item()
A.put_in_hands(I)
D.visible_message(SPAN_DANGER("[A] has disarmed [D]!"))
playsound(D, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
else
D.visible_message(SPAN_DANGER("[A] attempted to disarm [D]!"))
playsound(D, SFX_PUNCH_MISS, 25, 1, -1)
return 1
/datum/martial_art/kis_khan/proc/hammering_strike(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
A.do_attack_animation(D)
A.visible_message(SPAN_DANGER("[A] slams [D] away!"))
playsound(D.loc, "punch", 50, 1, -1)
D.apply_effect(2, WEAKEN)
var/atom/throw_target = get_edge_target_turf(D, get_dir(D, get_step_away(D, A)))
D.throw_at(throw_target, 200, 4,A)
/datum/martial_art/kis_khan/proc/kis_khan_help()
set name = "Recall Kis-khan"
set desc = "Remember the martial techniques of the Kis-khan."
set category = "Abilities"
to_chat(usr, "<b><i>You hiss deeply and remember the traditions...</i></b>")
to_chat(usr, "<span class='notice'>Tail Sweep</span>: Harm Harm Disarm. Trips the victim with your tail, rendering them prone and unable to move for a short time.")
to_chat(usr, "<span class='notice'>Swift Disarm</span>: Disarm Disarm Grab. Strikes your target's weapon, trying to disarm it from their hands.")
to_chat(usr, "<span class='notice'>Hammering Strike</span>: Disarm Harm Disarm. Delivers a strikes that will push the target away from you.")
to_chat(usr, "<span class='notice'>You can also deal a knockout blow to non-sapient animals by using disarm.</span>")
/obj/item/martial_manual/unathi
name = "kis khan scroll"
desc = "A parched scroll.It seems to be drawings of some sort of martial art involving tails."
icon_state = "scroll"
item_state = "scroll"
martial_art = /datum/martial_art/kis_khan
species_restriction = list(SPECIES_UNATHI)
#undef TAIL_SWEEP
#undef SWIFT_DISARM
#undef HAMMERING_STRIKE