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synced 2026-08-21 03:51:49 +01:00
Unified most of the procs into one definition, so there are no duplicate around the codebase. Marked some of the above as overridable if a good enough case can be made for them (eg. external dependency or unlikely to be used).
7 lines
278 B
Plaintext
7 lines
278 B
Plaintext
//UPDATE TRIGGERS, when the chunk (and the surrounding chunks) should update.
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/proc/updateVisibility(atom/A, var/opacity_check = TRUE)
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if(SSticker.current_state >= GAME_STATE_PLAYING)
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for(var/datum/visualnet/VN in GLOB.visual_nets)
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VN.update_visibility(A, opacity_check)
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