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https://forums.aurorastation.org/topic/20198-mission-briefing-auroras-gamemode-revolution To-do: - [x] Finish storyteller verbs. - [x] Storyteller landmarks. - [x] Proper storyteller spawning. Right now the gamemode system is happy with just picking one storyteller and no actors. - [x] Antagonist whitelists code. - [x] Adding the Storyteller whitelist. - [x] Mission map loading code. - [x] Map in a bunch of missions. - [ ] Storyteller adminhelps. --------- Co-authored-by: Matt Atlas <liermattia@gmail.com> Co-authored-by: DreamySkrell <>
13 lines
420 B
Plaintext
13 lines
420 B
Plaintext
/mob/abstract/ghost/observer/say(var/message, var/datum/language/speaking = null, var/verb="says", var/alt_name="", var/ghost_hearing = GHOSTS_ALL_HEAR, var/whisper = FALSE)
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if (!message)
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return
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log_say("Ghost/[src.key] : [message]")
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if (src.client)
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if(src.client.prefs.muted & (MUTE_DEADCHAT|MUTE_IC))
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to_chat(src, SPAN_WARNING("You cannot talk in deadchat (muted)."))
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return
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. = src.say_dead(message)
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