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FluffyandGitHub b8902e2e16 Runtime map now loads in ~11 seconds instead of ~40, sped up various other things (#19957)
Runtime map now has a bunch of new areas / items with often-tested
stuffs, and some hard-to-put-at-runtime stuffs.
Runtime map jobs now are positioned to make it faster to reach the
aforementioned often-tested stuffs.
Runtime map doesn't generate an overmap anymore by default, which speeds
up the process.
Runtime map now loads in ~11 seconds instead of ~40 seconds as it was
before.
Updated the maploader to be faster in parsing maps.
Bapi is not engaged anymore if we're only measuring the map size, which
speeds up the process.
In fastboot we do not generate the codexes anymore, which speeds up the
process.
In fastboot and if exoplanets and away sites are not enabled, we do not
parse the map templates anymore, which speeds up the process.
Updated the icon smoothing to be faster.
Optimized cargo area code.
Other optimizations.
2024-10-06 21:31:01 +00:00

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/mob/living/silicon/robot/handle_speech_problems(message, say_verb, message_mode, message_range)
if(!message_range)
message_range = world.view
//Handle gibberish when components are damaged
if(message_mode)
//If we have a radio message, just look at the damage of the radio
var/datum/robot_component/C = get_component("radio")
if(C.get_damage())
. = TRUE
message = Gibberish(message, C.max_damage / C.get_damage())
else
var/damaged = 100 - (clamp(health, 0, maxHealth) / maxHealth) * 100
if(damaged > 40)
. = TRUE
message = Gibberish(message, damaged - 10)
/mob/living/silicon/robot/handle_message_mode(message_mode, message, verb, speaking, used_radios, alt_name, whisper)
if(message_mode == "whisper" && !whisper)
whisper(message, speaking, say_verb = TRUE)
return TRUE
if(message_mode)
if(!is_component_functioning("radio"))
to_chat(src, SPAN_WARNING("Your radio isn't functional at this time."))
return 0
if(message_mode == "general")
message_mode = null
log_say("[key_name(src)] : [message]")
return common_radio.talk_into(src, message, message_mode, verb, speaking)
/mob/living/silicon/robot/drone/handle_message_mode()
return null
/mob/living/silicon/ai/handle_message_mode(message_mode, message, verb, speaking, used_radios, alt_name, whisper)
if(message_mode == "whisper" && !whisper)
whisper(message, speaking, say_verb = TRUE)
return TRUE
if(message_mode == "department")
log_say("[key_name(src)] : [message]")
return holopad_talk(message, verb, speaking)
else if(message_mode)
if(ai_radio.disabledAi || ai_restore_power_routine || stat)
to_chat(src, SPAN_DANGER("System Error - Transceiver Disabled."))
return FALSE
if(message_mode == "general")
message_mode = null
log_say("[key_name(src)] : [message]")
return ai_radio.talk_into(src, message, message_mode, verb, speaking)
/mob/living/silicon/pai/handle_message_mode(message_mode, message, verb, speaking, used_radios, alt_name, whisper)
if(message_mode)
if(message_mode == "whisper" && !whisper)
whisper(message, speaking, say_verb = TRUE)
return TRUE
if(message_mode == "general")
message_mode = null
log_say("[key_name(src)] : [message]")
return radio.talk_into(src, message, message_mode, verb, speaking)
/mob/living/silicon/say_quote(var/text, var/datum/language/speaking = null, var/singing = FALSE, var/whisper = FALSE)
if(singing)
return "sings"
if(whisper)
return "whispers"
var/ending = copytext(text, length(text))
if(ending == "?")
return speak_query
else if(ending == "!")
return speak_exclamation
return speak_statement
/mob/living/silicon/robot/drone/say_quote(var/message, var/datum/language/speaking = null, var/singing = FALSE)
if(speaking)
var/ending = copytext(message, length(message))
var/pre_ending = copytext(message, length(message) - 1, length(message))
return speaking.get_spoken_verb(ending, pre_ending, singing)
return ..()
#define IS_AI 1
#define IS_ROBOT 2
#define IS_PAI 3
/mob/living/silicon/say_understands(var/other, var/datum/language/speaking = null)
//These only pertain to common. Languages are handled by mob/say_understands()
if(!speaking)
if(istype(other, /mob/living/carbon))
return TRUE
if(istype(other, /mob/living/silicon))
return TRUE
if (istype(other, /mob/living/announcer))
return TRUE
if(istype(other, /mob/living/carbon/brain))
return TRUE
return ..()
//For holopads only. Usable by AI.
/mob/living/silicon/ai/proc/holopad_talk(var/message, verb, datum/language/speaking)
log_say("[key_name(src)] : [message]")
message = trim(message)
if(!message)
return
var/obj/machinery/hologram/holopad/H = src.holo
if(H?.active_holograms[src])//If there is a hologram and its master is the user.
// AI can hear their own message, this formats it for them.
if(speaking)
to_chat(src, "<i><span class='game say'>Holopad transmitted, <span class='name'>[real_name]</span> [speaking.format_message(message, verb)]</span></i>")
else
to_chat(src, "<i><span class='game say'>Holopad transmitted, <span class='name'>[real_name]</span> [verb], <span class='message'><span class='body'>\"[message]\"</span></span></span></i>")
//This is so pAI's and people inside lockers/boxes,etc can hear the AI Holopad, the alternative being recursion through contents.
//This is much faster.
var/list/listening = list()
var/list/listening_obj = list()
var/turf/T = get_turf(H)
if(T)
var/list/hear = get_hear(7, T)
var/list/hearturfs = list()
for(var/I in hear)
if(istype(I, /mob))
var/mob/M = I
listening += M
hearturfs += get_turf(M)
for(var/obj/O in M.contents)
listening_obj |= O
else if(istype(I, /obj))
var/obj/O = I
hearturfs += get_turf(O)
listening_obj |= O
for(var/mob/M in GLOB.player_list)
if(M.stat == DEAD && M.client?.prefs.toggles & CHAT_GHOSTEARS)
M.hear_say(message, verb, speaking, null, null, src)
continue
if(M.loc && (get_turf(M) in hearturfs))
M.hear_say(message, verb, speaking, null, null, src)
else
to_chat(src, SPAN_WARNING("No holopad connected."))
return FALSE
return TRUE
/mob/living/silicon/ai/proc/holopad_emote(var/message) //This is called when the AI uses the 'me' verb while using a holopad.
log_emote("[key_name(src)] : [message]")
message = trim(message)
if(!message)
return
var/obj/machinery/hologram/holopad/T = src.holo
if(T?.active_holograms[src])
var/rendered = "<span class='game say'><span class='name'>[name]</span> <span class='message'>[message]</span></span>"
to_chat(src, "<i><span class='game say'>Holopad action relayed, <span class='name'>[real_name]</span> <span class='message'>[message]</span></span></i>")
for(var/mob/M in viewers(get_turf(T)))
to_chat(M, rendered)
else //This shouldn't occur, but better safe then sorry.
to_chat(src, SPAN_WARNING("No holopad connected."))
return FALSE
return TRUE
#undef IS_AI
#undef IS_ROBOT
#undef IS_PAI