Files
Fluffy f3dab68568 Area tweaks (#20391)
Reworked area changes and power define channels

No player visible changes (hopefully)
2025-02-16 18:53:46 +00:00

92 lines
2.3 KiB
Plaintext

//electric engine, should be very rare
/datum/ship_engine/ion
name = "ion thruster"
var/obj/machinery/ion_engine/thruster
/datum/ship_engine/ion/New(obj/machinery/_holder)
..()
thruster = _holder
/datum/ship_engine/ion/Destroy()
thruster = null
. = ..()
/datum/ship_engine/ion/get_status()
return thruster.get_status()
/datum/ship_engine/ion/get_thrust()
return thruster.get_thrust()
/datum/ship_engine/ion/burn(var/power_modifier = 1)
return thruster.burn(power_modifier)
/datum/ship_engine/ion/set_thrust_limit(new_limit)
thruster.thrust_limit = new_limit
/datum/ship_engine/ion/get_thrust_limit()
return thruster.thrust_limit
/datum/ship_engine/ion/is_on()
return thruster.on && thruster.powered()
/datum/ship_engine/ion/toggle()
thruster.on = !thruster.on
/datum/ship_engine/ion/can_burn()
return thruster.on && thruster.powered()
/obj/machinery/ion_engine
name = "ion propulsion device"
desc = "An advanced ion propulsion device, using energy and a minute amount of gas to generate thrust."
icon = 'icons/obj/ship_engine.dmi'
icon_state = "nozzle"
power_channel = AREA_USAGE_ENVIRON
idle_power_usage = 19600
anchored = TRUE
component_types = list(
/obj/item/circuitboard/engine/ion,
/obj/item/stack/cable_coil = 2,
/obj/item/stock_parts/matter_bin,
/obj/item/stock_parts/capacitor = 2
)
var/datum/ship_engine/ion/controller
var/thrust_limit = 1
var/on = 1
var/burn_cost = 36000
var/generated_thrust = 2.5
/obj/machinery/ion_engine/Initialize()
. = ..()
controller = new(src)
/obj/machinery/ion_engine/Destroy()
QDEL_NULL(controller)
. = ..()
/obj/machinery/ion_engine/proc/get_status()
. = list()
.+= "Location: [get_area(src)]."
if(!powered())
.+= "Insufficient power to operate."
. = jointext(.,"<br>")
/obj/machinery/ion_engine/proc/burn(var/power_modifier = 1)
if(!on && !powered())
return 0
use_power_oneoff(thrust_limit * burn_cost * power_modifier)
. = thrust_limit * generated_thrust * power_modifier
/obj/machinery/ion_engine/proc/get_thrust()
return thrust_limit * generated_thrust * on
/obj/machinery/ion_engine/attackby(obj/item/attacking_item, mob/user)
. = ..()
if(default_deconstruction_screwdriver(user, attacking_item))
return TRUE
if(default_deconstruction_crowbar(user, attacking_item))
return TRUE
if(default_part_replacement(user, attacking_item))
return TRUE