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Cody Brittain 06601c9ec3 Split up and rename var/flags (#17794)
* Split up and rename `var/flags`

* Various fixes

* CL

* Don't rename Phoron Guard phoron preset

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Co-authored-by: Cody Brittain <cbrittain10@live.com>
2023-11-22 16:27:51 +00:00

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/obj/machinery/containment_field
name = "containment field"
desc = "An energy field."
icon = 'icons/obj/machinery/field_generator.dmi'
icon_state = "contain_f"
anchored = 1
density = 0
unacidable = 1
use_power = POWER_USE_OFF
light_range = 4
movable_flags = MOVABLE_FLAG_PROXMOVE
var/obj/machinery/field_generator/FG1 = null
var/obj/machinery/field_generator/FG2 = null
var/has_shocked = 0 //Used to add a delay between shocks. In some cases this used to crash servers by spawning hundreds of sparks every second.
/obj/machinery/containment_field/Destroy()
if(FG1 && !FG1.clean_up)
FG1.cleanup()
if(FG2 && !FG2.clean_up)
FG2.cleanup()
return ..()
/obj/machinery/containment_field/attack_hand(mob/user as mob)
if(get_dist(src, user) > 1)
return 0
else
shock(user)
return 1
/obj/machinery/containment_field/ex_act(severity)
return 0
/obj/machinery/containment_field/HasProximity(atom/movable/AM as mob|obj)
if(istype(AM,/mob/living/silicon) && prob(40))
shock(AM)
return 1
if(istype(AM,/mob/living/carbon) && prob(50))
shock(AM)
return 1
return 0
/obj/machinery/containment_field/shock(mob/living/user as mob)
if(has_shocked)
return 0
if(!FG1 || !FG2)
qdel(src)
return 0
if(isliving(user))
has_shocked = 1
var/shock_damage = min(rand(30,40),rand(30,40))
user.electrocute_act(shock_damage, src)
var/atom/target = get_edge_target_turf(user, get_dir(src, get_step_away(user, src)))
user.throw_at(target, 200, 4)
sleep(20)
has_shocked = 0
return
/obj/machinery/containment_field/proc/set_master(var/master1,var/master2)
if(!master1 || !master2)
return 0
FG1 = master1
FG2 = master2
return 1