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This has zero reason to exist in our code base. We have no procs or variables tied to this. I removed it to make future modifications cleaner. --------- Signed-off-by: Cody Brittain <1779662+Generalcamo@users.noreply.github.com>
63 lines
3.2 KiB
Plaintext
63 lines
3.2 KiB
Plaintext
/obj/item/gun/energy/disruptorpistol
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name = "disruptor pistol"
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desc = "A NanoTrasen designed blaster pistol with two settings: stun and lethal."
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desc_extended = "Developed and produced by NanoTrasen for its internal security division, the NT DP-7 is a state of the art blaster pistol capable of firing reduced-power bolts which disrupt the central nervous system, inducing a stunning effect on the victim. It is also capable of firing full-power blaster bolts."
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icon = 'icons/obj/guns/disruptorpistol/disruptorpistols.dmi'
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icon_state = "disruptorpistol"
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item_state = "disruptorpistol"
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fire_sound = 'sound/weapons/gunshot/bolter.ogg'
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slot_flags = SLOT_BELT|SLOT_HOLSTER
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w_class = WEIGHT_CLASS_NORMAL
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force = 11
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origin_tech = list(TECH_COMBAT = 3, TECH_MAGNET = 2)
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matter = list(DEFAULT_WALL_MATERIAL = 2000)
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projectile_type = /obj/projectile/energy/disruptorstun
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secondary_projectile_type = /obj/projectile/energy/blaster/disruptor
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max_shots = 10
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charge_cost = 150
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accuracy = 1
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has_item_ratio = FALSE
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modifystate = "disruptorpistolstun"
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sel_mode = 1
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firemodes = list(
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list(mode_name="stun", projectile_type=/obj/projectile/energy/disruptorstun, modifystate="disruptorpistolstun", fire_sound = 'sound/weapons/gunshot/bolter.ogg'),
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list(mode_name="lethal", projectile_type=/obj/projectile/energy/blaster/disruptor, modifystate="disruptorpistolkill", recoil = 1, fire_sound = 'sound/weapons/gunshot/bolter.ogg')
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)
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required_firemode_auth = list(WIRELESS_PIN_STUN, WIRELESS_PIN_LETHAL)
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var/selectframecheck = FALSE
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/obj/item/gun/energy/disruptorpistol/practice
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name = "practice disruptor pistol"
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desc = "A variant of the NT DP-7. It fires less concentrated energy bolts that are visible, but ultimately harmless, designed for target practice."
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projectile_type = /obj/projectile/energy/disruptorstun/practice
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secondary_projectile_type = /obj/projectile/energy/blaster/disruptor/practice
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firemodes = list(
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list(mode_name="stun (practice)", projectile_type=/obj/projectile/energy/disruptorstun/practice, modifystate="disruptorpistolstun", fire_sound = 'sound/weapons/gunshot/bolter.ogg'),
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list(mode_name="lethal (practice)", projectile_type=/obj/projectile/energy/blaster/disruptor/practice, modifystate="disruptorpistolkill", recoil = 1, fire_sound = 'sound/weapons/gunshot/bolter.ogg')
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)
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/obj/item/gun/energy/disruptorpistol/security
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pin = /obj/item/firing_pin/wireless
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/obj/item/gun/energy/disruptorpistol/miniature
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name = "miniature disruptor pistol"
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desc = "A NanoTrasen designed blaster pistol with two settings: stun and lethal. This is the miniature version."
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icon = 'icons/obj/guns/disruptorpistol/disruptorpistolc.dmi'
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max_shots = 8
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force = 3
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slot_flags = SLOT_BELT|SLOT_HOLSTER|SLOT_POCKET
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w_class = WEIGHT_CLASS_SMALL
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/obj/item/gun/energy/disruptorpistol/miniature/security
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pin = /obj/item/firing_pin/wireless
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/obj/item/gun/energy/disruptorpistol/magnum
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name = "magnum disruptor pistol"
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desc = "A NanoTrasen designed blaster pistol with two settings: stun and lethal. This is the magnum version."
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icon = 'icons/obj/guns/disruptorpistol/disruptorpistolm.dmi'
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max_shots = 15
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force = 14
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/obj/item/gun/energy/disruptorpistol/magnum/security
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pin = /obj/item/firing_pin/wireless
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