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BatrachophrenoandGitHub 387cee9243 Object Examine Text Overhaul (#20923)
Extends and reworks how various extended information text (desc_info,
desc_build, desc_upgrades) are handled to make object interactions and
mechanics A.) much more clearly documented in-game and B.) much easier
to support from the back-end.

Almost certainly a candidate for test merge.

Assembly/Disassembly instructions are noticeably sporadic, largely due
to our current lack of a unified framework. That's a future thing I'd
like to attack so that it can be handled programmatically, but for now I
only targeted the biggest culprits as I came across them.

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Signed-off-by: Batrachophreno <Batrochophreno@gmail.com>
2025-07-21 15:35:14 +00:00

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//wands
/obj/item/gun/energy/wand
name = "wand of nothing"
desc = "A magic stick, this one don't do much however."
icon = 'icons/obj/wands.dmi'
icon_state = "nothingwand"
item_state = "wand"
has_item_ratio = FALSE
fire_sound = 'sound/magic/wand.ogg'
slot_flags = SLOT_BELT
w_class = WEIGHT_CLASS_NORMAL
max_shots = 10
charge_cost = 100
projectile_type = /obj/projectile/magic
origin_tech = list(TECH_COMBAT = 6, TECH_MAGNET = 5, TECH_BLUESPACE = 6)
charge_meter = 0
has_safety = FALSE
needspin = FALSE
/obj/item/gun/energy/wand/mechanics_hints(mob/user, distance, is_adjacent)
. = list()
. += ""
/obj/item/gun/energy/wand/handle_click_empty(mob/user = null)
if (user)
user.visible_message("*fizzle*", SPAN_DANGER("*fizzle*"))
else
src.visible_message("*fizzle*")
playsound(src.loc, 'sound/effects/sparks1.ogg', 100, 1)
/obj/item/gun/energy/wand/special_check(var/mob/living/user)
if((user.mutations & HULK))
to_chat(user, SPAN_DANGER("In your rage you momentarily forget the operation of this wand!"))
return 0
return 1
/obj/item/gun/energy/wand/toy
origin_tech = null