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FluffyandGitHub a3a4d46fa7 Hitby refactor (#19624)
Refactored hitby to be in line with TG's version.
Refactored item weight defines to a more clear naming scheme, also in
line with TG's version.
Refactored how the movement bumps are handled, ported signals to handle
them, in preparation for the movement update.
Fixed disposal hit bouncing the hitting atom on the wall.
Items do not push other items anymore if they are tiny.
2024-07-28 20:52:08 +00:00

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/obj/item/gun/projectile/plasma
name = "plasma shotgun"
desc = "A marvel of Elyran weapons technology which utilizes superheated plasma to pierce thick armor with gruesome results."
icon = 'icons/obj/guns/slammer.dmi'
icon_state = "slammer"
item_state = "slammer"
w_class = WEIGHT_CLASS_BULKY
origin_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3)
ammo_type = /obj/item/ammo_casing/plasma_slug
magazine_type = /obj/item/ammo_magazine/plasma
allowed_magazines = list(/obj/item/ammo_magazine/plasma)
caliber = "plasma slug"
fire_sound = 'sound/weapons/gunshot/slammer.ogg'
load_method = MAGAZINE
handle_casings = DELETE_CASINGS
fire_delay = ROF_HEAVY
/obj/item/gun/projectile/plasma/update_icon()
..()
if(ammo_magazine)
icon_state = "[initial(icon_state)]"
else
icon_state = "[initial(icon_state)]-empty"
/obj/item/gun/projectile/plasma/bolter
name = "plasma bolter"
desc = "A miniaturized, less efficient version of the infamous plasma slammer. Sacrifices much of its power for a more compact frame."
icon = 'icons/obj/guns/bolter.dmi'
icon_state = "bolter"
item_state = "bolter"
w_class = WEIGHT_CLASS_NORMAL
ammo_type = /obj/item/ammo_casing/plasma_bolt
magazine_type = /obj/item/ammo_magazine/plasma/light
allowed_magazines = list(/obj/item/ammo_magazine/plasma/light)
caliber = "plasma bolt"
fire_sound = 'sound/weapons/gunshot/bolter.ogg'
fire_delay = ROF_RIFLE
/obj/item/gun/energy/mountedplasma
name = "plasma cannon"
fire_sound = 'sound/weapons/gunshot/slammer.ogg'
burst = 2
burst_delay = 3
max_shots = 15
charge_cost = 100
use_external_power = TRUE
self_recharge = TRUE
projectile_type = /obj/projectile/plasma
/obj/item/gun/projectile/plasma/bolter/pistol
name = "plasma pistol"
desc = "An Elyran designed firearm, used for diplomatic protection and high-value escort, which fires super heated bolts of plasma. Rare outside of Elyra due to the maintenance and production costs."
icon = 'icons/obj/guns/plasma_pistol.dmi'
icon_state = "plasma"
item_state = "plasma"
magazine_type = /obj/item/ammo_magazine/plasma/light/pistol
allowed_magazines = list(/obj/item/ammo_magazine/plasma/light/pistol)
slot_flags = SLOT_BELT | SLOT_HOLSTER
accuracy = 1
fire_delay = ROF_INTERMEDIATE
/obj/item/gun/projectile/plasma/bolter/pistol/update_icon()
..()
if(ammo_magazine)
var/ratio = length(ammo_magazine.stored_ammo) / ammo_magazine.max_ammo
if(!length(ammo_magazine.stored_ammo))
ratio = 0
else
ratio = max((round(ratio, 0.25) * 100), 25)
icon_state = "[initial(icon_state)][ratio]"
item_state = "[initial(item_state)][ratio]"
else
icon_state = "[initial(icon_state)]-empty"
item_state = "[initial(item_state)]-empty"