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https://github.com/Aurorastation/Aurora.3.git
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a802b48e2a
The next step in the Psi Reworks is here, this time adding all of the remaining sources and applications of Psi-sensitivity and Psi-protection that were on my To-Do list. Aside from a variety of tweaks and bugfixes to powers, the most player-facing addition is the new Psi-sensitivity related traits, which are High Psi-sensitivity, and Low Psi-sensitivity. These traits modify the character's psi-sensitivity, which messes with their interactions with psionics in a variety of ways. All of these new sources and interactions with psionics are handled entirely through components, which operate on the previously added COMSIG_PSI signals. Check the changelog file for more specific details on what all was fixed. I've fixed quite a lot of bugs and issues with the various psi powers. I have actually tested this PR and verified that it works as advertised. <img width="1902" height="1015" alt="image" src="https://github.com/user-attachments/assets/e922593c-0595-4b63-bee4-36080d9cb8b4" />
78 lines
2.6 KiB
Plaintext
78 lines
2.6 KiB
Plaintext
/singleton/psionic_power/commune
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name = "Commune"
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desc = "Psionically commune with the target."
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icon_state = "tech_audibledeception"
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point_cost = 0
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ability_flags = PSI_FLAG_FOUNDATIONAL
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spell_path = /obj/item/spell/commune
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/obj/item/spell/commune
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name = "commune"
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desc = "Déjà-vu."
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icon_state = "overload"
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item_icons = null
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cast_methods = CAST_RANGED|CAST_MELEE
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aspect = ASPECT_PSIONIC
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cooldown = 10
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psi_cost = 15
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/obj/item/spell/commune/on_melee_cast(atom/hit_atom, mob/living/user, def_zone)
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. = ..()
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if(!.)
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return
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commune(hit_atom, user)
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/obj/item/spell/commune/on_ranged_cast(atom/hit_atom, mob/user)
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. = ..()
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if(!.)
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return
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commune(hit_atom, user)
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/obj/item/spell/commune/proc/commune(atom/hit_atom, mob/user)
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if(!isliving(hit_atom))
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return
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var/mob/living/target = hit_atom
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if(target.stat == DEAD)
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to_chat(user, SPAN_WARNING("Not even a psion of your level can speak to the dead."))
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return
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var/psi_blocked = target.is_psi_blocked(user, FALSE)
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if(psi_blocked)
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to_chat(user, psi_blocked)
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return
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var/text = tgui_input_text(user, "What would you like to say?", "Commune", "", MAX_MESSAGE_LEN, TRUE)
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if(!text)
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return
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text = formalize_text(text)
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if(target.stat == DEAD)
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to_chat(user, SPAN_WARNING("Not even a psion of your level can speak to the dead."))
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return
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log_say("[key_name(user)] communed to [key_name(target)]: [text]")
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to_chat(user, SPAN_CULT("You psionically say to [target]: [text]"))
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for (var/mob/M in GLOB.player_list)
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if (istype(M, /mob/abstract/new_player))
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continue
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else if(M.stat == DEAD && M.client.prefs.toggles & CHAT_GHOSTEARS)
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to_chat(M, "<span class='notice'>[user] psionically says to [target]:</span> [text]")
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var/mob/living/carbon/human/H = target
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var/target_sensitivity = H.check_psi_sensitivity()
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if(target_sensitivity >= 1)
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// Augmented case for anyone with enhancements to their psi-sensitivity.
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to_chat(H, SPAN_NOTICE("<i>[user] blinks, their eyes briefly developing an unnatural shine.</i>"))
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to_chat(H, SPAN_CULT("<b>You instinctively sense [user] passing a thought into your mind:</b> [text]"))
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else if (target_sensitivity >= 0)
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// Standard case for most characters.
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to_chat(H, SPAN_ALIEN("<b>A thought from outside your consciousness slips into your mind:</b> [text]"))
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else
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// Negative sensitivity case, message arrives scrambled.
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// 25% of the message is scrambled per negative point of psi-sensitivity. Allowing fractional points.
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var/scrambled_message = stars(text, (abs(target_sensitivity) * 25))
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to_chat(H, SPAN_ALIEN("<b>A half-formed thought passes through your mind:</b> [scrambled_message]"))
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