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FluffyandGitHub a3a4d46fa7 Hitby refactor (#19624)
Refactored hitby to be in line with TG's version.
Refactored item weight defines to a more clear naming scheme, also in
line with TG's version.
Refactored how the movement bumps are handled, ported signals to handle
them, in preparation for the movement update.
Fixed disposal hit bouncing the hitting atom on the wall.
Items do not push other items anymore if they are tiny.
2024-07-28 20:52:08 +00:00

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/obj/item/reagent_containers/food/drinks/trophy
name = "pewter cup"
desc = "Everyone gets a trophy."
icon = 'icons/obj/item/reagent_containers/food/drinks/bottle.dmi'
icon_state = "pewter_cup"
w_class = WEIGHT_CLASS_TINY
force = 1
throwforce = 1
amount_per_transfer_from_this = 5
matter = list(MATERIAL_IRON = 10)
possible_transfer_amounts = null
volume = 5
atom_flags = ATOM_FLAG_OPEN_CONTAINER
obj_flags = OBJ_FLAG_CONDUCTABLE
/obj/item/reagent_containers/food/drinks/trophy/gold_cup
name = "gold cup"
desc = "You're winner!"
icon_state = "golden_cup"
item_state = "golden_cup"
w_class = WEIGHT_CLASS_BULKY
force = 14
throwforce = 10
amount_per_transfer_from_this = 20
matter = list(MATERIAL_GOLD = 50)
volume = 150
/obj/item/reagent_containers/food/drinks/trophy/silver_cup
name = "silver cup"
desc = "Best loser!"
icon_state = "silver_cup"
w_class = WEIGHT_CLASS_NORMAL
force = 10
throwforce = 8
amount_per_transfer_from_this = 15
matter = list(MATERIAL_SILVER = 80)
volume = 100
/obj/item/reagent_containers/food/drinks/trophy/bronze_cup
name = "bronze cup"
desc = "At least you ranked!"
icon_state = "bronze_cup"
w_class = WEIGHT_CLASS_SMALL
force = 11
throwforce = 4
amount_per_transfer_from_this = 10
matter = list(MATERIAL_IRON = 40)
volume = 25