Files
Cody BrittainandGitHub 3f62424312 [MDB Ignore] [IDB Ignore] Kills off /obj/item/device (#21774)
This has zero reason to exist in our code base. We have no procs or
variables tied to this. I removed it to make future modifications
cleaner.

---------

Signed-off-by: Cody Brittain <1779662+Generalcamo@users.noreply.github.com>
2026-02-01 05:14:26 +00:00

331 lines
11 KiB
Plaintext

////////////////////////////////////////////////////////////////////////////////
/// (Mixing)Glass.
////////////////////////////////////////////////////////////////////////////////
/obj/item/reagent_containers/glass
name = " "
desc = " "
icon = 'icons/obj/item/reagent_containers/glass.dmi'
icon_state = null
item_state = null
amount_per_transfer_from_this = 10
possible_transfer_amounts = list(5,10,15,25,30,60)
volume = 60
accuracy = 0.1
w_class = WEIGHT_CLASS_SMALL
atom_flags = ATOM_FLAG_OPEN_CONTAINER
fragile = 2
unacidable = 1 //glass doesn't dissolve in acid
drop_sound = 'sound/items/drop/bottle.ogg'
pickup_sound = 'sound/items/pickup/bottle.ogg'
var/label_text = ""
/obj/item/reagent_containers/glass/feedback_hints(mob/user, distance, is_adjacent)
. += ..()
if(distance > 2)
return
if(LAZYLEN(reagents.reagent_volumes))
. += SPAN_NOTICE("It contains [round(reagents.total_volume, accuracy)] units of a reagent.")
for(var/_T in reagents.reagent_volumes)
var/singleton/reagent/T = GET_SINGLETON(_T)
if(T.reagent_state == LIQUID)
. += SPAN_NOTICE("You see something liquid in the beaker.")
break // to stop multiple messages of this
if(T.reagent_state == GAS)
. += SPAN_NOTICE("You see something gaseous in the beaker.")
break
if(T.reagent_state == SOLID)
. += SPAN_NOTICE("You see something solid in the beaker.")
break
else
. += SPAN_NOTICE("It is empty.")
if(!is_open_container())
. += SPAN_NOTICE("An airtight lid seals it completely.")
/obj/item/reagent_containers/glass/Initialize()
. = ..()
AddComponent(/datum/component/base_name, name)
/obj/item/reagent_containers/glass/get_additional_forensics_swab_info()
var/list/additional_evidence = ..()
var/list/Bdata = REAGENT_DATA(reagents, /singleton/reagent/blood/)
var/list/blood_Data = list(
Bdata["blood_DNA"] = Bdata["blood_type"]
)
if(Bdata)
additional_evidence["type"] = EVIDENCE_TYPE_BLOOD
additional_evidence["sample_type"] = "blood"
additional_evidence["dna"] += blood_Data
additional_evidence["sample_message"] = "You dip the swab inside [src] to sample its contents."
return additional_evidence
/obj/item/reagent_containers/glass/attack_self(mob/user)
..()
if(is_open_container())
to_chat(user, "<span class = 'notice'>You put the lid on \the [src].</span>")
atom_flags ^= ATOM_FLAG_OPEN_CONTAINER
else
to_chat(user, "<span class = 'notice'>You take the lid off \the [src].</span>")
atom_flags |= ATOM_FLAG_OPEN_CONTAINER
update_icon()
/obj/item/reagent_containers/glass/AltClick(var/mob/user)
set_APTFT()
/obj/item/reagent_containers/glass/attackby(obj/item/attacking_item, mob/user)
if(istype(attacking_item,/obj/item/storage/part_replacer))
if(!reagents || !reagents.total_volume)
return ..()
if(attacking_item.tool_behaviour == TOOL_PEN || istype(attacking_item, /obj/item/flashlight/pen))
var/tmp_label = sanitizeSafe( tgui_input_text(user, "Enter a label for [name]", "Label", label_text, MAX_NAME_LEN), MAX_NAME_LEN )
if(length(tmp_label) > 15)
to_chat(user, SPAN_NOTICE("The label can be at most 15 characters long."))
else
to_chat(user, SPAN_NOTICE("You set the label to \"[tmp_label]\"."))
label_text = tmp_label
update_name_label()
update_icon()
return
. = ..() // in the case of nitroglycerin, explode BEFORE it shatters
/obj/item/reagent_containers/glass/proc/update_name_label(var/base_name = initial(name))
SEND_SIGNAL(src, COMSIG_BASENAME_SETNAME, args)
if(label_text == "")
name = base_name
else
name = "[base_name] ([label_text])"
/obj/item/reagent_containers/glass/beaker
name = "beaker"
desc = "A beaker."
contained_sprite = TRUE
icon_state = "beaker"
item_state = "beaker"
filling_states = "20;40;60;80;100"
center_of_mass = list("x" = 16,"y" = 13)
matter = list(MATERIAL_GLASS = 500)
drop_sound = 'sound/items/drop/drinkglass.ogg'
pickup_sound = 'sound/items/pickup/drinkglass.ogg'
fragile = TRUE
storage_slot_sort_by_name = TRUE
/obj/item/reagent_containers/glass/beaker/Initialize()
. = ..()
desc += " Can hold up to [volume] units."
/obj/item/reagent_containers/glass/beaker/self_feed_message(var/mob/user)
to_chat(user, SPAN_NOTICE("You drink from \the [src]."))
/obj/item/reagent_containers/glass/beaker/on_reagent_change()
update_icon()
/obj/item/reagent_containers/glass/beaker/pickup(mob/user)
..()
update_icon()
/obj/item/reagent_containers/glass/beaker/dropped(mob/user)
..()
update_icon()
/obj/item/reagent_containers/glass/beaker/attack_hand()
..()
update_icon()
/obj/item/reagent_containers/glass/beaker/update_icon()
ClearOverlays()
if(reagents?.total_volume)
var/mutable_appearance/filling = mutable_appearance(icon, "[icon_state]-[get_filling_state()]")
filling.color = reagents.get_color()
AddOverlays(filling)
if(!is_open_container())
var/lid_icon = "lid_[icon_state]"
var/mutable_appearance/lid = mutable_appearance(icon, lid_icon)
AddOverlays(lid)
if(label_text)
var/label_icon = "label_[icon_state]"
var/mutable_appearance/label = mutable_appearance(icon, label_icon)
AddOverlays(label)
/obj/item/reagent_containers/glass/beaker/large
name = "large beaker"
desc = "A large beaker."
icon_state = "beakerlarge"
center_of_mass = list("x" = 17,"y" = 14)
matter = list(MATERIAL_GLASS = 5000)
volume = 120
amount_per_transfer_from_this = 10
possible_transfer_amounts = list(5,10,15,25,30,60,120)
fragile = 6 // a bit sturdier
/obj/item/reagent_containers/glass/beaker/noreact
name = "cryostasis beaker"
desc = "A cryostasis beaker that allows for chemical storage without reactions."
icon_state = "beakernoreact"
center_of_mass = list("x" = 16,"y" = 13)
matter = list(MATERIAL_GLASS = 500)
volume = 60
amount_per_transfer_from_this = 10
atom_flags = ATOM_FLAG_OPEN_CONTAINER | ATOM_FLAG_NO_REACT
fragile = 0
/obj/item/reagent_containers/glass/beaker/bluespace
name = "bluespace beaker"
desc = "A bluespace beaker, powered by experimental bluespace technology."
icon_state = "beakerbluespace"
center_of_mass = list("x" = 16,"y" = 15)
matter = list(MATERIAL_PHORON = 1000, MATERIAL_DIAMOND = 100)
volume = 300
amount_per_transfer_from_this = 10
possible_transfer_amounts = list(5,10,15,25,30,60,120,300)
fragile = 0
/obj/item/reagent_containers/glass/beaker/vial
name = "vial"
desc = "A small glass vial."
icon_state = "vial"
item_state = "dropper"
center_of_mass = list("x" = 16,"y" = 16)
matter = list(MATERIAL_GLASS = 250)
volume = 30
amount_per_transfer_from_this = 10
possible_transfer_amounts = list(5,10,15,25)
fragile = 1 // very fragile
/obj/item/reagent_containers/glass/beaker/vial/antidote
name = "hylemnomil-zeta antidote vial"
desc = SPAN_CULT("Your lifeline. Defend it with your life.")
volume = 60
amount_per_transfer_from_this = 5
reagents_to_add = list(/singleton/reagent/antibodies = 60)
/obj/item/reagent_containers/glass/beaker/vial/dexalin_plus
name = "dexalin plus vial"
desc = "A small vial of Dexalin Plus, a potent medication that aids in the re-oxygenating of blood cells."
reagents_to_add = list(/singleton/reagent/dexalin/plus = 15)
/obj/item/reagent_containers/glass/beaker/vial/peridaxon
name = "peridaxon vial"
desc = "A small vial of Peridaxon, an advanced organ regenerative compound."
reagents_to_add = list(/singleton/reagent/peridaxon = 15)
/obj/item/reagent_containers/glass/beaker/vial/arithrazine
name = "arithrazine vial"
desc = "A small vial of Arithrazine, a potent anti-radiation medication."
reagents_to_add = list(/singleton/reagent/arithrazine = 15)
/obj/item/reagent_containers/glass/beaker/medcup
name = "medicine cup"
desc = "A glass medicine cup. Like a shot glass for medicine."
icon_state = "medcup"
filling_states = "25;50;75;100"
center_of_mass = list("x" = 16,"y" = 13)
matter = list(MATERIAL_GLASS = 250)
volume = 15
amount_per_transfer_from_this = 5
possible_transfer_amounts = null
fragile = 1
/obj/item/reagent_containers/glass/beaker/medcup/attack_self() // No lid for the medcup
return
/obj/item/reagent_containers/glass/beaker/cryoxadone/reagents_to_add = list(/singleton/reagent/cryoxadone = 30)
/obj/item/reagent_containers/glass/beaker/sulphuric/reagents_to_add = list(/singleton/reagent/acid = 60)
/obj/item/reagent_containers/glass/beaker/pitcher
name = "pitcher"
desc = "Everyone's best friend in the morning."
icon_state = "coffeepot"
unacidable = TRUE
amount_per_transfer_from_this = 10
volume = 120
possible_transfer_amounts = list(5,10,15,30,60,120)
/obj/item/reagent_containers/glass/beaker/pitcher/coffee
name = "coffee pitcher"
reagents_to_add = list(/singleton/reagent/drink/coffee = 120)
// buckets
/obj/item/reagent_containers/glass/bucket
desc = "A blue plastic bucket."
name = "bucket"
icon = 'icons/obj/janitor.dmi'
item_icons = list(
slot_l_hand_str = 'icons/mob/items/lefthand_janitor.dmi',
slot_r_hand_str = 'icons/mob/items/righthand_janitor.dmi',
)
icon_state = "bucket"
item_state = "bucket"
center_of_mass = list("x" = 16,"y" = 10)
accuracy = 1
matter = list(MATERIAL_PLASTIC = 200)
w_class = WEIGHT_CLASS_NORMAL
amount_per_transfer_from_this = 120
possible_transfer_amounts = list(5,10,15,25,30,50,60,100,120,250,300)
volume = 300
atom_flags = ATOM_FLAG_OPEN_CONTAINER
unacidable = 0
drop_sound = 'sound/items/drop/helm.ogg'
pickup_sound = 'sound/items/pickup/helm.ogg'
var/helmet_type = /obj/item/clothing/head/helmet/bucket
fragile = 0
/obj/item/reagent_containers/glass/bucket/attackby(obj/item/attacking_item, mob/user)
if(isprox(attacking_item))
to_chat(user, "You add [attacking_item] to [src].")
qdel(attacking_item)
user.put_in_hands(new /obj/item/bucket_sensor)
qdel(src)
return
else if(attacking_item.tool_behaviour == TOOL_WIRECUTTER)
to_chat(user, SPAN_NOTICE("You cut a big hole in \the [src] with \the [attacking_item]."))
user.put_in_hands(new helmet_type)
qdel(src)
return
else if(istype(attacking_item, /obj/item/mop))
if(reagents.total_volume < 1)
to_chat(user, SPAN_WARNING("\The [src] is empty!"))
else
reagents.trans_to_obj(attacking_item, 5)
to_chat(user, SPAN_NOTICE("You wet \the [attacking_item] in \the [src]."))
playsound(loc, 'sound/effects/slosh.ogg', 25, 1)
return
else
return ..()
/obj/item/reagent_containers/glass/bucket/update_icon()
ClearOverlays()
if(reagents.total_volume > 0)
AddOverlays("water_[initial(icon_state)]")
if(!is_open_container())
AddOverlays("lid_[initial(icon_state)]")
/obj/item/reagent_containers/glass/bucket/on_reagent_change()
update_icon()
/obj/item/reagent_containers/glass/bucket/self_feed_message(var/mob/user)
to_chat(user, SPAN_NOTICE("You drink heavily from \the [src]."))
/obj/item/reagent_containers/glass/bucket/wood
name = "wooden bucket"
desc = "An old wooden bucket."
icon = 'icons/obj/janitor.dmi'
icon_state = "woodbucket"
item_state = "woodbucket"
center_of_mass = list("x" = 16,"y" = 8)
matter = list("wood" = 50)
drop_sound = 'sound/items/drop/wooden.ogg'
pickup_sound = 'sound/items/pickup/wooden.ogg'
helmet_type = /obj/item/clothing/head/helmet/bucket/wood
/obj/item/reagent_containers/glass/bucket/wood/attackby(obj/item/attacking_item, mob/user)
if(isprox(attacking_item))
to_chat(user, "This wooden bucket doesn't play well with electronics.")
return
..()