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For a robust crafting system, I need a new materials framework. For a new materials framework, I need to clean up reagents. To clean up reagents, I need to pare down foods from reagent holders. To pare down foods from reagent holders, I need to port edibility components. To port edibility components, I need to port processing components. To port processing components, I need to port tool behaviors. This is all back-end code, no new features or functionality from this.
301 lines
10 KiB
Plaintext
301 lines
10 KiB
Plaintext
//Inhalers
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//Just like hypopsray code
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/obj/item/reagent_containers/inhaler
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name = "autoinhaler"
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desc = "A rapid and safe way to administer small amounts of drugs into the lungs by untrained or trained personnel."
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icon = 'icons/obj/item/reagent_containers/syringe.dmi'
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contained_sprite = TRUE
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icon_state = "autoinhaler"
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item_state = "autoinhaler"
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center_of_mass = list("x" = 16,"y" = 11)
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unacidable = 1
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amount_per_transfer_from_this = 5
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volume = 5
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w_class = WEIGHT_CLASS_SMALL
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possible_transfer_amounts = null
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atom_flags = ATOM_FLAG_OPEN_CONTAINER
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slot_flags = SLOT_BELT
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var/name_label
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var/spent = FALSE
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/// Define to false if overlays aren't wanted, such as if the sprite isn't designed for them.
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var/has_overlays = TRUE
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matter = list(MATERIAL_GLASS = 400, DEFAULT_WALL_MATERIAL = 200)
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/obj/item/reagent_containers/inhaler/feedback_hints(mob/user, distance, is_adjacent)
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. += ..()
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if(LAZYLEN(reagents.reagent_volumes))
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. += SPAN_NOTICE("It is currently loaded.")
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else
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. += SPAN_NOTICE("It is spent.")
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/obj/item/reagent_containers/inhaler/Initialize()
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. =..()
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if(name_label)
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name_unlabel = name
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name = "[name] ([name_label])"
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verbs += /atom/proc/remove_label
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if(reagents_to_add)
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atom_flags = 0
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spent = FALSE
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update_icon()
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/obj/item/reagent_containers/inhaler/on_reagent_change()
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update_icon()
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return
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/obj/item/reagent_containers/inhaler/proc/inject(var/mob/living/carbon/human/H, var/mob/user, var/proximity)
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if (!istype(H) || !proximity)
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return
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if(!reagents.total_volume)
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to_chat(user,SPAN_WARNING("\The [src] is empty."))
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return
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if ( ((user.is_clumsy()) || (user.mutations & DUMB)) && prob(10))
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to_chat(user,SPAN_DANGER("Your hand slips from clumsiness!"))
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if(!H.eyes_protected(src, FALSE))
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eyestab(H,user)
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if(H.reagents)
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var/contained = reagentlist()
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var/trans = reagents.trans_to_mob(H, amount_per_transfer_from_this, CHEM_TOUCH)
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admin_inject_log(user, H, src, contained, reagents.get_temperature(), trans)
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playsound(src.loc, 'sound/items/stimpack.ogg', 50, 1)
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user.visible_message(SPAN_NOTICE("[user] accidentally sticks the [src] in [H]'s eyes!"),
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SPAN_NOTICE("You accidentally stick the [src] in [H]'s eyes!"))
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to_chat(user,SPAN_NOTICE("[trans] units injected. [reagents.total_volume] units remaining in \the [src]."))
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spent = TRUE
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update_icon()
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return
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if (!user.IsAdvancedToolUser())
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to_chat(user,SPAN_WARNING("You don't have the dexterity to do this!"))
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return
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if(user == H)
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if(!H.can_eat(src))
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return
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else
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if(!H.can_force_feed(user, src))
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return
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user.setClickCooldown(DEFAULT_QUICK_COOLDOWN)
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user.do_attack_animation(H)
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if(user == H)
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user.visible_message(SPAN_NOTICE("\The [user] injects themselves with \the [src]"),
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SPAN_NOTICE("You stick the \the [src] in your mouth and press the injection button."))
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else
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user.visible_message(SPAN_WARNING("\The [user] attempts to administer \the [src] to \the [H]..."),
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SPAN_NOTICE("You attempt to administer \the [src] to \the [H]..."))
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if (!do_after(user, 1 SECONDS, H))
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to_chat(user,SPAN_NOTICE("You and the target need to be standing still in order to inject \the [src]."))
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return
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user.visible_message(SPAN_NOTICE("\The [user] injects \the [H] with \a [src]."),
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SPAN_NOTICE("You stick \the [src] in \the [H]'s mouth and press the injection button."))
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if(H.reagents)
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var/contained = reagentlist()
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var/temp = reagents.get_temperature()
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var/trans = reagents.trans_to_mob(H, amount_per_transfer_from_this, CHEM_BREATHE, bypass_checks = TRUE)
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admin_inject_log(user, H, src, contained, temp, trans)
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playsound(src.loc, 'sound/items/stimpack.ogg', 50, 1)
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to_chat(user,SPAN_NOTICE("[trans] units injected. [reagents.total_volume] units remaining in \the [src]."))
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spent = TRUE
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update_icon()
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return TRUE
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/obj/item/reagent_containers/inhaler/afterattack(var/mob/living/carbon/human/H, var/mob/user, proximity)
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if (!istype(H))
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return ..()
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if(!proximity)
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return
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/obj/item/reagent_containers/inhaler/attack(mob/living/target_mob, mob/living/user, target_zone)
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if(is_open_container())
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to_chat(user,SPAN_NOTICE("You must secure the reagents inside \the [src] before using it!"))
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return FALSE
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else
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inject(target_mob, user, target_mob.Adjacent(user))
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. = ..()
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/obj/item/reagent_containers/inhaler/attack_self(mob/user as mob)
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if(is_open_container())
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if(LAZYLEN(reagents.reagent_volumes))
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to_chat(user,SPAN_NOTICE("With a quick twist of \the [src]'s lid, you secure the reagents inside."))
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atom_flags &= ~ATOM_FLAG_OPEN_CONTAINER
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spent = FALSE
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update_icon()
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else
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to_chat(user,SPAN_NOTICE("You can't secure \the [src] without putting reagents in!"))
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else
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to_chat(user,SPAN_NOTICE("The reagents inside \the [src] are already secured."))
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return
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/obj/item/reagent_containers/inhaler/attackby(obj/item/attacking_item, mob/user)
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if(attacking_item.tool_behaviour == TOOL_SCREWDRIVER && !is_open_container())
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to_chat(user,SPAN_NOTICE("Using \the [attacking_item], you unsecure the inhaler's lid.")) // it locks shut after being secured
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atom_flags |= ATOM_FLAG_OPEN_CONTAINER
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update_icon()
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return TRUE
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. = ..()
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/obj/item/reagent_containers/inhaler/update_icon()
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icon_state = "[initial(icon_state)][spent]"
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item_state = "[initial(item_state)][spent]"
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if(has_overlays)
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ClearOverlays()
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if(!is_open_container())
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var/mutable_appearance/backing_overlay = mutable_appearance(icon, "autoinhaler_secured")
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AddOverlays(backing_overlay)
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if(reagents.total_volume)
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var/mutable_appearance/reagent_overlay = mutable_appearance(icon, "autoinhaler_reagents")
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reagent_overlay.color = reagents.get_color()
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AddOverlays(reagent_overlay)
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update_held_icon()
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/obj/item/reagent_containers/inhaler/dexalin
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name_label = "dexalin"
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desc = "A rapid and safe way to administer small amounts of drugs into the lungs by untrained or trained personnel. This one contains dexalin."
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atom_flags = 0
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/obj/item/reagent_containers/inhaler/dexalin/Initialize()
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. =..()
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reagents.add_reagent(/singleton/reagent/dexalin, volume)
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update_icon()
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return
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/obj/item/reagent_containers/inhaler/peridaxon
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name_label = "peridaxon"
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desc = "A rapid and safe way to administer small amounts of drugs into the lungs by untrained or trained personnel. This one contains peridaxon."
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atom_flags = 0
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/obj/item/reagent_containers/inhaler/peridaxon/Initialize()
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. =..()
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reagents.add_reagent(/singleton/reagent/peridaxon, volume)
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update_icon()
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return
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/obj/item/reagent_containers/inhaler/hyperzine
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name_label = "hyperzine"
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desc = "A rapid and safe way to administer small amounts of drugs into the lungs by untrained or trained personnel. This one contains hyperzine."
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atom_flags = 0
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/obj/item/reagent_containers/inhaler/hyperzine/Initialize()
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. =..()
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reagents.add_reagent(/singleton/reagent/hyperzine, volume)
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update_icon()
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return
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/obj/item/reagent_containers/inhaler/xuxigas
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name_label = "xu'xi gas"
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desc = "A rapid and safe way to administer small amounts of drugs into the lungs by untrained or trained personnel. This one contains xu'xi gas."
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atom_flags = 0
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/obj/item/reagent_containers/inhaler/xuxigas/Initialize()
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. =..()
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reagents.add_reagent(/singleton/reagent/drugs/xuxigas, volume)
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update_icon()
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return
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/obj/item/reagent_containers/inhaler/phoron
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name_label = "phoron"
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desc = "A rapid and safe way to administer small amounts of drugs into the lungs by untrained or trained personnel. This one contains phoron."
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atom_flags = 0
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/obj/item/reagent_containers/inhaler/phoron/Initialize()
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. =..()
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reagents.add_reagent(/singleton/reagent/toxin/phoron, volume)
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update_icon()
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return
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/obj/item/reagent_containers/inhaler/phoron_special
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name = "vaurca autoinhaler (phoron)"
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desc = "A strange device that contains some sort of heavy-duty bag and mouthpiece combo."
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icon_state = "anthaler"
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atom_flags = 0
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volume = 10
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has_overlays = FALSE
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/obj/item/reagent_containers/inhaler/phoron_special/Initialize()
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. =..()
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reagents.add_reagent(/singleton/reagent/toxin/phoron, volume)
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update_icon()
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return
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/obj/item/reagent_containers/inhaler/soporific
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name_label = "soporific"
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desc = "A rapid and safe way to administer small amounts of drugs into the lungs by untrained or trained personnel. This one contains soporific."
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volume = 10
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atom_flags = 0
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/obj/item/reagent_containers/inhaler/soporific/Initialize()
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. =..()
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reagents.add_reagent(/singleton/reagent/soporific, volume)
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update_icon()
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return
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/obj/item/reagent_containers/inhaler/space_drugs
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name_label = "space drugs"
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desc = "A rapid and safe way to administer small amounts of drugs into the lungs by untrained or trained personnel. This one contains space drugs."
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atom_flags = 0
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/obj/item/reagent_containers/inhaler/space_drugs/Initialize()
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. =..()
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reagents.add_reagent(/singleton/reagent/drugs/mms, volume)
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update_icon()
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return
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/obj/item/reagent_containers/inhaler/ammonia
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name_label = "ammonia"
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desc = "A rapid and safe way to administer small amounts of drugs into the lungs by untrained or trained personnel. This one contains ammonia."
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atom_flags = 0
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/obj/item/reagent_containers/inhaler/ammonia/Initialize()
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. =..()
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reagents.add_reagent(/singleton/reagent/ammonia, volume)
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update_icon()
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return
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/obj/item/reagent_containers/inhaler/pulmodeiectionem
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name_label = "pulmodeiectionem"
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desc = "A rapid and safe way to administer small amounts of drugs into the lungs by untrained or trained personnel. This one contains pulmodeiectionem."
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atom_flags = 0
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/obj/item/reagent_containers/inhaler/pulmodeiectionem/Initialize()
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. =..()
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reagents.add_reagent(/singleton/reagent/pulmodeiectionem, volume)
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update_icon()
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return
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/obj/item/reagent_containers/inhaler/pneumalin
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name_label = "pneumalin"
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desc = "A rapid and safe way to administer small amounts of drugs into the lungs by untrained or trained personnel. This one contains pneumalin."
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volume = 10
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atom_flags = 0
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/obj/item/reagent_containers/inhaler/pneumalin/Initialize()
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. =..()
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reagents.add_reagent(/singleton/reagent/pneumalin, volume)
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update_icon()
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return
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/obj/item/reagent_containers/inhaler/raskara_dust
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name_label = "unmarked autoinhaler"
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desc = "A rapid and safe way to administer small amounts of drugs into the lungs by untrained or trained personnel. This one is unmarked."
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atom_flags = 0
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/obj/item/reagent_containers/inhaler/raskara_dust/Initialize()
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. =..()
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reagents.add_reagent(/singleton/reagent/drugs/raskara_dust, volume)
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update_icon()
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return
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