Files
Fluffy a3a4d46fa7 Hitby refactor (#19624)
Refactored hitby to be in line with TG's version.
Refactored item weight defines to a more clear naming scheme, also in
line with TG's version.
Refactored how the movement bumps are handled, ported signals to handle
them, in preparation for the movement update.
Fixed disposal hit bouncing the hitting atom on the wall.
Items do not push other items anymore if they are tiny.
2024-07-28 20:52:08 +00:00

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/obj/item/reagent_containers/ladle
name = "ladle"
desc = "A serving ladle. Soup's on!"
icon = 'icons/obj/kitchen.dmi'
icon_state = "ladle"
amount_per_transfer_from_this = 10
possible_transfer_amounts = list(10, 15, 30)
w_class = WEIGHT_CLASS_SMALL
volume = 30
force = 14
atom_flags = ATOM_FLAG_OPEN_CONTAINER
item_flags = ITEM_FLAG_NO_BLUDGEON
drop_sound = 'sound/items/drop/glass.ogg'
pickup_sound = 'sound/items/pickup/glass.ogg'
center_of_mass = list("x"=14, "y"=6)
/obj/item/reagent_containers/ladle/afterattack(var/obj/target, var/mob/user, var/flag)
if(!target.is_open_container() || !flag)
return ..(target, user, flag)
if(reagents.total_volume)
if(!target.reagents || !REAGENTS_FREE_SPACE(target.reagents))
to_chat(user, SPAN_NOTICE("[target] is full."))
return TRUE
var/trans = reagents.trans_to(target, amount_per_transfer_from_this) //sprinkling reagents on generic non-mobs
user.visible_message(
"<b>[user]</b> pours into [target] from [src].",
SPAN_NOTICE("You transfer [trans] units of the solution.")
)
return TRUE
if(!target.reagents || !target.reagents.total_volume)
to_chat(user, SPAN_NOTICE("[target] is empty."))
return TRUE
if(istype(target, /obj/item/reagent_containers/food/snacks))
var/obj/item/reagent_containers/food/snacks/S = target
if(!S.is_liquid)
return TRUE
var/trans = target.reagents.trans_to_obj(src, amount_per_transfer_from_this)
user.visible_message(
"<b>[user]</b> scoops from [target] with [src].",
SPAN_NOTICE("You scoop up [trans] units with [src].")
)
return TRUE
/obj/item/reagent_containers/ladle/on_reagent_change()
update_icon()
/obj/item/reagent_containers/ladle/update_icon()
ClearOverlays()
if(!reagents.total_volume)
return
var/image/over = image(icon, "ladle_overlay")
over.color = reagents.get_color()
AddOverlays(over)