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df13ee2c09 Mining Module Given Hailing + Jetpack Material Change (#19715)
Cyborg mining module now has hailing channel

Cyborg Jetpack Module now requires silver instead of Phoron

Co-authored-by: Ben10083 <Ben10083@users.noreply.github.com>
2024-08-01 15:52:56 +00:00

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/datum/design/item/robot_upgrade
build_type = MECHFAB
time = 12 SECONDS
materials = list(DEFAULT_WALL_MATERIAL = 10000)
category = "Cyborg Upgrade Modules"
/datum/design/item/robot_upgrade/rename
name = "Rename Module"
desc = "Used to rename a cyborg."
build_path = /obj/item/borg/upgrade/rename
/datum/design/item/robot_upgrade/reset
name = "Reset Module"
desc = "Used to reset a cyborg's module. Destroys any other upgrades applied to the robot."
build_path = /obj/item/borg/upgrade/reset
/datum/design/item/robot_upgrade/floodlight
name = "Floodlight Module"
desc = "Used to boost a cyborg's integrated light intensity."
build_path = /obj/item/borg/upgrade/floodlight
/datum/design/item/robot_upgrade/restart
name = "Emergency Restart Module"
desc = "Used to force a restart of a disabled-but-repaired robot, bringing it back online."
materials = list(DEFAULT_WALL_MATERIAL = 60000, MATERIAL_GLASS = 5000)
build_path = /obj/item/borg/upgrade/restart
/datum/design/item/robot_upgrade/vtec
name = "VTEC Module"
desc = "Used to kick in a robot's VTEC systems, increasing their speed."
materials = list(DEFAULT_WALL_MATERIAL = 80000, MATERIAL_GLASS = 6000, MATERIAL_GOLD = 5000)
build_path = /obj/item/borg/upgrade/vtec
/datum/design/item/robot_upgrade/jetpack
name = "Jetpack Module"
desc = "A carbon dioxide jetpack suitable for low-gravity mining operations."
materials = list(DEFAULT_WALL_MATERIAL = 10000, MATERIAL_SILVER = 15000, MATERIAL_URANIUM = 20000)
build_path = /obj/item/robot_parts/robot_component/jetpack
/datum/design/item/robot_upgrade/syndicate
name = "Non-standard Equipment Upgrade"
desc = "Allows cyborg-likes to access weaponry hidden within themselves."
req_tech = list(TECH_COMBAT = 4, TECH_ILLEGAL = 3)
materials = list(DEFAULT_WALL_MATERIAL = 10000, MATERIAL_GLASS = 15000, MATERIAL_DIAMOND = 10000)
build_path = /obj/item/borg/upgrade/syndicate