mirror of
https://github.com/Aurorastation/Aurora.3.git
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This has zero reason to exist in our code base. We have no procs or variables tied to this. I removed it to make future modifications cleaner. --------- Signed-off-by: Cody Brittain <1779662+Generalcamo@users.noreply.github.com>
182 lines
8.2 KiB
Plaintext
182 lines
8.2 KiB
Plaintext
/datum/design/item/tool
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p_category = "Advanced Tool Designs"
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/datum/design/item/tool/powerdrill
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desc = "An advanced drill designed to be faster than other drills." // my sides - Geeves
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req_tech = list(TECH_MAGNET = 3, TECH_ENGINEERING = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 60, MATERIAL_GLASS = 50)
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build_path = /obj/item/powerdrill
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/datum/design/item/tool/experimental_welder
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req_tech = list(TECH_ENGINEERING = 4, TECH_MATERIAL = 4)
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materials = list(DEFAULT_WALL_MATERIAL = 500, MATERIAL_GLASS = 500)
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build_path = /obj/item/weldingtool/experimental
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/datum/design/item/tool/experimental_welder/eyeshield
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req_tech = list(TECH_ENGINEERING = 6, TECH_MATERIAL = 5)
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build_path = /obj/item/eyeshield
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/datum/design/item/tool/experimental_welder/overcap
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req_tech = list(TECH_ENGINEERING = 6, TECH_MATERIAL = 5)
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build_path = /obj/item/overcapacitor
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/datum/design/item/tool/advanced_light_replacer
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desc = "A specialised light replacer which stores more lights, refills faster from boxes, and sucks up broken bulbs."
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req_tech = list(TECH_MAGNET = 3, TECH_MATERIAL = 4)
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materials = list(DEFAULT_WALL_MATERIAL = 500)
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build_path = /obj/item/lightreplacer/advanced
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/datum/design/item/tool/advmop
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materials = list(DEFAULT_WALL_MATERIAL = 2500, MATERIAL_GLASS = 200)
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build_path = /obj/item/mop/advanced
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/datum/design/item/tool/mmi
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name = "Man-Machine Interface"
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req_tech = list(TECH_DATA = 2, TECH_BIO = 3)
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build_type = PROTOLATHE | MECHFAB
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materials = list(DEFAULT_WALL_MATERIAL = 1000, MATERIAL_GLASS = 500)
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build_path = /obj/item/mmi
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/datum/design/item/tool/mmi_radio
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name = "Radio-enabled Man-Machine Interface"
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req_tech = list(TECH_DATA = 2, TECH_BIO = 4)
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build_type = PROTOLATHE | MECHFAB
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materials = list(DEFAULT_WALL_MATERIAL = 1200, MATERIAL_GLASS = 500)
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build_path = /obj/item/mmi/radio_enabled
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/datum/design/item/tool/mmi_shell
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name = "AI Shell Control Module"
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req_tech = list(TECH_DATA = 6, TECH_ENGINEERING = 6)
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build_type = PROTOLATHE | MECHFAB
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materials = list(DEFAULT_WALL_MATERIAL = 1000, MATERIAL_GLASS = 500)
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build_path = /obj/item/mmi/shell
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/datum/design/item/tool/beacon
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req_tech = list(TECH_BLUESPACE = 1)
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materials = list (DEFAULT_WALL_MATERIAL = 20, MATERIAL_GLASS = 10)
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build_path = /obj/item/radio/beacon
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/datum/design/item/tool/navbeacon
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req_tech = list(TECH_BLUESPACE = 1)
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materials = list (DEFAULT_WALL_MATERIAL = 20, MATERIAL_GLASS = 10)
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build_path = /obj/machinery/navbeacon
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/datum/design/item/tool/power_cell_backpack
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req_tech = list(TECH_MATERIAL = 4, TECH_MAGNET = 2, TECH_POWER = 4)
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materials = list(DEFAULT_WALL_MATERIAL = 7500, MATERIAL_GLASS = 2500)
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build_path = /obj/item/storage/backpack/cell
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/datum/design/item/tool/bluespace_crystal
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desc = "An artificially made bluespace crystal."
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req_tech = list(TECH_BLUESPACE = 4, TECH_MATERIAL = 6)
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materials = list(MATERIAL_GOLD = 1500, MATERIAL_DIAMOND = 1500, MATERIAL_PHORON = 1500)
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build_path = /obj/item/bluespace_crystal/artificial
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/datum/design/item/tool/binaryencrypt
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desc = "Allows for deciphering the stationbound binary channel on-the-fly."
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req_tech = list(TECH_ILLEGAL = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 300, MATERIAL_GLASS = 300)
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build_path = /obj/item/encryptionkey/binary
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/datum/design/item/tool/pin_extractor
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req_tech = list(TECH_MATERIAL = 3, TECH_ENGINEERING = 3, TECH_MAGNET = 4, TECH_ILLEGAL = 4)
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materials = list(DEFAULT_WALL_MATERIAL = 5000, MATERIAL_GLASS = 2500)
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build_path = /obj/item/pin_extractor
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/datum/design/item/tool/analyzer
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req_tech = list(TECH_MAGNET = 2, TECH_ENGINEERING = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 30, MATERIAL_GLASS = 20)
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build_path = /obj/item/analyzer
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/datum/design/item/tool/tag_scanner
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req_tech = list(TECH_MAGNET = 3, TECH_ENGINEERING = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 5000, MATERIAL_GLASS = 2500)
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build_path = /obj/item/ipc_tag_scanner
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/datum/design/item/tool/plant_analyzer
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desc = "A hand-held plant scanner for hydroponicists and xenobotanists."
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req_tech = list(TECH_MAGNET = 2, TECH_BIO = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 80, MATERIAL_GLASS = 20)
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build_path = /obj/item/analyzer/plant_analyzer
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/datum/design/item/tool/implanter
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desc = "A specialized syringe for inserting implants to subjects."
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req_tech = list(TECH_BIO = 5)
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materials = list(DEFAULT_WALL_MATERIAL = 320, MATERIAL_GLASS = 800)
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build_path = /obj/item/implanter
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/datum/design/item/tool/paicard
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req_tech = list(TECH_DATA = 2)
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materials = list(MATERIAL_GLASS = 500, DEFAULT_WALL_MATERIAL = 500)
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build_path = /obj/item/paicard
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/datum/design/item/tool/intellicard
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desc = "Allows for the construction of an intelliCard."
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req_tech = list(TECH_DATA = 4, TECH_MATERIAL = 4)
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materials = list(MATERIAL_GLASS = 1000, MATERIAL_GOLD = 200)
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build_path = /obj/item/aicard
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/datum/design/item/tool/hand_tele
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desc = "A hand-held bluespace teleporter that can rip open portals to a random nearby location, or lock onto a teleporter with a selected teleportation beacon."
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req_tech = list(TECH_BLUESPACE = 4, TECH_MATERIAL = 6)
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materials = list(MATERIAL_STEEL = 5000, MATERIAL_GLASS = 5000, MATERIAL_GOLD = 5000, MATERIAL_DIAMOND = 2500, MATERIAL_URANIUM = 2500, MATERIAL_PHORON = 2500)
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build_path = /obj/item/hand_tele
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/datum/design/item/tool/rfd
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desc = "A RFD, modified to construct walls and floors."
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req_tech = list(TECH_ENGINEERING = 4, TECH_MATERIAL = 4)
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materials = list(DEFAULT_WALL_MATERIAL = 2500, MATERIAL_GLASS = 2500, MATERIAL_SILVER = 2500, MATERIAL_GOLD = 2500)
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build_path = /obj/item/rfd/construction
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/datum/design/item/tool/rfd_ammo
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desc = "Highly compressed matter for the RFD."
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req_tech = list(TECH_ENGINEERING = 4, TECH_MATERIAL = 4)
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materials = list(DEFAULT_WALL_MATERIAL = 2000, MATERIAL_GLASS = 2000)
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build_path = /obj/item/rfd_ammo
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/datum/design/item/tool/rfd_service
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desc = "A RFD, modified to deploy service items."
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req_tech = list(TECH_ENGINEERING = 4, TECH_MATERIAL = 4)
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materials = list(DEFAULT_WALL_MATERIAL = 2000, MATERIAL_GLASS = 2000)
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build_path = /obj/item/rfd/service
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/datum/design/item/tool/rfd_pipe
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desc = "A heavily modified RFD, modified to construct pipes and piping accessories."
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req_tech = list(TECH_ENGINEERING = 5, TECH_MATERIAL = 5)
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materials = list(DEFAULT_WALL_MATERIAL = 3000, MATERIAL_GLASS = 2500, MATERIAL_SILVER = 2500)
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build_path = /obj/item/rfd/piping
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/datum/design/item/tool/idris_backpack
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desc = "The infamously Idris Service Standard refers to this monstrous, self-stabilizing back-mounted utensil and service item holder, not anything professional."
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req_tech = list(TECH_ENGINEERING = 2, TECH_MATERIAL = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 1500, MATERIAL_GLASS = 1500)
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build_path = /obj/item/storage/backpack/service
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/datum/design/item/tool/bluespace_neutralizer
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desc = "A state of the art bluespace neutralizer, capable of shutting down any bluespace portal it gets used on. A special mode exists for severe interdimensional breaches, but this is highly unlikely to be necessary."
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req_tech = list(TECH_ENGINEERING = 2, TECH_MATERIAL = 2, TECH_BLUESPACE = 4)
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materials = list(DEFAULT_WALL_MATERIAL = 20000, MATERIAL_GLASS = 20000, MATERIAL_SILVER = 20000, MATERIAL_GOLD = 20000, MATERIAL_PHORON = 10000)
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build_path = /obj/item/bluespace_neutralizer
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/datum/design/item/tool/inductive_charger
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name = "Inductive Charger (Science)"
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req_tech = list(TECH_ENGINEERING = 7)
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materials = list(DEFAULT_WALL_MATERIAL = 5000, MATERIAL_GLASS = 5000, MATERIAL_PHORON = 1500)
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build_path = /obj/item/inductive_charger/handheld
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/datum/design/item/tool/inductive_charger/engineering
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name = "Inductive Charger (Engineering)"
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build_path = /obj/item/inductive_charger/handheld/engineering
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/datum/design/item/tool/recharger_backpack
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desc = "A man-portable recharger backpack developed by Hephaestus Industries. Often used by military organisations of the Spur for extended field use of energy weapons."
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req_tech = list(TECH_POWER = 7, TECH_MATERIAL = 3, TECH_COMBAT = 5)
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materials = list(DEFAULT_WALL_MATERIAL = 7000, MATERIAL_GLASS = 2250, MATERIAL_URANIUM = 3250, MATERIAL_GOLD = 2500)
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build_path = /obj/item/recharger_backpack
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/datum/design/item/tool/spaceflare
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name = "Bluespace Flare"
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req_tech = list(TECH_BLUESPACE = 4, TECH_MAGNET = 3, TECH_DATA = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 1000, MATERIAL_GLASS = 1000, MATERIAL_PHORON = 400)
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build_path = /obj/item/spaceflare
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