mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-22 04:22:39 +01:00
Refactored hitby to be in line with TG's version. Refactored item weight defines to a more clear naming scheme, also in line with TG's version. Refactored how the movement bumps are handled, ported signals to handle them, in preparation for the movement update. Fixed disposal hit bouncing the hitting atom on the wall. Items do not push other items anymore if they are tiny.
129 lines
4.0 KiB
Plaintext
129 lines
4.0 KiB
Plaintext
/*
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#define FIND_PLANT 1
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#define FIND_BIO 2
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#define FIND_METEORIC 3
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#define FIND_ICE 4
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#define FIND_CRYSTALLINE 5
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#define FIND_METALLIC 6
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#define FIND_IGNEOUS 7
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#define FIND_METAMORPHIC 8
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#define FIND_SEDIMENTARY 9
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#define FIND_NOTHING 10
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*/
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// Rock sliver
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/obj/item/rocksliver
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name = "rock sliver"
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desc = "It looks extremely delicate."
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icon = 'icons/obj/xenoarchaeology.dmi'
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icon_state = "sliver1" // 1 - 3
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randpixel = 8
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w_class = WEIGHT_CLASS_TINY
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sharp = TRUE
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var/datum/geosample/geologic_data
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/obj/item/rocksliver/Initialize(mapload, geodata)
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. = ..()
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geologic_data = geodata
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icon_state = "sliver[rand(1,3)]"
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randpixel_xy()
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create_reagents(50)
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reagents.add_reagent(/singleton/reagent/stone_dust,50)
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// Geosample datum
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/datum/geosample
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var/age = 0 //age can correspond to different archaeological finds
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var/age_thousand = 0
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var/age_million = 0
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var/age_billion = 0
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var/artifact_id = "" //id of a nearby artifact, if there is one
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var/artifact_distance = -1 //proportional to distance
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var/source_mineral = "chlorine" //machines will pop up a warning telling players that the sample may be confused
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//
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//var/source_mineral
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//all potential finds are initialised to null, so nullcheck before you access them
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var/list/find_presence = list()
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/datum/geosample/New(var/turf/simulated/mineral/container)
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UpdateTurf(container)
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//this should only need to be called once
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/datum/geosample/proc/UpdateTurf(var/turf/simulated/mineral/container)
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if(!container || !istype(container))
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return
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age = rand(1,999)
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if(container.mineral)
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if(islist(container.mineral.xarch_ages))
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var/list/ages = container.mineral.xarch_ages
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if(ages["thousand"])
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age_thousand = rand(1,ages["thousand"])
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if(ages["million"])
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age_million = rand(1,ages["million"])
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if(ages["billion"])
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if(ages["billion_lower"])
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age_billion = rand(ages["billion_lower"],ages["billion"])
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else
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age_billion = rand(1,ages["billion"])
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if(container.mineral.xarch_source_mineral)
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source_mineral = container.mineral.xarch_source_mineral
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if(prob(75))
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find_presence["phosphorus"] = rand(1,500) / 100
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if(prob(25))
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find_presence["mercury"] = rand(1,500) / 100
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find_presence["chlorine"] = rand(500,2500) / 100
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//loop over finds, grab any relevant stuff
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for(var/datum/find/F in container.finds)
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var/responsive_reagent = get_responsive_reagent(F.find_type)
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find_presence[responsive_reagent] = F.dissonance_spread
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//loop over again to reset values to percentages
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var/total_presence = 0
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for(var/carrier in find_presence)
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total_presence += find_presence[carrier]
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for(var/carrier in find_presence)
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find_presence[carrier] = find_presence[carrier] / total_presence
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/*for(var/entry in find_presence)
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total_spread += find_presence[entry]*/
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//have this separate from UpdateTurf() so that we dont have a billion turfs being updated (redundantly) every time an artifact spawns
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/datum/geosample/proc/UpdateNearbyArtifactInfo(var/turf/simulated/mineral/container)
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if(!container || !istype(container))
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return
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if(container.artifact_find)
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artifact_distance = rand()
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artifact_id = container.artifact_find.artifact_id
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else
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if (SSxenoarch) //Sanity check due to runtimes ~Z
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for(var/turf/simulated/mineral/T in SSxenoarch.artifact_spawning_turfs)
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if(T.artifact_find)
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var/cur_dist = get_dist(container, T) * 2
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if( (artifact_distance < 0 || cur_dist < artifact_distance) && cur_dist <= T.artifact_find.artifact_detect_range )
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artifact_distance = cur_dist + rand() * 2 - 1
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artifact_id = T.artifact_find.artifact_id
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else
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SSxenoarch.artifact_spawning_turfs.Remove(T)
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/*
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#undef FIND_PLANT
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#undef FIND_BIO
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#undef FIND_METEORIC
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#undef FIND_ICE
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#undef FIND_CRYSTALLINE
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#undef FIND_METALLIC
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#undef FIND_IGNEOUS
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#undef FIND_METAMORPHIC
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#undef FIND_SEDIMENTARY
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#undef FIND_NOTHING
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*/
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