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Batrachophreno 387cee9243 Object Examine Text Overhaul (#20923)
Extends and reworks how various extended information text (desc_info,
desc_build, desc_upgrades) are handled to make object interactions and
mechanics A.) much more clearly documented in-game and B.) much easier
to support from the back-end.

Almost certainly a candidate for test merge.

Assembly/Disassembly instructions are noticeably sporadic, largely due
to our current lack of a unified framework. That's a future thing I'd
like to attack so that it can be handled programmatically, but for now I
only targeted the biggest culprits as I came across them.

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Signed-off-by: Batrachophreno <Batrochophreno@gmail.com>
2025-07-21 15:35:14 +00:00

45 lines
1.3 KiB
Plaintext

/obj/item/phylactery
name = "phylactery"
desc = "A twisted mummified heart."
icon = 'icons/obj/wizard.dmi'
icon_state = "cursedheart-off"
origin_tech = list(TECH_BLUESPACE = 8, TECH_MATERIAL = 8, TECH_BIO = 8)
w_class = WEIGHT_CLASS_HUGE
light_color = "#6633CC"
light_power = 3
light_range = 4
reagents_to_add = list(/singleton/reagent/toxin/undead = 120)
var/lich = null
/obj/item/phylactery/feedback_hints(mob/user, distance, is_adjacent)
. += ..()
if(!lich)
. += "The heart is inert."
else
. += "The heart is pulsing slowly."
/obj/item/phylactery/Initialize()
. = ..()
GLOB.world_phylactery += src
/obj/item/phylactery/Destroy()
to_chat(lich, SPAN_DANGER("Your phylactery was destroyed, your soul is cast into the abyss as your immortality vanishes away!"))
GLOB.world_phylactery -= src
lich = null
return ..()
/obj/item/phylactery/attackby(obj/item/attacking_item, mob/user)
..()
if(istype(attacking_item, /obj/item/nullrod))
src.visible_message("\The [src] twists violently and explodes!")
gibs(src.loc)
qdel(src)
return
/obj/item/phylactery/pickup(mob/living/user as mob)
..()
to_chat(user, SPAN_WARNING("As you pick up \the [src], you feel a wave of dread wash over you."))
for(var/obj/machinery/light/P in view(7, user))
P.flicker(1)