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https://github.com/Aurorastation/Aurora.3.git
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3fbe896673
This adds a signal that can be used to stop bone repair surgery for any cause that might prevent such. In this particular case, I used it with Kathira's leg aug to fit with it being a support for her leg, which can't heal properly otherwise. This is primarily for when she ends up in surgery and can't inform the doctors they shouldn't be trying to begin with.
171 lines
6.0 KiB
Plaintext
171 lines
6.0 KiB
Plaintext
/* SURGERY STEPS */
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/singleton/surgery_step
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var/name
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var/priority = 0 //steps with higher priority would be attempted first
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/// type path referencing tools that can be used for this step, and how well are they suited for it
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var/list/allowed_tools = null
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/// type paths referencing races that this step applies to.
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var/list/allowed_species = null
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var/list/disallowed_species = list("Nymph")
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/// duration of the step
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var/min_duration = 0
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var/max_duration = 0
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/// evil infection stuff that will make everyone hate me
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var/can_infect = FALSE
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/// How much blood this step can get on surgeon. 1 - hands, 2 - full body.
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var/blood_level = 0
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var/requires_surgery_compatibility = TRUE
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/// Returns how well tool is suited for this step.
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/singleton/surgery_step/proc/tool_quality(obj/item/tool)
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for(var/T in allowed_tools)
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var/return_value = check_tool_quality(tool, T, allowed_tools[T], requires_surgery_compatibility)
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if(return_value)
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return return_value
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if(istype(tool,T))
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return allowed_tools[T]
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return FALSE
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/// Checks if this step applies to the user mob at all
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/singleton/surgery_step/proc/is_valid_target(mob/living/carbon/human/target)
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if(!ishuman(target))
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return FALSE
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if(allowed_species)
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for(var/species in allowed_species)
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if(target.species.get_bodytype() == species)
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return TRUE
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if(disallowed_species)
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for(var/species in disallowed_species)
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if(target.species.get_bodytype() == species)
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return FALSE
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return TRUE
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/// Checks whether this step can be applied with the given user and target
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/singleton/surgery_step/proc/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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if(!ishuman(target))
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return FALSE
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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var/canceled = FALSE
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SEND_SIGNAL(target, COMSIG_BEGIN_SURGERY, &canceled, affected, user, src)
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if(canceled)
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return FALSE
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return TRUE
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/// Does stuff to begin the step, usually just printing messages. Moved germs transfering and bloodying here too
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/singleton/surgery_step/proc/begin_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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if(can_infect && affected)
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spread_germs_to_organ(affected, user)
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if(ishuman(user) && prob(60))
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var/mob/living/carbon/human/H = user
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if(blood_level)
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H.bloody_hands(target,0)
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if(blood_level > 1)
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H.bloody_body(target,0)
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playsound(target.loc, tool.surgerysound, 50, TRUE)
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return TRUE
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/// Does stuff to end the step, which is normally print a message + do whatever this step changes
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/singleton/surgery_step/proc/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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return FALSE
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/// Stuff that happens when the step fails
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/singleton/surgery_step/proc/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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return null
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/proc/spread_germs_to_organ(var/obj/item/organ/external/E, var/mob/living/carbon/human/user)
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if(!istype(user) || !istype(E))
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return FALSE
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var/germ_level = user.germ_level
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if(user.gloves)
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germ_level = user.gloves.germ_level
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E.germ_level = max(germ_level,E.germ_level) //as funny as scrubbing microbes out with clean gloves is - no.
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/proc/do_surgery(mob/living/carbon/M, mob/living/user, obj/item/tool, var/autofail = FALSE)
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// Check for the Hippocratic oath.
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if(!istype(M) || user.a_intent == I_HURT)
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return FALSE
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// Check for multi-surgery drifting.
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var/zone = user.zone_sel.selecting
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if(zone in M.op_stage.in_progress)
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to_chat(user, SPAN_WARNING("You can't operate on this area while surgery is already in progress."))
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return TRUE
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//Check that one surgeon is not doing multiple surgeries at once
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for(var/surg in M.op_stage.in_progress)
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var/current_surgeon = M.op_stage.in_progress[surg]
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if(user == current_surgeon)
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to_chat(user, SPAN_WARNING("You can only focus on one surgery at a time!"))
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return TRUE
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// What surgeries does our tool/target enable?
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var/list/possible_surgeries
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var/list/all_surgeries = GET_SINGLETON_SUBTYPE_MAP(/singleton/surgery_step)
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for(var/decl in all_surgeries)
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var/singleton/surgery_step/S = all_surgeries[decl]
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if(S.tool_quality(tool) && S.can_use(user, M, zone, tool))
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LAZYSET(possible_surgeries, S, TRUE)
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// Which surgery, if any, do we actually want to do?
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var/singleton/surgery_step/S
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if(LAZYLEN(possible_surgeries) == 1)
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S = possible_surgeries[1]
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else if(LAZYLEN(possible_surgeries) >= 1)
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if(user.client) // In case of future autodocs.
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S = tgui_input_list(user, "Which surgery would you like to perform?", "Surgery", possible_surgeries)
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// We didn't find a surgery, or decided not to perform one.
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if(!istype(S))
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if(tool.item_flags & ITEM_FLAG_SURGERY) //Is this supposed to be used for surgery?
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to_chat(user, SPAN_WARNING("You aren't sure what you could do to \the [M] with \the [tool]."))
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return TRUE
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return FALSE //Just do the normal use for the tool instead
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// Otherwise we can make a start on surgery!
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else if(istype(M) && !QDELETED(M) && tool)
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// Double-check this in case it changed between initial check and now.
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if(zone in M.op_stage.in_progress)
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to_chat(user, SPAN_WARNING("You can't operate on this area while surgery is already in progress."))
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else if(S.is_valid_target(M))
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M.op_stage.in_progress += list(zone = user)
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S.begin_step(user, M, zone, tool)
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var/duration = rand(S.min_duration, S.max_duration)
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if(prob(S.tool_quality(tool)) && do_mob(user, M, duration) && !autofail)
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S.end_step(user, M, zone, tool)
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else if ((tool in user.contents) && user.Adjacent(M))
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S.fail_step(user, M, zone, tool)
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else
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to_chat(user, SPAN_WARNING("You must remain close to your patient to conduct surgery."))
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if(!QDELETED(M))
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M.op_stage.in_progress -= list(zone = user)
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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H.update_surgery()
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return TRUE
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return TRUE
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/datum/surgery_status
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var/eyes = 0
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var/face = 0
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var/head_reattach = 0
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var/current_organ = "organ"
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var/list/in_progress = list()
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/datum/surgery_status/Destroy(force)
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in_progress = null
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. = ..()
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