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https://www.youtube.com/watch?v=9mPvZ96pHJI A pull request commissioned by the Synthetic Lore Team to comprehensively rework synthetics (read: IPCs) and how they work in Aurora. The objective is to make IPCs as unique as possible from humans, upgrading the robotic feel and atmosphere, while also preserving a good sense of balance in-game. Key features: - A comprehensive expansion of synthetic organs, all of which now fulfill a purpose: hydraulics, cooling units, power systems, actuators, diagnostics units. - Customizable organs with benefits and drawbacks, such as with cooling units and power systems. - Unique ways to repair the organs and more involved steps. - Unique damage mechanics - every organ has wiring and electronics which affect its functioning, and they are defended by plating which provides natural armour. - Improved and immersive diagnostics. - Unique features, benefits, and drawbacks for every IPC frame. - A rework of the positronic brain, which can be either destroyed or shut down, alongside effects caused by low integrity. - A rework of how EMPs affect IPC organs. - Non-binary damage states for each organ. To-do: - [x] Finish the unique features for each frame. - [x] Look into if mechanical synthskin is possible. - [x] Power system. - [x] Posibrain mechanics. - [ ] Passive cooling expansion. - [x] EMP mechanics. - [x] Repair mechanics. - [x] Mob weight mechanics. - [ ] Gurney for heavy mobs. - [x] New augments. - [ ] IPC tag scanning and flashing. --------- Signed-off-by: Werner <1331699+Arrow768@users.noreply.github.com> Co-authored-by: Matt Atlas <liermattia@gmail.com> Co-authored-by: Geeves <22774890+Geevies@users.noreply.github.com> Co-authored-by: Werner <1331699+Arrow768@users.noreply.github.com>
78 lines
2.7 KiB
Plaintext
78 lines
2.7 KiB
Plaintext
/*!
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* Copyright (c) 2020 Aleksej Komarov
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* SPDX-License-Identifier: MIT
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*/
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/**
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* tgui state: default_state
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*
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* Checks a number of things -- mostly physical distance for humans
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* and view for robots.
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*/
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GLOBAL_DATUM_INIT(default_state, /datum/ui_state/default, new)
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/datum/ui_state/default/can_use_topic(src_object, mob/user)
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return user.default_can_use_topic(src_object) // Call the individual mob-overridden procs.
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/mob/proc/default_can_use_topic(src_object)
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return UI_CLOSE // Don't allow interaction by default.
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/mob/living/default_can_use_topic(src_object)
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. = shared_ui_interaction(src_object)
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if(. > UI_CLOSE && loc) //must not be in nullspace.
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. = min(., shared_living_ui_distance(src_object)) // Check the distance...
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if(. == UI_INTERACTIVE && !src.IsAdvancedToolUser()) // unhandy living mobs can only look, not touch.
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return UI_UPDATE
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/mob/living/silicon/robot/default_can_use_topic(src_object)
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. = shared_ui_interaction(src_object)
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if(. <= UI_DISABLED)
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return
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// Robots can interact with anything they can see.
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var/list/clientviewlist = getviewsize(client.view)
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if(get_dist(src, src_object) <= min(clientviewlist[1],clientviewlist[2]))
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return UI_INTERACTIVE
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return UI_DISABLED // Otherwise they can keep the UI open.
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/mob/living/silicon/ai/default_can_use_topic(src_object)
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. = shared_ui_interaction(src_object)
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if(. < UI_INTERACTIVE)
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return
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// The AI can interact with anything it can see nearby, or with cameras while wireless control is enabled.
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if(!control_disabled)
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return UI_INTERACTIVE
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return UI_CLOSE
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/mob/living/silicon/pai/default_can_use_topic(src_object)
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// pAIs can use themselves, the owner's radio, and any computer they're inserted into. Limited by synced ID for certain programs.
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if((src_object == src || src_object == radio) && !stat)
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return UI_INTERACTIVE
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else if(src_object == src.parent_computer)
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if(istype(src_object, /obj/item/modular_computer))
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var/obj/item/modular_computer/PDA = src_object
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if(PDA.pAI_lock == FALSE)
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return UI_INTERACTIVE
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else
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to_chat(src, SPAN_WARNING("Access denied."))
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return min(..(), UI_UPDATE)
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/mob/living/simple_animal/spiderbot/default_can_use_topic(src_object)
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if(ismech(src_object))
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return UI_INTERACTIVE
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return ..()
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/mob/living/carbon/human/default_can_use_topic(src_object)
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. = ..()
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var/obj/item/organ/internal/machine/wireless_access/access_point = internal_organs_by_name[BP_WIRELESS_ACCESS]
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if(istype(access_point))
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// Just like robots, these IPCs can interact with anything they can see.
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var/list/clientviewlist = getviewsize(client.view)
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if(get_dist(src, src_object) <= min(clientviewlist[1], clientviewlist[2]))
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return UI_INTERACTIVE
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return UI_DISABLED // Otherwise they can keep the UI open.
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