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Matt Atlas e0aa218843 Shell May Cry: A comprehensive rework of synthetics. (#20721)
https://www.youtube.com/watch?v=9mPvZ96pHJI

A pull request commissioned by the Synthetic Lore Team to
comprehensively rework synthetics (read: IPCs) and how they work in
Aurora. The objective is to make IPCs as unique as possible from humans,
upgrading the robotic feel and atmosphere, while also preserving a good
sense of balance in-game.

Key features:

- A comprehensive expansion of synthetic organs, all of which now
fulfill a purpose: hydraulics, cooling units, power systems, actuators,
diagnostics units.
- Customizable organs with benefits and drawbacks, such as with cooling
units and power systems.
- Unique ways to repair the organs and more involved steps.
- Unique damage mechanics - every organ has wiring and electronics which
affect its functioning, and they are defended by plating which provides
natural armour.
- Improved and immersive diagnostics.
- Unique features, benefits, and drawbacks for every IPC frame.
- A rework of the positronic brain, which can be either destroyed or
shut down, alongside effects caused by low integrity.
- A rework of how EMPs affect IPC organs.
- Non-binary damage states for each organ.

To-do:

- [x] Finish the unique features for each frame.
- [x] Look into if mechanical synthskin is possible.
- [x] Power system.
- [x] Posibrain mechanics.
- [ ] Passive cooling expansion.
- [x] EMP mechanics.
- [x] Repair mechanics.
- [x] Mob weight mechanics.
- [ ] Gurney for heavy mobs.
- [x] New augments.
- [ ] IPC tag scanning and flashing.

---------

Signed-off-by: Werner <1331699+Arrow768@users.noreply.github.com>
Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: Geeves <22774890+Geevies@users.noreply.github.com>
Co-authored-by: Werner <1331699+Arrow768@users.noreply.github.com>
2025-12-21 16:26:23 +00:00

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/*!
* Copyright (c) 2020 Aleksej Komarov
* SPDX-License-Identifier: MIT
*/
/**
* tgui state: default_state
*
* Checks a number of things -- mostly physical distance for humans
* and view for robots.
*/
GLOBAL_DATUM_INIT(default_state, /datum/ui_state/default, new)
/datum/ui_state/default/can_use_topic(src_object, mob/user)
return user.default_can_use_topic(src_object) // Call the individual mob-overridden procs.
/mob/proc/default_can_use_topic(src_object)
return UI_CLOSE // Don't allow interaction by default.
/mob/living/default_can_use_topic(src_object)
. = shared_ui_interaction(src_object)
if(. > UI_CLOSE && loc) //must not be in nullspace.
. = min(., shared_living_ui_distance(src_object)) // Check the distance...
if(. == UI_INTERACTIVE && !src.IsAdvancedToolUser()) // unhandy living mobs can only look, not touch.
return UI_UPDATE
/mob/living/silicon/robot/default_can_use_topic(src_object)
. = shared_ui_interaction(src_object)
if(. <= UI_DISABLED)
return
// Robots can interact with anything they can see.
var/list/clientviewlist = getviewsize(client.view)
if(get_dist(src, src_object) <= min(clientviewlist[1],clientviewlist[2]))
return UI_INTERACTIVE
return UI_DISABLED // Otherwise they can keep the UI open.
/mob/living/silicon/ai/default_can_use_topic(src_object)
. = shared_ui_interaction(src_object)
if(. < UI_INTERACTIVE)
return
// The AI can interact with anything it can see nearby, or with cameras while wireless control is enabled.
if(!control_disabled)
return UI_INTERACTIVE
return UI_CLOSE
/mob/living/silicon/pai/default_can_use_topic(src_object)
// pAIs can use themselves, the owner's radio, and any computer they're inserted into. Limited by synced ID for certain programs.
if((src_object == src || src_object == radio) && !stat)
return UI_INTERACTIVE
else if(src_object == src.parent_computer)
if(istype(src_object, /obj/item/modular_computer))
var/obj/item/modular_computer/PDA = src_object
if(PDA.pAI_lock == FALSE)
return UI_INTERACTIVE
else
to_chat(src, SPAN_WARNING("Access denied."))
return min(..(), UI_UPDATE)
/mob/living/simple_animal/spiderbot/default_can_use_topic(src_object)
if(ismech(src_object))
return UI_INTERACTIVE
return ..()
/mob/living/carbon/human/default_can_use_topic(src_object)
. = ..()
var/obj/item/organ/internal/machine/wireless_access/access_point = internal_organs_by_name[BP_WIRELESS_ACCESS]
if(istype(access_point))
// Just like robots, these IPCs can interact with anything they can see.
var/list/clientviewlist = getviewsize(client.view)
if(get_dist(src, src_object) <= min(clientviewlist[1], clientviewlist[2]))
return UI_INTERACTIVE
return UI_DISABLED // Otherwise they can keep the UI open.