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e867030c2e
* sdf * fsda * fuck * fuck2 * toolz * sdaf * sdfa * saf * sdfa * sdfa * sdf * sdfa * temp rename * temp rename * temp rename * sdaf * the pain is immensurable in the land of byond * the curse of rah * safd * sadf * sadf * gf * asf * fssdfa * sfd * sadf * sfda * brah * brah * it's easier for you to fix this * ffs * brah * brah
53 lines
1.5 KiB
Plaintext
53 lines
1.5 KiB
Plaintext
/*
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You look around.
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There is nothing but naught about you.
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You've come to the end of the world.
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You get a feeling that you really shouldn't be here.
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Ever.
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But with all ends come beginnings.
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As you turn to leave, you spot it out of the corner of your eye.
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Your eye widen in wonder as you look upon the the legendary treasure.
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After all these years of pouring through shitcode
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your endevours have brought you to...
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*/
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/**
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* THE GENESIS CALL
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*
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* THE VERY FIRST LINE OF DM CODE TO EXECUTE
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* Ong this must be done after !!!EVERYTHING!!! else
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* NO IFS ANDS OR BUTS
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* it's a hack, not an example of any sort, and DEFINITELY should NOT be emulated
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* IT JUST HAS TO BE LAST!!!!!!
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* If you want to do something in the initialization pipeline
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* FIRST RTFM IN /code/game/world.dm
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* AND THEN NEVER RETURN TO THIS PLACE
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*
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*
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*
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* If you're still here, here's an explanation:
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* BYOND loves to tell you about its loving spouse /global
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* But it's actually having a sexy an affair with /static
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* Specifically statics in procs
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* Priority is given to these lines of code in REVERSE order of declaration in the .dme
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* Which is why this file has a funky name
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* So this is what we use to call world.Genesis()
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* It's a nameless, no-op function, because it does absolutely nothing
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* It exists to hold a static var which is initialized to null
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* It's on /world to hide it from reflection
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* Painful right? Good, now you share my suffering
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* Please lock the door on your way out
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*/
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/world/proc/_()
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var/static/_ = world.Genesis()
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