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cadd19beac
* SDQL2 update * fix that verb * cl * fix that * toworld * this is pointless * update info * siiiiick.. * vv edit update * fix that * fix editing vars * fix VV * Port the /TG/ globals controller. * part 1 * part 2 * oops * part 3 * Hollow Purple * sadas * bsbsdb * muda na agaki ta * ids 1-15 * 16-31 * 41-75 * bring me back to how things used to be before i lost it all * the strength of mayhem * final touches * cl * protect some vars * update sdql2 to use glob * stuff? * forgot that is not defined there * whoops * observ * but it never gets better * a --------- Co-authored-by: Matt Atlas <liermattia@gmail.com>
16 lines
828 B
Plaintext
16 lines
828 B
Plaintext
HOW TO CONVERT A MAP TO THE NEW (june 2008) ACCESS LEVEL SYSTEM
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1. Open the .dmp file up in Notepad
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2. Find all the "access = blahblah" attributes of doors.
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3. Delete them.
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4. Open the map up in Dream Maker. If you didn't get them all, it'll tell you so.
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5. Assign the existing doors new access permissions using the method below.
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HOW TO MAKE A MAP USING THE NEW (june 2008) ACCESS LEVEL SYSTEM
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1. Make a map as normal
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2. Select a door that you want to not be accessible to everybody
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3. Right click on it and edit its attributes
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4. Make the "req_access_txt" attribute be a semicolon-separated list of the permissions required to open the doors
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5. Repeat for all doors.
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For example, a brig door would have it be "2" while a door that requires you have toxins and teleporter access (for whatever reason) would have it be "9;20"
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