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7fc9f27eeb
This PR fixes a variety of bugs related to smooth movement. See the changelog for more details. I have actually tested this PR. Mechs and Mobs: https://github.com/user-attachments/assets/77cd6d92-2616-409f-a909-d19565dfc718 Trains: https://github.com/user-attachments/assets/0a12bc9a-6c45-471b-98fa-a91717cd85be Pulling stuff in general: https://github.com/user-attachments/assets/e2a7cdaa-2fcd-443c-bd76-bcd74e696c72 Rollerbeds: https://github.com/user-attachments/assets/d0d35153-f406-45e9-afaf-ad19499098fe
78 lines
2.7 KiB
Plaintext
78 lines
2.7 KiB
Plaintext
### HEALTH ###
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## level of health at which a mob goes into continual shock (soft crit)
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HEALTH_THRESHOLD_SOFTCRIT 50
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## level of health at which a mob becomes dead
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HEALTH_THRESHOLD_DEAD 0
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## multiplier which enables organs to take more damage before bones breaking or limbs being destroyed
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## 100 means normal, 50 means half
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ORGAN_HEALTH_MULTIPLIER 100
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## multiplier which influences how fast organs regenerate naturally
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## 100 means normal, 50 means half
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ORGAN_REGENERATION_MULTIPLIER 75
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### REVIVAL ###
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## whether pod plants work or not
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REVIVAL_POD_PLANTS 1
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## whether cloning tubes work or not
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REVIVAL_CLONING 1
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## amount of time (in hundredths of seconds) for which a brain retains the "spark of life" after the person's death (set to -1 for infinite)
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REVIVAL_BRAIN_LIFE -1
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### MOB MOVEMENT ###
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## We suggest editing these variabled in-game to find a good speed for your server. To do this you must be a high level admin. Open the 'debug' tab ingame. Select "Debug Controller" and then, in the popup, select "Configuration". These variables should have the same name.
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## These values get directly added to values and totals in-game. To speed things up make the number negative, to slow things down, make the number positive.
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## This will globally modify the movement speed of all mobs.
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## Note that it can do so unproportionally, meaning you'll lose the relationships between the different species. As such, modifying the delay multipliers below should be preferred.
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WALK_SPEED 3
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## The following two will globally affect all movement speed, while retaining the proportional relationships between the different mob's movement speeds.
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## Ideally, you want to modify these. Any value between 0 and 1 will increase speed by decreasing the movement delay, anything above 1 will slow everyone down by increasing the delay.
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WALK_DELAY_MULTIPLIER 1
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RUN_DELAY_MULTIPLIER 1
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VEHICLE_DELAY_MULTIPLIER 1
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## The variables below affect the movement of specific mob types.
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## These are summed with all other delay modifiers to form the "Base" movement delay.
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# All Mob/living/carbon/human
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HUMAN_DELAY 0
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# Unused
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ROBOT_DELAY 1
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# Unused
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MONKEY_DELAY 1
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# Unused
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ALIEN_DELAY 1
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# All Simple Mobs
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ANIMAL_DELAY 1
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### Miscellaneous ###
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## Config options which, of course, don't fit into previous categories.
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## Remove the # in front of this config option to have loyalty implants spawn by default on your server.
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#USE_LOYALTY_IMPLANTS
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## Sunlight Settings ##
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# How many tiles should be between each light source. Higher is more accurate, but may take longer to process. Too low will freeze the server during updates.
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# You probably should leave this unset.
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#SUNLIGHT_ACCURACY 8
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# The Z-level the sun is generated at. Keep in mind that light can only go downwards when setting this.
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#SUNLIGHT_Z 7
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