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2016-07-05:
Alberyk:
- tweak: Removed the delay from the shuttle call in revolution, it should be 10
minutes now, instead of 20 minutes.
- bugfix: Cult blades are properly sharp now.
- tweak: Removed the helmet camera from the heist industrial hardsuit.
- bugfix: Interns positions should not start with an extra internal box anymore.
- bugfix: The lethal injection syringe should have a proper sprite now.
Nanako:
- bugfix: Mice will no longer spawn in closed systems with nowhere to ventcrawl
to
- bugfix: Mice can no longer spawn in breached areas and die immediately. A spawnpoint
with a safe environment will always be chosen
2016-07-10:
Alberyk:
- bugfix: Science armbands should be available again in the custom loadout.
- rscadd: Added medical scrubs to the custom loadout.
- imageadd: Workboots should have a better sprite.
LordFowl:
- bugfix: Various weapons added by the last patch are properly included in RnD research.
- bugfix: Game year is set properly to 2458.
- bugfix: Wizard laser eyes via mutate now work properly.
- bugfix: Brig exit door in security now functions appropriately.
- bugfix: Arrivals maintainence disposals now functions properly.
- bugfix: Doctors now have the appropriate access to EVA.
- bugfix: Abstract items such as grabs can no longer be placed into crates.
- bugfix: The chaplain's null rod can be used properly as a weapon if intent is
set to harm.
- bugfix: Droppers now appropriately display transferred units.
- bugfix: All pAI faces can now be selected.
- bugfix: Soaps, janiborgs, and mops can no longer remove cultist runes.
- bugfix: Soaps, janiborgs, and mops can remove paint applicated via paint-can from
turfs.
- bugfix: All instances of Thaler have been replaced with credit chip.
- bugfix: All instances of Hesphaistos have been replaced with Hesphaestus.
- tweak: Mechanics of the coin slightly tweaked to prevent duping exploits.
- tweak: Mobs can no longer be painted via paint-cans.
- rscadd: Quartermasters now start with the cargo account details in their memory
notes.
2016-07-12:
LordFowl:
- bugfix: Fixed Vaurca being immune to tasers and stun batons.
- bugfix: Fixed Magic Missile and Fireball.
2016-07-18:
Alberyk:
- rscadd: Added the unique drinks from the old code.
- tweak: Renamed Galatic Common back to Ceti Basic.
- imageadd: Ported the id sprites from old aurora code.
- rscadd: The improvised shotgun has now a chance to explode when being fired.
- rscadd: Added a jukebox crate to the supply console.
- rscadd: Added a chainsword.
- rscadd: Added new flavors of swords; rapiers, sabers, trench knives and etc.
- tweak: You can't hide claymore and katanas inside bags anymore.
- rscadd: You can now print some hardsuit modules in the robotics fabricator, most
of them will require high tech and even rare resources.
- rscadd: You can also print nanopaste from the robotics fabricator now.
- tweak: Zipguns should not start with flash and stun rounds anymore.
Arrow768:
- bugfix: Fix for lawgiver crowdcontrol spelling
- rscadd: Display CCIA Records of the char on the employment record console
- rscadd: Display Active CCIA Actions assigned to the char record console
Bedshaped:
- rscadd: Added the ability to pull template command reports from the WI
- rscadd: Added the ability to cancel sending a command report
- tweak: Changed command reports to ask for a name separately
- rscadd: Adding a helper in commstation_name() which returns NMSS Odin currently
- tweak: Changed the order of no/yes to yes/no in the give prompt
Fire and Glory:
- imageadd: Made Unique sprites for when the AMI and Industrial Hardsuit is being
worn by Tajara, Unathi, and Skrell.
- imageadd: Added Unique sprites for all colors of the ERT Hardsuit when worn by
Tajara, Unathi, and Skrell.
- rscadd: Made it possible to undo the top buttons of most suits via the roll-down-jumpsuit
verb.
- rscadd: Gave the Janitor's wet floor signs lights that can be used by activating
them in-hand or alt-clicking them on the ground.
- rscadd: Porting foxes and Chauncey from oldcode, not in any maps, currently.
Lord Lag:
- rscadd: Custom Synthetic sprites are returning from the old code base.
- tweak: Memetic anomaly possession has been adjusted.
- bugfix: Memetic anomaly thought now functions.
- experiment: Memetic anomaly code has been introduced
LordFowl:
- tweak: Age limits are now based upon lore-standards for each race.
- tweak: Home system, citizenship, and religion defaults have been tailored to the
lore standards.
- tweak: Numbers may be used in chargen for naming, strictly for the purpose of
allowing numbers in IPC names.
- rscadd: Age, citizenship, and religion can now be viewed on an ID card.
- rscadd: Citizenship, religion, and home system can be viewed and modified via
the employment records consoles.
- rscadd: Vaurca filtration bit organ added. When destroyed or removed, oxygen becomes
poisonous to the Vaurca.
- tweak: Vaurca lungs have been made organic.
- tweak: Vaurca take 3x toxin damage, as a result of their rather alien biology.
- tweak: Vaurca lose additional blood when an opportunity to lose blood presents
itself, due to their open-circulatory system.
- bugfix: Vaurca organs are no longer all robotic, except for the neural socket
and filtration bit.
- bugfix: Vaurca organ surgery is now possible.
Nanako:
- bugfix: Fixed dizziness effects on alcohol, psilocybin, and cryptobiolin taking
a long to start up and sometimes never starting for low doses.
- tweak: Reduced the strength of the confusion effect
- tweak: Sip size from alcohol bottles is now the same as for glasses, which is
half what it was.
- tweak: Rebalanced all alcoholic drinks with more believable alcohol values, and
adjusted alcohol metabolism. Generally drinks are stronger but metabolise more
slowly, pace yourself!
- tweak: Drinking now causes temporary clumsiness until you sober up. Please don't
drink and operate heavy machinery.
- tweak: Excessive drinking now has a chance to cause vomiting.
- rscadd: Different species now have varying susceptibility to alcohol. Tajarans
get drunk slightly faster, skrell are twice as fast as humans, unathi can drink
more, and vaurca get drunk very slowly, but alcohol poisons them.
- bugfix: Dousing people in alcohol and setting them on fire, now only works with
spirits and liqeurs stronger than 40% ABV, and the heat of the resulting fire
is based on the strength.
- tweak: Ethylredoxrazine now removes alcohol from the patient's blood and stomach,
and decreases their intoxication. A large enough dose will make them completely
sober.
- tweak: Ethylredoxrazine now metabolises and does its effects much more slowly.
- tweak: Coffee now sobers up drunk people a little.
- bugfix: Fixed a bug where almost half of all meteors spawned would instantly delete
without hitting anything
- bugfix: Meteors that impact energy shields will no longer bug out and spin forever
in space
- rscadd: Meteor showers and storms now last a lot longer, and are far more punishing
if the station isn't shielded
- rscadd: Meteors are now far more likely to make an audible explosion on impact.
Explosion power reduced a bit though
- rscadd: Meteor events now give a three minute advance warning, allowing time to
turn on station shield generators
- rscadd: All meteors that impact a shield now make a special sound effect.
- tweak: Small and normal sized meteors are now vaporised harmlessly on contact
with a shield. Large meteors will explode, but with reduced power
- bugfix: Fixed a bug where placing held mobs into containers would make them vanish
- tweak: pAIs can now examine objects while in card form
- rscadd: Moving pAIs and held mobs around on your person is now a visible action,
and the mob or pAI is notified of where its moved to
- rscadd: Added a verb for pAIs and held mobs, to check where on the holder they
are.
- bugfix: Pepperspray will no longer make a spraying sound if used while the safety
is on
- rscadd: Spray bottles can now be locked by alt-clicking
- rscadd: Added maintenance hatches to most airlocks and hazard shutters, for drones
to pass through without opening the door. Hatches do not allow gases through
or spread breaches
- rscadd: Welding tools can now be used to burn paper
- tweak: The upgraded and experimental welding tools will now fit in a toolbelt.
Upgraded renamed to advanced
- rscadd: Fixed and implemented the Experimental Welding Tool, which has a regenerating
fuel supply. Can be produced in R&D, requires 4 research in engineering and
materials
Skull132:
- bugfix: All chats are now properly logged into the server log, to include the
language they were spoken in.
- bugfix: Changeling revive after using the suicide verb will now work properly.
- bugfix: Evidence bag boxes now work like real boxes again. Note that in order
to put an object into a bag, you drag that obejct onto the bag.
- bugfix: Borgs will now understand the Tajaran language again.
- bugfix: Alien species should no longer have oddly coloured fur/skin/scales/slime
after being cloned.
- bugfix: Fixed the unlimited virus food exploit.
- tweak: 'Markup is no longer awful and will not break links. Proper keys have changed:
/ = italics, _ = underline, ~ = strikethrough, * = bold.'
- tweak: Trash bags can now be used to pick up bullet casings.
- tweak: 'Antag-OOC (AOOC) is now available to all antagonists. Moderators also
have access to this. Intended usage: general round coordination (motives, backstories,
gimmicks, etcetera). The rules regarding IC in OOC still apply, however. Do
not use it for metagaming.'
- rscadd: Ported the game ID system from Baystation12. When filing complaints, please
fill out the appropriate field with it.
- rscadd: Added a new "Server Greeting" system to replace the massive garbled dump
of info people get in the lower right panel. Coloured tabs indicated things
that need attention. The window can be opened from the OOC tab as well, via
the "Open Greeting" button.
- rscadd: Admins (with R_SERVER flag) can now edit the message of the day from within
the game, with the "Edit MotD" button in the Server tab. Memos can be edited
by any admin from the "Edit Memo" button in the same tab.
- rscadd: Radio jammers added (syndicate uplink for 2 TC, or improvised out of a
signaller/signaller assembly, with a cell added to it). These will jam headsets,
PDAs, messaging servers, and Vaurca hivenet.
2016-07-20:
Skull132:
- tweak: You can now shoot at cargo trains, or their passangers specifically. If
you click on the train, you will hit it, and thus can destroy it while the passanger
is still onboard.
- tweak: Gibbing or husking a Diona will no longer have them split off into nymphs.
A gibbed or husked Diona is now permadead.
2016-07-24:
Alberyk:
- rscadd: Added departamental related voidsuits crates to the supply console.
- rscadd: Added security and engineering maglock crates to the supply console.
- tweak: Costumes crates do not require theater access anymore.
Bedshaped:
- tweak: Command reports now only ask for a name if you used a template
- bugfix: MalfAI's fake command report plays the regular report sound so the Malf
can't be metaguessed
LordFowl:
- bugfix: Fixed certain items being unable to acquire via RnD due to impossibly
high research requirements.
- bugfix: Fixed lawgiver not displaying a name for its entry in the protolathe.
- tweak: Halved the effectiveness of the Zo'ra blaster.