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https://github.com/Aurorastation/Aurora.3.git
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Updated the changelog system 
205 lines
12 KiB
YAML
205 lines
12 KiB
YAML
2016-07-05:
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Alberyk:
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- tweak: Removed the delay from the shuttle call in revolution, it should be 10
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minutes now, instead of 20 minutes.
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- bugfix: Cult blades are properly sharp now.
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- tweak: Removed the helmet camera from the heist industrial hardsuit.
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- bugfix: Interns positions should not start with an extra internal box anymore.
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- bugfix: The lethal injection syringe should have a proper sprite now.
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Nanako:
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- bugfix: Mice will no longer spawn in closed systems with nowhere to ventcrawl
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to
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- bugfix: Mice can no longer spawn in breached areas and die immediately. A spawnpoint
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with a safe environment will always be chosen
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2016-07-10:
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Alberyk:
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- bugfix: Science armbands should be available again in the custom loadout.
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- rscadd: Added medical scrubs to the custom loadout.
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- imageadd: Workboots should have a better sprite.
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LordFowl:
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- bugfix: Various weapons added by the last patch are properly included in RnD research.
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- bugfix: Game year is set properly to 2458.
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- bugfix: Wizard laser eyes via mutate now work properly.
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- bugfix: Brig exit door in security now functions appropriately.
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- bugfix: Arrivals maintainence disposals now functions properly.
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- bugfix: Doctors now have the appropriate access to EVA.
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- bugfix: Abstract items such as grabs can no longer be placed into crates.
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- bugfix: The chaplain's null rod can be used properly as a weapon if intent is
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set to harm.
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- bugfix: Droppers now appropriately display transferred units.
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- bugfix: All pAI faces can now be selected.
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- bugfix: Soaps, janiborgs, and mops can no longer remove cultist runes.
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- bugfix: Soaps, janiborgs, and mops can remove paint applicated via paint-can from
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turfs.
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- bugfix: All instances of Thaler have been replaced with credit chip.
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- bugfix: All instances of Hesphaistos have been replaced with Hesphaestus.
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- tweak: Mechanics of the coin slightly tweaked to prevent duping exploits.
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- tweak: Mobs can no longer be painted via paint-cans.
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- rscadd: Quartermasters now start with the cargo account details in their memory
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notes.
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2016-07-12:
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LordFowl:
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- bugfix: Fixed Vaurca being immune to tasers and stun batons.
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- bugfix: Fixed Magic Missile and Fireball.
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2016-07-18:
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Alberyk:
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- rscadd: Added the unique drinks from the old code.
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- tweak: Renamed Galatic Common back to Ceti Basic.
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- imageadd: Ported the id sprites from old aurora code.
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- rscadd: The improvised shotgun has now a chance to explode when being fired.
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- rscadd: Added a jukebox crate to the supply console.
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- rscadd: Added a chainsword.
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- rscadd: Added new flavors of swords; rapiers, sabers, trench knives and etc.
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- tweak: You can't hide claymore and katanas inside bags anymore.
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- rscadd: You can now print some hardsuit modules in the robotics fabricator, most
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of them will require high tech and even rare resources.
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- rscadd: You can also print nanopaste from the robotics fabricator now.
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- tweak: Zipguns should not start with flash and stun rounds anymore.
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Arrow768:
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- bugfix: Fix for lawgiver crowdcontrol spelling
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- rscadd: Display CCIA Records of the char on the employment record console
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- rscadd: Display Active CCIA Actions assigned to the char record console
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Bedshaped:
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- rscadd: Added the ability to pull template command reports from the WI
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- rscadd: Added the ability to cancel sending a command report
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- tweak: Changed command reports to ask for a name separately
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- rscadd: Adding a helper in commstation_name() which returns NMSS Odin currently
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- tweak: Changed the order of no/yes to yes/no in the give prompt
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Fire and Glory:
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- imageadd: Made Unique sprites for when the AMI and Industrial Hardsuit is being
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worn by Tajara, Unathi, and Skrell.
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- imageadd: Added Unique sprites for all colors of the ERT Hardsuit when worn by
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Tajara, Unathi, and Skrell.
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- rscadd: Made it possible to undo the top buttons of most suits via the roll-down-jumpsuit
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verb.
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- rscadd: Gave the Janitor's wet floor signs lights that can be used by activating
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them in-hand or alt-clicking them on the ground.
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- rscadd: Porting foxes and Chauncey from oldcode, not in any maps, currently.
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Lord Lag:
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- rscadd: Custom Synthetic sprites are returning from the old code base.
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- tweak: Memetic anomaly possession has been adjusted.
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- bugfix: Memetic anomaly thought now functions.
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- experiment: Memetic anomaly code has been introduced
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LordFowl:
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- tweak: Age limits are now based upon lore-standards for each race.
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- tweak: Home system, citizenship, and religion defaults have been tailored to the
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lore standards.
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- tweak: Numbers may be used in chargen for naming, strictly for the purpose of
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allowing numbers in IPC names.
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- rscadd: Age, citizenship, and religion can now be viewed on an ID card.
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- rscadd: Citizenship, religion, and home system can be viewed and modified via
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the employment records consoles.
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- rscadd: Vaurca filtration bit organ added. When destroyed or removed, oxygen becomes
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poisonous to the Vaurca.
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- tweak: Vaurca lungs have been made organic.
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- tweak: Vaurca take 3x toxin damage, as a result of their rather alien biology.
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- tweak: Vaurca lose additional blood when an opportunity to lose blood presents
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itself, due to their open-circulatory system.
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- bugfix: Vaurca organs are no longer all robotic, except for the neural socket
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and filtration bit.
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- bugfix: Vaurca organ surgery is now possible.
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Nanako:
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- bugfix: Fixed dizziness effects on alcohol, psilocybin, and cryptobiolin taking
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a long to start up and sometimes never starting for low doses.
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- tweak: Reduced the strength of the confusion effect
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- tweak: Sip size from alcohol bottles is now the same as for glasses, which is
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half what it was.
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- tweak: Rebalanced all alcoholic drinks with more believable alcohol values, and
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adjusted alcohol metabolism. Generally drinks are stronger but metabolise more
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slowly, pace yourself!
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- tweak: Drinking now causes temporary clumsiness until you sober up. Please don't
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drink and operate heavy machinery.
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- tweak: Excessive drinking now has a chance to cause vomiting.
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- rscadd: Different species now have varying susceptibility to alcohol. Tajarans
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get drunk slightly faster, skrell are twice as fast as humans, unathi can drink
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more, and vaurca get drunk very slowly, but alcohol poisons them.
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- bugfix: Dousing people in alcohol and setting them on fire, now only works with
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spirits and liqeurs stronger than 40% ABV, and the heat of the resulting fire
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is based on the strength.
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- tweak: Ethylredoxrazine now removes alcohol from the patient's blood and stomach,
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and decreases their intoxication. A large enough dose will make them completely
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sober.
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- tweak: Ethylredoxrazine now metabolises and does its effects much more slowly.
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- tweak: Coffee now sobers up drunk people a little.
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- bugfix: Fixed a bug where almost half of all meteors spawned would instantly delete
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without hitting anything
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- bugfix: Meteors that impact energy shields will no longer bug out and spin forever
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in space
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- rscadd: Meteor showers and storms now last a lot longer, and are far more punishing
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if the station isn't shielded
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- rscadd: Meteors are now far more likely to make an audible explosion on impact.
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Explosion power reduced a bit though
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- rscadd: Meteor events now give a three minute advance warning, allowing time to
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turn on station shield generators
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- rscadd: All meteors that impact a shield now make a special sound effect.
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- tweak: Small and normal sized meteors are now vaporised harmlessly on contact
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with a shield. Large meteors will explode, but with reduced power
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- bugfix: Fixed a bug where placing held mobs into containers would make them vanish
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- tweak: pAIs can now examine objects while in card form
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- rscadd: Moving pAIs and held mobs around on your person is now a visible action,
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and the mob or pAI is notified of where its moved to
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- rscadd: Added a verb for pAIs and held mobs, to check where on the holder they
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are.
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- bugfix: Pepperspray will no longer make a spraying sound if used while the safety
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is on
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- rscadd: Spray bottles can now be locked by alt-clicking
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- rscadd: Added maintenance hatches to most airlocks and hazard shutters, for drones
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to pass through without opening the door. Hatches do not allow gases through
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or spread breaches
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- rscadd: Welding tools can now be used to burn paper
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- tweak: The upgraded and experimental welding tools will now fit in a toolbelt.
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Upgraded renamed to advanced
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- rscadd: Fixed and implemented the Experimental Welding Tool, which has a regenerating
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fuel supply. Can be produced in R&D, requires 4 research in engineering and
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materials
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Skull132:
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- bugfix: All chats are now properly logged into the server log, to include the
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language they were spoken in.
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- bugfix: Changeling revive after using the suicide verb will now work properly.
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- bugfix: Evidence bag boxes now work like real boxes again. Note that in order
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to put an object into a bag, you drag that obejct onto the bag.
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- bugfix: Borgs will now understand the Tajaran language again.
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- bugfix: Alien species should no longer have oddly coloured fur/skin/scales/slime
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after being cloned.
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- bugfix: Fixed the unlimited virus food exploit.
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- tweak: 'Markup is no longer awful and will not break links. Proper keys have changed:
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/ = italics, _ = underline, ~ = strikethrough, * = bold.'
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- tweak: Trash bags can now be used to pick up bullet casings.
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- tweak: 'Antag-OOC (AOOC) is now available to all antagonists. Moderators also
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have access to this. Intended usage: general round coordination (motives, backstories,
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gimmicks, etcetera). The rules regarding IC in OOC still apply, however. Do
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not use it for metagaming.'
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- rscadd: Ported the game ID system from Baystation12. When filing complaints, please
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fill out the appropriate field with it.
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- rscadd: Added a new "Server Greeting" system to replace the massive garbled dump
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of info people get in the lower right panel. Coloured tabs indicated things
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that need attention. The window can be opened from the OOC tab as well, via
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the "Open Greeting" button.
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- rscadd: Admins (with R_SERVER flag) can now edit the message of the day from within
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the game, with the "Edit MotD" button in the Server tab. Memos can be edited
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by any admin from the "Edit Memo" button in the same tab.
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- rscadd: Radio jammers added (syndicate uplink for 2 TC, or improvised out of a
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signaller/signaller assembly, with a cell added to it). These will jam headsets,
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PDAs, messaging servers, and Vaurca hivenet.
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2016-07-20:
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Skull132:
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- tweak: You can now shoot at cargo trains, or their passangers specifically. If
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you click on the train, you will hit it, and thus can destroy it while the passanger
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is still onboard.
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- tweak: Gibbing or husking a Diona will no longer have them split off into nymphs.
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A gibbed or husked Diona is now permadead.
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2016-07-24:
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Alberyk:
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- rscadd: Added departamental related voidsuits crates to the supply console.
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- rscadd: Added security and engineering maglock crates to the supply console.
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- tweak: Costumes crates do not require theater access anymore.
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Bedshaped:
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- tweak: Command reports now only ask for a name if you used a template
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- bugfix: MalfAI's fake command report plays the regular report sound so the Malf
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can't be metaguessed
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LordFowl:
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- bugfix: Fixed certain items being unable to acquire via RnD due to impossibly
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high research requirements.
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- bugfix: Fixed lawgiver not displaying a name for its entry in the protolathe.
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- tweak: Halved the effectiveness of the Zo'ra blaster.
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