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2016-08-03:
LordFowl:
- bugfix: The demoleculariser is now constructable via RnD.
- bugfix: Fixed Gatling Lasers and Railguns fitting into bags.
- bugfix: Fixed railguns projectiles not exploding if they missed their target,
and generally improved their target criteria.
- tweak: Zo'ra blasters now fit on the belt-slot and into holsters.
2016-08-08:
Alberyk:
- tweak: Only unathi are able to wear and deploy the breacher suit, both the NanoTrasen
and the original version.
- tweak: You can now carry some security related items in the breacher storage slot.
- rscadd: Replaced the detective colt with a .38 revolver.
- rscadd: Added a syndicate cyborg teleporting device, available to traitors and
mercenaries in their uplinks.
- rscadd: Added departamental related voidsuits crates to the supply console.
- rscadd: Added security and engineering maglock crates to the supply console.
- tweak: Costumes crates do not require theater access anymore.
- rscadd: Added a firefighting suit and helmet for atmos techs.
- imageadd: New, and better, firesuits sprites.
- rscadd: Cyborgs can now select the combat module when the security level is red
or higher.
- rscadd: Added some meat-based unathi snacks in the vending machines around the
station.
- rscadd: Added an improved wish granter.
- rscadd: Added skeletons.
- rscadd: Melee energy weapons, such as sword, glaives and axes, can now slice apart
regular walls and their girders.
- rscadd: Added more skrellian head garments, available in the custom loadout.
- rscadd: Added some neckerchief bandanna, available in the custom loadout.
- rscadd: Added a cigar case cigarettes to the custom loadout.
- tweak: Lowered the unathi resistance to alcohol and getting drunk as whole.
- rscadd: Added the first Moghes related animal.
- imageadd: Ported engineering and atmospheric jumpsuits from oldcode.
Bedshaped:
- tweak: Changing the commstation_name to NTCC Odin as per Jackboot
- tweak: Allowing command reports to have the CCIAAMS signature
- bugfix: Writing [date] on paper will now show the correct lore date
- bugfix: Cyborgs can now repair airlocks with their steel synthesizer
- bugfix: Ghosts and other creatures can no longer rotate shield capacitors
- rscadd: Kois has been added to the Xenobiology seed vendor
LordFowl:
- rscadd: Non-wizards using wizard items may experience fun stuff.
- tweak: Mental focus damage level's have returned to old-code, to better compete
with Mutate.
- bugfix: Mental focus staff has had its area of effect mode returned.
Nanako:
- bugfix: Fixed AI being unable to set network on telecomms traffic control console.
- rscadd: Added hunger and feeding system for simple animals, this includes cats,
dogs, mice, lizards, chickens, cows, etc
- rscadd: Animals can now actually consume food instead of nibbling them eternally.
- rscadd: Animals can now be hand-fed by using food on them.
- rscadd: Animals will move more slowly when starving. Examining an animal will
show if its hungry.
- bugfix: Fixed a bug where examining an APC at close range would show its description
twice
- rscadd: Roboticists now have master-access to all bots
- bugfix: Fixed an exploit where security cam consoles could give xray vision
- tweak: Added cancel buttons to several input dialogs, including say, me, and PDA
messaging
- imageadd: Forensics/crimescene kit now has a held sprite
- bugfix: Fixed a bug with forensics kit not holding as much as it should
- tweak: All event probabilities reworked for a more varied and interesting event
system.
- bugfix: Fixed many small instances where voidsuits were erroneously referred to
as hardsuits. Mainly in EVA airlocks
- bugfix: Animals climbing onto people will now show a different, correct message,
instead of the scooped one
- bugfix: Fixed an issue where a held animal could be duplicated
- bugfix: Fixed animals bugging out when placed in crates or unworn containers
- rscadd: Corgis, including Ian, will now automatically eat nearby food when they're
hungry, and beg for any food held by crewmembers
- tweak: Ian is now an insatiable eating machine.
- tweak: Ian now gets more energetic when food is around, but slows down if left
alone for a while to save performance
- rscadd: Animals can now heal slowly by eating food.
- rscadd: Increased number of janitor slots to two.
- rscadd: Janitorial carts can now be constructed with metal sheets, and deconstructed
with a wrench, welder or plasmacutter if empty.
- tweak: Janicarts now come without a bucket. Click and drag a mop bucket onto a
cart to mount it, and you can unmount it from the janicart interface.
- tweak: Placing a mop into a janicart, and pouring containers into the bucket,
is now done with alt-click. A leftclick will now always wet the mop, and throw
objects into the trashbag, respectively.
- rscadd: Janicarts can now be climbed over like tables - Click and drag your sprite
onto it.
- tweak: Custodial closet's Spraycleaner, cleaning grenades, and spare lights, are
now inside the janitorial locker instead of on table/floor.
- tweak: Added an extra janitorial locker in the custodial closet.
- bugfix: Fixed the Captain's deluxe soap being unuseable for cleaning
- tweak: Soap can now clean more tiles when wetted
- tweak: Soap and rags can now be wetted in buckets, mopbuckets, watertanks and
janicarts
- rscadd: Lighters can now fit into cigarette packets.
- bugfix: Lighters will now go out when placed into a container
- bugfix: Resisting out of lockers now works properly
- tweak: Breaking out of a locker which is welded AND locked takes longer than if
it's only one of those two.
- bugfix: Fixed pAI and vampire candidacy settings not working properly.
- bugfix: Fixed pAI Personality window not populating automatically
- rscadd: Added a greeting blurb for pAIs
- rscadd: Respawn timers are now tracked individually for playing as animals (mice),
small synthetics (drones and pAIs) and crew (everything else). This means you
can now play as a mouse or drone while waiting to respawn as a full crewmember.
- tweak: You can now spawn as a drone immediately upon joining as an observer, without
having to wait ten minutes. There is still a cooldown between respawning as
a drone if you just died as one.
- tweak: Slightly improved the error messages if you try to respawn when you've
not waited long enough.
- bugfix: Fixed a major issue where alien species with cybernetic limbs on spawn
would always be the species default colour.
- bugfix: Fixed preview images of nonhumans with cybernetic limbs being tinted the
body colour.
- bugfix: Spraying water will now wet all mobs in the tile, dividing reagents amongst
them. This fixes some issues where slimes would be unsprayable.
- rscadd: Bomb suit and hood are now far more robust, and resistant to all types
of damage
- rscadd: Bomb suits now protect all bodyparts except the hands
- tweak: Bomb suit slowdown significantly increased
- rscadd: Bomb suits now cause the wearer to gradually overheat and will eventually
cause heatstroke, their materials are very bad for dissipating bodyheat
- rscadd: Bomb hoods now restrict peripheral vision like welding goggles, but do
not protect your eyes from light
- tweak: Bomb suits and bomb hoods are now too large to fit in a backpack
- rscadd: Bulletproof, ablative and riot suits are no longer cripplingly overspecialised,
their resistance to the non-primary damage types has been increased
- rscadd: Mice now have a sprite for resting
- soundadd: Added a few squeak verbs for mice with new audio, based on samples recorded
from real mice!
- tweak: Mice will now occasionally squeak, and squeak chance increased. Player-controlled
mice will also automatically squeak but less often
- tweak: Mice will now squeal in pain when killed, and sometimes when stepped on
- bugfix: Fixed a bug where mice would permanantly stop squeaking after sleeping
once
- rscadd: The cover of broken APCs can now be opened with a welding tool
Skull132:
- rscadd: Implemented the antag contest base code. This is due for changes as the
contest progresses, but should be workable for the time being.
- bugfix: Objectives like brig should now work properly.
- tweak: HTML parsing is re-enabled in direct and global narrate, for admins.
- bugfix: Spam prevention is no longer activated by automated emotes.
alberyk:
- rscadd: Added a buildable improvised handgun.
2016-08-10:
Alberyk:
- bugfix: Combat cyborgs should have access to security channel, and be able to
be tracked via cameras consoles.
- tweak: Replaced the thermal vision module with a sechud.
- rscadd: Added the thermal vision module to the syndicate borg.
- tweak: The improvised handgun has a bigger delay between shots and less accuracy.
Skull132:
- bugfix: Chat mark-up will work now. The closing tags in HTML are utilized properly
once more.
2016-08-12:
Nanako:
- bugfix: Fixed Check Held Location verb for held mobs not being there.
- tweak: Mouse starting nutrition randomised a little.
- bugfix: Fixed hungry constructs.
- tweak: Nerfed mice.
2016-08-13:
Nanako:
- bugfix: Fixed mice being paralysed and duplicating after being picked up.
- bugfix: -1 squeak
2016-08-15:
Alberyk:
- rscadd: Added the tommygun to the traitor uplink, as well with their magazine
options.
- rscadd: Added more magazines, with different callibers, to the autolathe.
- rscadd: You can now print a portable suit cooling unit at the autolathe.
- bugfix: Fixed a secret crate at mining spawning a broken hardsuit module.
- imageadd: The telebaton has now a sprite in hand when extended.
- rscadd: Added combat hyposprays, available in the traitor uplink, that come loaded
with stimulants.
- rscadd: Ported the switch belt layer function from bay, now you can set if you
want your belt to appear under or above your suit.
- rscadd: Added new hair options, some from old code and other ported from Polaris.
- imageadd: Added unathi, tajaran and skrell sprites for the gem-encrusted voidsuit.
- rscadd: Added more horns and horns related facial options for Unathi.
- tweak: Cult swords, and claymores, won't get stuck into people anymore.
Bedshaped:
- rscadd: BloodPacks can now be labeled with their bloodtype using a pen.
- rscadd: BloodPacks can be slashed open using a sharp weapon spraying blood everywhere.
- tweak: Walking away from an IV you're connected to can now cause bleeding.
- tweak: Tweak to ripped needle notice.
- rscadd: The transfer rate of an IV can now be set by right clicking or in Object->Set
Transfer Rate.
- bugfix: 'Vampires: Drinking blood from a bloodpack correctly adds to Useable Blood
instead of Total Blood'
- tweak: 'Vampires: Drinking non-fresh blood will no longer raise your blood level
for upgrades.'
- rscadd: 'Vampires: Drinking from a bloodpack adds a desc and a saliva residue
that the Detective can swab for.'
Nanako:
- tweak: 'Tweaked surgeon cyborg modules: Added chemistry gripper, removed fire
extinguisher, and added soporific to their hypospray.'
- tweak: Removed chemistry gripper from crisis borg.
- maptweak: The chemistry and botany fridges are now see-through, so you can more
easily chat with people on the other side.
- tweak: Cost of cyborg renaming module vastly decreased
- tweak: Renamed medical's Chemical Closet, to Chemistry Equipment Closet. Nobody
ever stores chemicals in an unrefridgerated closet.
- rscadd: Added two boxes of empty spraybottles to the chemistry equipment closet.
- rscadd: Chainswords now have an improved animation.
- rscadd: Chainswords and energy blades can no longer get embedded in people.
- rscadd: Chainswords and energy blades can now be used as surgical tools to amputate
limbs. Chainswords are messy. Energy blades will cut clean and cauterize the
wound
- tweak: Surgery messages about amputating bodyparts are now very noticeable
- tweak: Cauterising wounds with a welding tool is much more reliable. Cauterising
with a cigarette is no longer effective.
- bugfix: Fixed chainsword held sprite not updating when toggled
Skull132:
- bugfix: Fixed a bug where A-OOC was removed from antagonists upon a disconnect.
It's now added back in during a reconnect.
- bugfix: AOOC mutes now work properly.
- bugfix: Autotraitor now sets the mind.special_role properly. This means that they
can now request objectives properly, autotraitor borgs work properly, etcetera.
- tweak: Tweaked contest mechanics to give a little bit more feedback to the player
as to what he's about to do.
- bugfix: Objectives will now report their success properly on the feedback screen.
If an objective was completed/failed but the report showcases another result,
then please report it on Github.
- bugfix: Spider bots no longer become hungry.
- bugfix: Simple animals (like mice) can no longer become antags.
- tweak: Vampire's Hypnotise ability now renders the victim unable to speak while
stunned, much like the changeling's silence sting.
- tweak: Vampire scaling boosted, we should now see the game spawn more than one
vampire.
- tweak: Vampires now lose frenzy faster while feeding. One victim, completely drained,
should be enough to get out of a mid-level frenzy.
- bugfix: Vampire thralls are no longer given vampiric abilities/powers.
- wip: Added debug logs relating to antag spawning. Will keep these active for a
bit to see what's going where.
2016-08-25:
Bedshaped:
- bugfix: IV Drips not letting you set allowable rates.
- tweak: Min chemical volume lowered to avoid weird behaviour at low rates.
- rscadd: Examining an IV Drip will tell you the transfer rate.
- bugfix: Spiderbots are no longer invulnerable.
- tweak: Destroyed spiderbots will leave behind a brain.
- tweak: Spiderbot health increased from 10 to 25.
Skull132:
- bugfix: Potassium-water and nitroglycerin grenades now work again properly.
2016-08-31:
Bedshaped:
- rscadd: Added species check helpers to the code.
- rscadd: ATMs will now announce their ID and location when put in lockdown.
- tweak: ATMs can no longer scan a person for an ID, must be inserted.
- wip: Various bits of code reorganizing.
- bugfix: 'HOTFIX: Printing paper from an ATM should no longer be able to be spammed.'
- bugfix: You can no longer use an ATM if not adjacent to it.