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https://github.com/Aurorastation/Aurora.3.git
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Updated the changelog system 
252 lines
14 KiB
YAML
252 lines
14 KiB
YAML
2016-08-03:
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LordFowl:
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- bugfix: The demoleculariser is now constructable via RnD.
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- bugfix: Fixed Gatling Lasers and Railguns fitting into bags.
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- bugfix: Fixed railguns projectiles not exploding if they missed their target,
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and generally improved their target criteria.
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- tweak: Zo'ra blasters now fit on the belt-slot and into holsters.
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2016-08-08:
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Alberyk:
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- tweak: Only unathi are able to wear and deploy the breacher suit, both the NanoTrasen
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and the original version.
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- tweak: You can now carry some security related items in the breacher storage slot.
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- rscadd: Replaced the detective colt with a .38 revolver.
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- rscadd: Added a syndicate cyborg teleporting device, available to traitors and
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mercenaries in their uplinks.
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- rscadd: Added departamental related voidsuits crates to the supply console.
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- rscadd: Added security and engineering maglock crates to the supply console.
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- tweak: Costumes crates do not require theater access anymore.
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- rscadd: Added a firefighting suit and helmet for atmos techs.
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- imageadd: New, and better, firesuits sprites.
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- rscadd: Cyborgs can now select the combat module when the security level is red
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or higher.
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- rscadd: Added some meat-based unathi snacks in the vending machines around the
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station.
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- rscadd: Added an improved wish granter.
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- rscadd: Added skeletons.
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- rscadd: Melee energy weapons, such as sword, glaives and axes, can now slice apart
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regular walls and their girders.
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- rscadd: Added more skrellian head garments, available in the custom loadout.
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- rscadd: Added some neckerchief bandanna, available in the custom loadout.
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- rscadd: Added a cigar case cigarettes to the custom loadout.
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- tweak: Lowered the unathi resistance to alcohol and getting drunk as whole.
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- rscadd: Added the first Moghes related animal.
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- imageadd: Ported engineering and atmospheric jumpsuits from oldcode.
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Bedshaped:
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- tweak: Changing the commstation_name to NTCC Odin as per Jackboot
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- tweak: Allowing command reports to have the CCIAAMS signature
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- bugfix: Writing [date] on paper will now show the correct lore date
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- bugfix: Cyborgs can now repair airlocks with their steel synthesizer
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- bugfix: Ghosts and other creatures can no longer rotate shield capacitors
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- rscadd: Kois has been added to the Xenobiology seed vendor
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LordFowl:
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- rscadd: Non-wizards using wizard items may experience fun stuff.
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- tweak: Mental focus damage level's have returned to old-code, to better compete
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with Mutate.
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- bugfix: Mental focus staff has had its area of effect mode returned.
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Nanako:
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- bugfix: Fixed AI being unable to set network on telecomms traffic control console.
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- rscadd: Added hunger and feeding system for simple animals, this includes cats,
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dogs, mice, lizards, chickens, cows, etc
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- rscadd: Animals can now actually consume food instead of nibbling them eternally.
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- rscadd: Animals can now be hand-fed by using food on them.
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- rscadd: Animals will move more slowly when starving. Examining an animal will
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show if its hungry.
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- bugfix: Fixed a bug where examining an APC at close range would show its description
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twice
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- rscadd: Roboticists now have master-access to all bots
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- bugfix: Fixed an exploit where security cam consoles could give xray vision
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- tweak: Added cancel buttons to several input dialogs, including say, me, and PDA
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messaging
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- imageadd: Forensics/crimescene kit now has a held sprite
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- bugfix: Fixed a bug with forensics kit not holding as much as it should
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- tweak: All event probabilities reworked for a more varied and interesting event
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system.
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- bugfix: Fixed many small instances where voidsuits were erroneously referred to
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as hardsuits. Mainly in EVA airlocks
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- bugfix: Animals climbing onto people will now show a different, correct message,
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instead of the scooped one
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- bugfix: Fixed an issue where a held animal could be duplicated
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- bugfix: Fixed animals bugging out when placed in crates or unworn containers
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- rscadd: Corgis, including Ian, will now automatically eat nearby food when they're
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hungry, and beg for any food held by crewmembers
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- tweak: Ian is now an insatiable eating machine.
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- tweak: Ian now gets more energetic when food is around, but slows down if left
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alone for a while to save performance
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- rscadd: Animals can now heal slowly by eating food.
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- rscadd: Increased number of janitor slots to two.
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- rscadd: Janitorial carts can now be constructed with metal sheets, and deconstructed
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with a wrench, welder or plasmacutter if empty.
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- tweak: Janicarts now come without a bucket. Click and drag a mop bucket onto a
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cart to mount it, and you can unmount it from the janicart interface.
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- tweak: Placing a mop into a janicart, and pouring containers into the bucket,
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is now done with alt-click. A leftclick will now always wet the mop, and throw
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objects into the trashbag, respectively.
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- rscadd: Janicarts can now be climbed over like tables - Click and drag your sprite
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onto it.
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- tweak: Custodial closet's Spraycleaner, cleaning grenades, and spare lights, are
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now inside the janitorial locker instead of on table/floor.
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- tweak: Added an extra janitorial locker in the custodial closet.
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- bugfix: Fixed the Captain's deluxe soap being unuseable for cleaning
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- tweak: Soap can now clean more tiles when wetted
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- tweak: Soap and rags can now be wetted in buckets, mopbuckets, watertanks and
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janicarts
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- rscadd: Lighters can now fit into cigarette packets.
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- bugfix: Lighters will now go out when placed into a container
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- bugfix: Resisting out of lockers now works properly
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- tweak: Breaking out of a locker which is welded AND locked takes longer than if
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it's only one of those two.
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- bugfix: Fixed pAI and vampire candidacy settings not working properly.
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- bugfix: Fixed pAI Personality window not populating automatically
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- rscadd: Added a greeting blurb for pAIs
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- rscadd: Respawn timers are now tracked individually for playing as animals (mice),
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small synthetics (drones and pAIs) and crew (everything else). This means you
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can now play as a mouse or drone while waiting to respawn as a full crewmember.
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- tweak: You can now spawn as a drone immediately upon joining as an observer, without
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having to wait ten minutes. There is still a cooldown between respawning as
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a drone if you just died as one.
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- tweak: Slightly improved the error messages if you try to respawn when you've
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not waited long enough.
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- bugfix: Fixed a major issue where alien species with cybernetic limbs on spawn
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would always be the species default colour.
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- bugfix: Fixed preview images of nonhumans with cybernetic limbs being tinted the
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body colour.
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- bugfix: Spraying water will now wet all mobs in the tile, dividing reagents amongst
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them. This fixes some issues where slimes would be unsprayable.
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- rscadd: Bomb suit and hood are now far more robust, and resistant to all types
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of damage
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- rscadd: Bomb suits now protect all bodyparts except the hands
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- tweak: Bomb suit slowdown significantly increased
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- rscadd: Bomb suits now cause the wearer to gradually overheat and will eventually
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cause heatstroke, their materials are very bad for dissipating bodyheat
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- rscadd: Bomb hoods now restrict peripheral vision like welding goggles, but do
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not protect your eyes from light
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- tweak: Bomb suits and bomb hoods are now too large to fit in a backpack
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- rscadd: Bulletproof, ablative and riot suits are no longer cripplingly overspecialised,
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their resistance to the non-primary damage types has been increased
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- rscadd: Mice now have a sprite for resting
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- soundadd: Added a few squeak verbs for mice with new audio, based on samples recorded
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from real mice!
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- tweak: Mice will now occasionally squeak, and squeak chance increased. Player-controlled
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mice will also automatically squeak but less often
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- tweak: Mice will now squeal in pain when killed, and sometimes when stepped on
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- bugfix: Fixed a bug where mice would permanantly stop squeaking after sleeping
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once
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- rscadd: The cover of broken APCs can now be opened with a welding tool
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Skull132:
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- rscadd: Implemented the antag contest base code. This is due for changes as the
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contest progresses, but should be workable for the time being.
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- bugfix: Objectives like brig should now work properly.
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- tweak: HTML parsing is re-enabled in direct and global narrate, for admins.
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- bugfix: Spam prevention is no longer activated by automated emotes.
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alberyk:
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- rscadd: Added a buildable improvised handgun.
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2016-08-10:
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Alberyk:
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- bugfix: Combat cyborgs should have access to security channel, and be able to
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be tracked via cameras consoles.
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- tweak: Replaced the thermal vision module with a sechud.
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- rscadd: Added the thermal vision module to the syndicate borg.
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- tweak: The improvised handgun has a bigger delay between shots and less accuracy.
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Skull132:
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- bugfix: Chat mark-up will work now. The closing tags in HTML are utilized properly
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once more.
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2016-08-12:
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Nanako:
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- bugfix: Fixed Check Held Location verb for held mobs not being there.
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- tweak: Mouse starting nutrition randomised a little.
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- bugfix: Fixed hungry constructs.
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- tweak: Nerfed mice.
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2016-08-13:
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Nanako:
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- bugfix: Fixed mice being paralysed and duplicating after being picked up.
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- bugfix: -1 squeak
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2016-08-15:
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Alberyk:
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- rscadd: Added the tommygun to the traitor uplink, as well with their magazine
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options.
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- rscadd: Added more magazines, with different callibers, to the autolathe.
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- rscadd: You can now print a portable suit cooling unit at the autolathe.
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- bugfix: Fixed a secret crate at mining spawning a broken hardsuit module.
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- imageadd: The telebaton has now a sprite in hand when extended.
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- rscadd: Added combat hyposprays, available in the traitor uplink, that come loaded
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with stimulants.
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- rscadd: Ported the switch belt layer function from bay, now you can set if you
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want your belt to appear under or above your suit.
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- rscadd: Added new hair options, some from old code and other ported from Polaris.
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- imageadd: Added unathi, tajaran and skrell sprites for the gem-encrusted voidsuit.
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- rscadd: Added more horns and horns related facial options for Unathi.
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- tweak: Cult swords, and claymores, won't get stuck into people anymore.
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Bedshaped:
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- rscadd: BloodPacks can now be labeled with their bloodtype using a pen.
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- rscadd: BloodPacks can be slashed open using a sharp weapon spraying blood everywhere.
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- tweak: Walking away from an IV you're connected to can now cause bleeding.
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- tweak: Tweak to ripped needle notice.
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- rscadd: The transfer rate of an IV can now be set by right clicking or in Object->Set
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Transfer Rate.
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- bugfix: 'Vampires: Drinking blood from a bloodpack correctly adds to Useable Blood
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instead of Total Blood'
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- tweak: 'Vampires: Drinking non-fresh blood will no longer raise your blood level
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for upgrades.'
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- rscadd: 'Vampires: Drinking from a bloodpack adds a desc and a saliva residue
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that the Detective can swab for.'
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Nanako:
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- tweak: 'Tweaked surgeon cyborg modules: Added chemistry gripper, removed fire
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extinguisher, and added soporific to their hypospray.'
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- tweak: Removed chemistry gripper from crisis borg.
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- maptweak: The chemistry and botany fridges are now see-through, so you can more
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easily chat with people on the other side.
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- tweak: Cost of cyborg renaming module vastly decreased
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- tweak: Renamed medical's Chemical Closet, to Chemistry Equipment Closet. Nobody
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ever stores chemicals in an unrefridgerated closet.
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- rscadd: Added two boxes of empty spraybottles to the chemistry equipment closet.
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- rscadd: Chainswords now have an improved animation.
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- rscadd: Chainswords and energy blades can no longer get embedded in people.
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- rscadd: Chainswords and energy blades can now be used as surgical tools to amputate
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limbs. Chainswords are messy. Energy blades will cut clean and cauterize the
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wound
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- tweak: Surgery messages about amputating bodyparts are now very noticeable
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- tweak: Cauterising wounds with a welding tool is much more reliable. Cauterising
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with a cigarette is no longer effective.
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- bugfix: Fixed chainsword held sprite not updating when toggled
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Skull132:
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- bugfix: Fixed a bug where A-OOC was removed from antagonists upon a disconnect.
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It's now added back in during a reconnect.
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- bugfix: AOOC mutes now work properly.
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- bugfix: Autotraitor now sets the mind.special_role properly. This means that they
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can now request objectives properly, autotraitor borgs work properly, etcetera.
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- tweak: Tweaked contest mechanics to give a little bit more feedback to the player
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as to what he's about to do.
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- bugfix: Objectives will now report their success properly on the feedback screen.
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If an objective was completed/failed but the report showcases another result,
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then please report it on Github.
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- bugfix: Spider bots no longer become hungry.
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- bugfix: Simple animals (like mice) can no longer become antags.
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- tweak: Vampire's Hypnotise ability now renders the victim unable to speak while
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stunned, much like the changeling's silence sting.
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- tweak: Vampire scaling boosted, we should now see the game spawn more than one
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vampire.
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- tweak: Vampires now lose frenzy faster while feeding. One victim, completely drained,
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should be enough to get out of a mid-level frenzy.
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- bugfix: Vampire thralls are no longer given vampiric abilities/powers.
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- wip: Added debug logs relating to antag spawning. Will keep these active for a
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bit to see what's going where.
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2016-08-25:
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Bedshaped:
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- bugfix: IV Drips not letting you set allowable rates.
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- tweak: Min chemical volume lowered to avoid weird behaviour at low rates.
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- rscadd: Examining an IV Drip will tell you the transfer rate.
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- bugfix: Spiderbots are no longer invulnerable.
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- tweak: Destroyed spiderbots will leave behind a brain.
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- tweak: Spiderbot health increased from 10 to 25.
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Skull132:
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- bugfix: Potassium-water and nitroglycerin grenades now work again properly.
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2016-08-31:
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Bedshaped:
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- rscadd: Added species check helpers to the code.
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- rscadd: ATMs will now announce their ID and location when put in lockdown.
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- tweak: ATMs can no longer scan a person for an ID, must be inserted.
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- wip: Various bits of code reorganizing.
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- bugfix: 'HOTFIX: Printing paper from an ATM should no longer be able to be spammed.'
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- bugfix: You can no longer use an ATM if not adjacent to it.
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