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2016-11-06:
Alberyk:
- tweak: Ported new door crushing mechanics from baystation, now door crushing someone
will push them away from the door, instead of just stunning them.
- rscadd: Opening airlocks with brain damage may be more difficult now.
- tweak: Golems should be space-proof now.
- tweak: Golems are a bit slower, but are more resistant to trauma.
- imageadd: New sprites for golems.
- rscadd: Added new flavors of flashlights.
- rscadd: Ported glowsticks from polaris.
- rscadd: You can now carry flashlights in your armor.
- rscadd: Wizard robes and voidsuits can now carry magic related items.
- rscadd: The chaplain hoodie, and nun robes, can now store religious objects in
their suit storage.
- imageadd: New recorder, camera and lantern sprites.
- tweak: Cult hoods have the same armor as the robes now.
- tweak: Tweaked the weapons available to the heister in their skipjack.
- rscadd: Added a canesword, replacing the switchblade in the concealed cane.
- tweak: Tweaked the chances of ghetto handguns malfunctioning.
- rscadd: Randomized most of the items you can find in the maintenance tunnels.
- rscadd: Added a new rare finding in xenoarchaeology.
- rscadd: Heisters found another pirate haven to continue their operations.
- rscadd: Added new poster designs.
- rscadd: Added magboots and insulated gauntlets to the chief engineer hardsuit.
- tweak: Selecting the combat module as cyborgs now requires an event to be activated
via the keycard authentication device, an upgrade from roboticis or code delta
also triggers also allows it.
- rscadd: Added a glowstick crate and another contraband crate to cargo.
- tweak: Removed job restriction from jackboots on the custom loadout.
Bedshaped:
- rscadd: Added a button on APCs to set the area lights to a 'night-mode' which
is dimmer and saves energy.
- rscadd: Added an automated system to turn 'night-mode' on in hallways between
6pm and 7am in station time.
- rscadd: New implementation of magnetic door locks, can be found in armory and
eng secure storage.
- soundadd: Added hydraulic servo sounds.
- tweak: 'Crew monitoring computer: Lightened the font colors of suff and tox.'
Fire and Glory:
- rscadd: Added the Kneebreaker Hammer to the code, at a later date this'll become
a traitor uplink item.
- tweak: Ported our old biosuits.
LordFowl:
- rscadd: Gave detective a colourable trench-coat, solving the Dick Tracy Dilemma.
- tweak: Wooden closets now have a slightly larger capacity, indicative of their
greater size.
- rscadd: Added three new energy-based weapons, one designed purely for pest-control.
- rscadd: Added a new rare handpistol, based off of a proposed competitor to the
NT Mk58.
- rscadd: Added a new pet for the Head of Security - the PTR-7 Tranquilizer Rifle.
- rscadd: Syndicate manhack delivery grenades are now available via the traitor
uplink.
- rscadd: Manhacks will no longer attack anyone belonging to the 'syndicate' faction,
including Heist pirates.
- tweak: Tweaked loadout customisation whitelists, generally making them more restrictive
by role.
- tweak: Dismembered limbs no longer suffer from pixelation due to unnecessary rotation
of the sprite.
- bugfix: Severed heads retain the facial features of their owner.
- bugfix: Heads impaled on spears now look like the head of their owner.
- bugfix: It is no longer possible to be older or younger than your species ought
to be.
Nanako:
- rscadd: Explosions now have proper directional sounds, so you can tell the direction
that something exploded in.
- rscadd: Distant explosions now cause mild screen shaking proportional to power
and distance.
- tweak: Adjusted sound volumes for several actions related to windows and airlocks.
- rscadd: 'Adds a major new feature: Cargo stocking. Now the cargo bay, and especially
the warehouse, will come pre-stocked with a large variety of assorted junk,
supplies and useful oddities, intended for distributing to whoever on the station
will enjoy/use them the most.'
- rscadd: Potted plants now have varied sprites instead of always being the same.
- tweak: Small animals can now crawl over crates. Crates will now only block bullets
sometimes. Also a few insects had their density fixed.
- bugfix: Clusterbangs and Floor layer machines now function properly. Maybe you'll
find them in cargo...
- rscadd: Added a bountiful new event!
- tweak: Fixed nymphs being able to kill people by repeated DNA sampling.
- rscadd: Added a new sprinting mechanic. Moving in run mode is now much faster,
but limited by stamina or a special species mechanic. Sprinting works slightly
differently for each species.
- tweak: Moving in walk mode is now as fast as run used to be. Walk is the new default
speed.
- rscadd: Added a walkspeed limiting feature. Use Limit Walk Speed in the IC tab,
or alt+click on the walk/run button to bring up a menu. This allows limiting
your walk speed very precisely to any value below normal. It can only slow you
down, will not increase speed.
- tweak: Natural recovery of suffocation damage is now slower.
- rscadd: Alcohol, caffienated drinks, and several performance enhancing drugs now
have interactions with movement, sprinting and stamina.
- rscadd: Toolboxes that are full of stuff now hit much harder, but spill their
contents.
- bugfix: Fixed unathi being able to eat while wearing face-covering helmets, and
being able to rapidly spam devour.
- bugfix: Fixed being unable to save pAI information. It now autosaves whenever
anything is entered. Save and load buttons are obsolete and removed.
- tweak: Altered some event probabilities. And the announcement for space vines
is now delayed significantly longer
OneOneThreeEight:
- tweak: Adds back previous oldcode functionality of telescopic batons.
- tweak: Slightly nerfed weaken() potency from telescopic baton to prevent overt
stunlocking.
inselc:
- tweak: Updated PDA Power Monitor UI.
- tweak: Sleeper Console now uses fancy NanoUI. Added printout feature. Added sanity
checks.
- bugfix: Removed animation on emagging robotic limbs.
- bugfix: Fixed CCIAA turret whitelist.
- bugfix: Fixed fax machine cooldown.
- rscadd: Added ability to expand monkey cubes at water tanks.
- rscadd: Added stationwide fax broadcast.
2016-11-07:
Skull132:
- tweak: Reverted the changes done to limb removal. They now flip again. Also no
longer lose hair while doing so.
2016-11-09:
Nanako:
- bugfix: Fixed a significant issue that caused many people to sprint slower than
they should have.
- bugfix: Fixed being able to regenerate stamina while hungry and drive nutrition
into infinite negative.
- bugfix: Fixed being able to set your walk speed so low you paralyse yourself almost
forever.
- tweak: Adjusted many values related to sprinting and stamina
Skull132:
- bugfix: Fixed the trolleys and trams by reverting code, and simply tweaking the
values to reference the updated move system. All issues, including edgecases,
should be resolved now.
2016-11-11:
Bedshaped:
- bugfix: Fixed Spider-bots unable to vent-crawl.
- bugfix: Fixed a runtime error when exiting through a pipe after vent-crawling.
- bugfix: Fixed incorrect message when putting robots in storage.
- bugfix: Fixed floor painters being able to be used on non-valid tiles.
- bugfix: Fixed magnetic locks unable to be damaged and increased their health.
- tweak: Quietened Bosun's whistle.
2016-11-18:
Bedshaped:
- bugfix: Fixed bitten blood bag message displaying incorrectly.
Nanako:
- bugfix: Fixed healing of animals with food, bandages, ointment, and trauma/burn
kits. All of these things should work now.
- rscadd: Animals will now show if they're wounded upon examination.
2016-11-21:
Alberyk:
- tweak: Mechanical traps and portable flashers will trigger regardless if you are
walking or running.