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https://github.com/Aurorastation/Aurora.3.git
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Updated the changelog system 
149 lines
8.0 KiB
YAML
149 lines
8.0 KiB
YAML
2016-11-06:
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Alberyk:
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- tweak: Ported new door crushing mechanics from baystation, now door crushing someone
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will push them away from the door, instead of just stunning them.
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- rscadd: Opening airlocks with brain damage may be more difficult now.
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- tweak: Golems should be space-proof now.
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- tweak: Golems are a bit slower, but are more resistant to trauma.
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- imageadd: New sprites for golems.
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- rscadd: Added new flavors of flashlights.
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- rscadd: Ported glowsticks from polaris.
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- rscadd: You can now carry flashlights in your armor.
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- rscadd: Wizard robes and voidsuits can now carry magic related items.
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- rscadd: The chaplain hoodie, and nun robes, can now store religious objects in
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their suit storage.
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- imageadd: New recorder, camera and lantern sprites.
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- tweak: Cult hoods have the same armor as the robes now.
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- tweak: Tweaked the weapons available to the heister in their skipjack.
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- rscadd: Added a canesword, replacing the switchblade in the concealed cane.
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- tweak: Tweaked the chances of ghetto handguns malfunctioning.
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- rscadd: Randomized most of the items you can find in the maintenance tunnels.
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- rscadd: Added a new rare finding in xenoarchaeology.
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- rscadd: Heisters found another pirate haven to continue their operations.
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- rscadd: Added new poster designs.
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- rscadd: Added magboots and insulated gauntlets to the chief engineer hardsuit.
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- tweak: Selecting the combat module as cyborgs now requires an event to be activated
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via the keycard authentication device, an upgrade from roboticis or code delta
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also triggers also allows it.
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- rscadd: Added a glowstick crate and another contraband crate to cargo.
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- tweak: Removed job restriction from jackboots on the custom loadout.
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Bedshaped:
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- rscadd: Added a button on APCs to set the area lights to a 'night-mode' which
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is dimmer and saves energy.
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- rscadd: Added an automated system to turn 'night-mode' on in hallways between
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6pm and 7am in station time.
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- rscadd: New implementation of magnetic door locks, can be found in armory and
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eng secure storage.
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- soundadd: Added hydraulic servo sounds.
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- tweak: 'Crew monitoring computer: Lightened the font colors of suff and tox.'
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Fire and Glory:
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- rscadd: Added the Kneebreaker Hammer to the code, at a later date this'll become
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a traitor uplink item.
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- tweak: Ported our old biosuits.
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LordFowl:
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- rscadd: Gave detective a colourable trench-coat, solving the Dick Tracy Dilemma.
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- tweak: Wooden closets now have a slightly larger capacity, indicative of their
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greater size.
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- rscadd: Added three new energy-based weapons, one designed purely for pest-control.
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- rscadd: Added a new rare handpistol, based off of a proposed competitor to the
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NT Mk58.
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- rscadd: Added a new pet for the Head of Security - the PTR-7 Tranquilizer Rifle.
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- rscadd: Syndicate manhack delivery grenades are now available via the traitor
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uplink.
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- rscadd: Manhacks will no longer attack anyone belonging to the 'syndicate' faction,
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including Heist pirates.
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- tweak: Tweaked loadout customisation whitelists, generally making them more restrictive
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by role.
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- tweak: Dismembered limbs no longer suffer from pixelation due to unnecessary rotation
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of the sprite.
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- bugfix: Severed heads retain the facial features of their owner.
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- bugfix: Heads impaled on spears now look like the head of their owner.
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- bugfix: It is no longer possible to be older or younger than your species ought
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to be.
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Nanako:
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- rscadd: Explosions now have proper directional sounds, so you can tell the direction
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that something exploded in.
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- rscadd: Distant explosions now cause mild screen shaking proportional to power
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and distance.
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- tweak: Adjusted sound volumes for several actions related to windows and airlocks.
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- rscadd: 'Adds a major new feature: Cargo stocking. Now the cargo bay, and especially
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the warehouse, will come pre-stocked with a large variety of assorted junk,
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supplies and useful oddities, intended for distributing to whoever on the station
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will enjoy/use them the most.'
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- rscadd: Potted plants now have varied sprites instead of always being the same.
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- tweak: Small animals can now crawl over crates. Crates will now only block bullets
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sometimes. Also a few insects had their density fixed.
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- bugfix: Clusterbangs and Floor layer machines now function properly. Maybe you'll
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find them in cargo...
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- rscadd: Added a bountiful new event!
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- tweak: Fixed nymphs being able to kill people by repeated DNA sampling.
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- rscadd: Added a new sprinting mechanic. Moving in run mode is now much faster,
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but limited by stamina or a special species mechanic. Sprinting works slightly
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differently for each species.
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- tweak: Moving in walk mode is now as fast as run used to be. Walk is the new default
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speed.
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- rscadd: Added a walkspeed limiting feature. Use Limit Walk Speed in the IC tab,
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or alt+click on the walk/run button to bring up a menu. This allows limiting
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your walk speed very precisely to any value below normal. It can only slow you
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down, will not increase speed.
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- tweak: Natural recovery of suffocation damage is now slower.
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- rscadd: Alcohol, caffienated drinks, and several performance enhancing drugs now
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have interactions with movement, sprinting and stamina.
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- rscadd: Toolboxes that are full of stuff now hit much harder, but spill their
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contents.
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- bugfix: Fixed unathi being able to eat while wearing face-covering helmets, and
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being able to rapidly spam devour.
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- bugfix: Fixed being unable to save pAI information. It now autosaves whenever
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anything is entered. Save and load buttons are obsolete and removed.
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- tweak: Altered some event probabilities. And the announcement for space vines
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is now delayed significantly longer
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OneOneThreeEight:
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- tweak: Adds back previous oldcode functionality of telescopic batons.
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- tweak: Slightly nerfed weaken() potency from telescopic baton to prevent overt
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stunlocking.
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inselc:
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- tweak: Updated PDA Power Monitor UI.
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- tweak: Sleeper Console now uses fancy NanoUI. Added printout feature. Added sanity
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checks.
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- bugfix: Removed animation on emagging robotic limbs.
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- bugfix: Fixed CCIAA turret whitelist.
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- bugfix: Fixed fax machine cooldown.
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- rscadd: Added ability to expand monkey cubes at water tanks.
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- rscadd: Added stationwide fax broadcast.
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2016-11-07:
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Skull132:
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- tweak: Reverted the changes done to limb removal. They now flip again. Also no
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longer lose hair while doing so.
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2016-11-09:
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Nanako:
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- bugfix: Fixed a significant issue that caused many people to sprint slower than
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they should have.
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- bugfix: Fixed being able to regenerate stamina while hungry and drive nutrition
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into infinite negative.
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- bugfix: Fixed being able to set your walk speed so low you paralyse yourself almost
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forever.
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- tweak: Adjusted many values related to sprinting and stamina
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Skull132:
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- bugfix: Fixed the trolleys and trams by reverting code, and simply tweaking the
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values to reference the updated move system. All issues, including edgecases,
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should be resolved now.
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2016-11-11:
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Bedshaped:
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- bugfix: Fixed Spider-bots unable to vent-crawl.
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- bugfix: Fixed a runtime error when exiting through a pipe after vent-crawling.
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- bugfix: Fixed incorrect message when putting robots in storage.
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- bugfix: Fixed floor painters being able to be used on non-valid tiles.
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- bugfix: Fixed magnetic locks unable to be damaged and increased their health.
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- tweak: Quietened Bosun's whistle.
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2016-11-18:
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Bedshaped:
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- bugfix: Fixed bitten blood bag message displaying incorrectly.
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Nanako:
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- bugfix: Fixed healing of animals with food, bandages, ointment, and trauma/burn
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kits. All of these things should work now.
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- rscadd: Animals will now show if they're wounded upon examination.
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2016-11-21:
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Alberyk:
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- tweak: Mechanical traps and portable flashers will trigger regardless if you are
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walking or running.
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