mirror of
https://github.com/Aurorastation/Aurora.3.git
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Updated the changelog system 
395 lines
24 KiB
YAML
395 lines
24 KiB
YAML
2016-12-06:
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Santa:
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- rscadd: Merry Christmas NSS Aur- Exodus!
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2016-12-24:
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Atlantis:
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- tweak: Setup Supermatter admin button now uses map markers and supports all coolant
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types.
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- rscadd: Floodlight upgrade added. This upgrade doubles robot's light intensity
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(it will be more or less same as actual floodlight), at the cost of higher power
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usage.
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- rscadd: You may now install matter bin into a cyborg in order to boost it's matter
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synth's maximal capacity. Better matter bin adds more capacity
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- tweak: Default capacity of matter synths for engineering module tweaked a little,
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since prices of reinforced walls, etc. increased recently. Steel changed from
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40 to 60 sheets default, plasteel from 10 (Construction default) to 20.
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- rscadd: SMES units now try to balance their inputs and outputs. For outputs this
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means two SMESes powering the same grid will share the load by percentage. For
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inputs, all SMESes inputting from one power network will split the available
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power by percentage.
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- tweak: 'Some minor SMES configuration changes have been made: Atmospherics SMES
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now starts configured to prevent power outages when people forget about it,
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engine SMESes are now configured to input/output at full rate. These are only
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defaults and may be changed ingame as usual.'
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- rscdel: Removed old computer3 system, most noticeable due to removal of old laptops.
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- rscadd: Adds brand new modular computer system that replaces computer3. These
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computers may run programs from hard drive, and one device is not limited to
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one program.
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- rscadd: Modular computers can be assembled manually from components printed at
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RnD (Consoles mainly), or purchased (from old laptop vending machines).
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- rscadd: Adds NTNet, networking used by modular computers, including an administration
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console, NTNet relays, and antag programs.
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- rscadd: Adds small set of programs modular computers can run. More programs will
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be added in the future.
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- rscadd: Various small things added, such as, data crystals (USB flash drives),
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NTNRC (messaging, IRC/forum style), file sending, etc.
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- rscadd: Added Inflatables Dispenser(ID), an item that allows rapid deployment,
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transport and removal of inflatables.
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- rscadd: Engineering, Construction and Crisis modules are now outfitted with ID.
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- rscadd: Three boxes in engineering have been replaced by three IDs.
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- tweak: w_classes of inflatables readjusted. Boxes and IDs can be carried in backpack
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now. Individual inflatables are small enough to fit in pocket.
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- rscadd: NanoUI for Robotics Control Console
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- rscadd: NanoUI for Supermatter Crystal - AI/Robot only, purely informational
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- rscadd: Converted phoron glass to borosilicate glass, adjusted heat resistances
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accordingly, got rid of copypaste fire code. Fire resistance is now handled
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by variables so completely fireproof windows are possible with varedit.
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- rscadd: Windows take fire damage when heat exceeds 100C regular windows, 750C
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reinforced regular, 2000C borosilicate and 4000C reinforced borosilicate. For
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comparsions, reinforced walls begin taking damage around 6000.
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- rscadd: Expanded gridcheck random event. Affected devices now show error UI and
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may be restarted manually before the event ends. All Z-levels are now affected
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equally.
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Chinsky:
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- bugfix: Can pick up monkeys / undress resomi now properly. HELP intent for scooping,
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NON-HELP for undressing.
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- rscadd: Meat limbs now can be attached. Use limb on missing area, then hemostat
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to finalize it.
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- rscadd: Limbs from other races can be now attached. They'll cause rejection, but
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it can be kept at bay with spaceacilline to some point. Species special attack
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is carried over too, i.e. you can clawn people if you sew a cathand to yourself.
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- rscadd: Limbs that are left in open will rot in ~7 minutes. Use freezers or cryobags
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to stop it. You can still attach them, but you wish you couldn't.
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- rscadd: 'Updated penlights to be more of use in diagnostics, they now show following
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conditions:'
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- rscadd: Eye damage
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- rscadd: Blurry eyes (overall slower reaction)
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- rscadd: Brain damage (one eye reacts slower)
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- rscadd: Opiates use (pinpoint pupils)
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- rscadd: Drugs use (dilated pupils)
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- rscadd: Made capguns into proper guns code-wise. It means you can now take people
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hostage with them, stick in your mouth, and all other things you can do with
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real guns but probably shouldn't.
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- rscadd: Russian roulette! Fun for whole sec team! Unload some shells from revolver,
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spin the cylinder(verb) and you're good to go!
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Datraen:
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- bugfix: Objects can now be yanked out of synthetics.
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GinjaNinja32:
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- rscadd: Changed language selection to allow multiple language selections, changed
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humans/unathi/tajarans/skrell to not automatically gain their racial language,
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instead adding it to the selectable languages for that species. Old slots will
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warn when loaded that the languages may not be what you expect.
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- rscadd: Added an auto-hiss system for those who would prefer the game do their
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sss or rrr for them. Activate via Toggle Auto-Hiss in the OOC tab.
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- rscadd: Auto-hiss system in 'basic' mode will extend 's' for Unathi and 'r' for
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Tajara. 'Full' mode adds 'x' to 'ks' for Unathi, and is identical to 'basic'
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mode for Tajara.
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HarpyEagle:
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- spellcheck: Renames many guns to follow a consistent naming style. Updated and
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changed gun description text to be more lore-friendly.
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- rscadd: Throwing a booze bottle at something nearby while on harm intent causes
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it to smash, splashing it's contents over whatever it hits.
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- rscadd: Rags can now be wrung out over a container or the floor, emptying it's
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contents into the container or splashing them on the floor.
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- rscadd: Rags can now be soaked using the large water and fuel tanks instead of
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just beakers.
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- rscadd: Rags soaked in welding fuel can be lit on fire.
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- rscadd: Rags can now be stuffed into booze bottles. When the bottle smashes, the
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stuffed rag is dropped onto the ground.
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- bugfix: Fixed eggs having a ridiculously large chemical volume.
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- rscadd: T-Ray scanner effects are now only visible to the person holding the scanner.
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- rscadd: Traitors can now purchase the C-20r and the STS-35 for telecrystals.
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- rscadd: Adds armour penetration mechanic for projectiles and melee weapons.
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- rscadd: Laser carbines, LWAP, and shotgun now have a small amount of armour penetration,
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ballistic rifles (not SMGs) have moderate amounts, laser cannon has high armour
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penetration, and the PTR mostly ignores body armour.
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- tweak: 'Shotgun slugs and Z8/STS damage has been lowered slightly to accomodate
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for their higher penetration. In general ballistics deal less damage but have
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higher penetration than comparable laser weapons. Notable exception: X-Ray lasers
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have had their damage lowered slightly but gain very high armour penetration.'
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- rscadd: Energy swords now have very high armour penetration. Ninja blades do less
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damage but ignore armour completely.
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- rscadd: Shields no longer block attacks from directly behind the player.
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- rscadd: Riot shields no longer stop bullets or beams (except for beanbags and
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rubber bullets), however they are now more effective at blocking melee attacks
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and thrown objects.
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- rscadd: Energy shields block melee attacks as effectively as riot shields do.
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Their ability to block projectiles is largely unchanged.
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- tweak: Melee weapons now only block melee attacks.
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- experiment: Two handed weapons have a small chance of blocking melee attacks when
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wielded in two hands.
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- rscadd: Sound and visual effects when blocking attacks with an energy shield or
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energy sword.
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- bugfix: Fixed dead or unconscious people blocking stuff with shields.
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Hubblenaut:
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- tweak: Mobs on help intent will not push others that aren't.
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- rscadd: Adds glass bottles for Cola, Space Up and Space Mountain Wind to Booze-O-Mat.
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- tweak: Some bar drink recipes have been amended to easily sum to 30 units for
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drinking glasses.
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- tweak: Vendors now have a product receptor for accepting goods. Opening the maintenance
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painel is no longer required.
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- tweak: Wrenching a vending machine is no longer a silent action.
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- tweak: 'Stepup: Item placement on 4x4 grids seemed to work great. Now we''ll try
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8x8.'
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- tweak: Light replacers now hold up to 32 light bulbs.
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- tweak: Light replacers can be obtained through janitorial supply crates.
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- tweak: A sheet of glass fills the light replacer by 16 bulbs.
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- tweak: Bruise packs are now applied per wound, not per limb.
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- tweak: Bruise packs now use a delay depending on wound severity for applying.
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- rscdel: Removed instant healing ability from advanced bruise packs and ointment.
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- rscadd: Adds tape for atmospherics.
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- tweak: Tape graphics and algorithm changes. Looks a lot more appealing now.
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- tweak: Starting and ending tape on the same turf will connect it to all surrounding
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walls/windows.
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- tweak: Lifting a part of the tape will lift an entire tape section.
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- tweak: Mobs on help intent do stop for tape.
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- bugfix: Crumpled tape does not affect tape breaking behavior anymore.
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Karolis2011:
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- tweak: Improved modular computer performance
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Kelenius:
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- tweak: AI now hears LOOC both around its eye and its core, and speaks in LOOC
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around its eye. Keep in mind that you won't hear and won't be heard if there
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is a wall between your eye and the target.
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- rscadd: Bees have been updated and are totally worth checking out (beekeeping
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crate at cargo).
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- rscdel: Sleeper consoles removed. All interaction is now done by clicking on the
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sleeper itself.
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- tweak: To put people into sleeper, you now have to click-drag people to it. Grabs
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no longer work. To exit the sleeper, move.
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- tweak: Sleeper now uses a NanoUI.
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- experiment: Click cooldowns have been removed on pretty much everything that isn't
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an attack.
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- tweak: Mechfab can now be upgraded using RPED, and now uses NanoUI.
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Loganbacca:
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- rscadd: Added a backend (wireless) system for communication between machinery
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and other devices.
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Matthew951:
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- rscadd: Added Vincent Volaju's hair.
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- rscadd: Added Vincent Volaju's beard.
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Neerti:
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- rscadd: The AI can now toggle whether its hologram will move towards the center
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of its view using the 'Toggle Hologram Movement' verb.
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Orelbon:
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- rscadd: Changed the HoP's suit to more vibrant colors and hopefully you will like
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it.
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PsiOmegaDelta:
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- rscadd: Can now click held mobs, such as Pun Pun, to view their inventory.
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- rscadd: Uplink crystals can now be converted into physical form to allow transfer
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between uplink devices.
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- rscadd: Each mercenary now spawn with their own private uplink, with each indivual
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uplink having the same number of telecrystals as the normal traitor uplink.
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- tweak: Resomi, and any other humanoid mobs, can now bump doors open despite their
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size.
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- rscadd: Can now use the Antag Uplink to buy a door hacking device with endless
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uses and which leaves doors unharmed, but instead needs some time to do its
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work.
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- experiment: Adds a system to allow objects to implement custom multitool interactions
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in a modular manner.
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- rscadd: The AI can now toggle multitool mode on/off, using the new 'Toggle Multitool
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Mode' verb.
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- rscadd: Cloning vats can now be connected to a cloning console by using a multitool.
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- rscadd: Station alert console circuits can now be altered using a multitool, changing
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which alarm types are displayed.
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- rscadd: Can now select the color of a cable coil using a multitool.
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- tweak: Helmet cameras are no longer enabled by clicking the helmet, instead there
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is a 'Toggle Helmet Camera' verb.
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- tweak: Engineering alarm consoles now display camera alerts.
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- rscadd: Adds a hacking tool that for all intents and purposes acts and works like
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a multitool until a screwdriver is applied.
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- rscadd: Gives full control of airlocks after 20-40 seconds of hacking.
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- rscadd: The last 6-8 hacked airlocks are always accessed instantly.
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- tweak: The round start and auto-antag spawners can now check if players have played
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long enough to be eligable for selection.
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- tweak: Both the pulse taker and target must now remain still for the duration
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of the check or it will fail.
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- tweak: Blobs and simple mobs now attack all external organs instead of a subset.
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The overall damage remains the same but the number of fractures caused will,
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in general, be fewer.
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- rscadd: Spider nurses now have a chance of injecting their victims with spider
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eggs which eventually hatch. If the limb is removed from the host, the host
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dies, or the spiderling has matured sufficiently it will crawl out into freedom.
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Medical scanners will pick upp eggs and spiderlings as foreign bodies.
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- rscadd: The AI chassis now glows, with the color depending on the currently selected
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display.
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- rscadd: Ports /tg/'s meteor event. Meteors now appear to be more accurate, come
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in a greater variety, and may drop ores on their final destruction.
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- rscadd: Observers can now follow both the AI and its eye upon speech.
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- rscadd: Observers can now follow both observers and their body, if they ever had
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one, upon speech.
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- rscadd: Observers can now follow hivemind speakers if the speaker is not using
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an alias or antagHUD is enabled.
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- rscadd: Turret controls now glow, with the color depending on the current mode.
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- tweak: The traitor uplink no longer displays all items in a long list, instead
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has categories which when accessed shows the relevant items.
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- tweak: The amount you start with in your station account is now affected by species,
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rank, and NT's stance towards you.
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- rscadd: Adds the option to set the icon size to 48x48, found under the Icons menu,
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along with 32x32, 64x64, and stretch to fit.
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- tweak: Active AI cores now provides coverage on the AI camera network. Does not
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utilize actual cameras, thus will not show up on security consoles.
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- rscadd: The Dinnerware vending machine now offer both utensil knives and spoons
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without first having to hack them.
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- rscadd: Synths now have id cards with access levels which is checked when operating
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most station equipment.
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- rscadd: Station synthetics still have full station access but can no longer interact
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with syndicate equipment, and syndicate borgs now start with only syndicate
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access.
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- rscadd: Syndicate borgs can copy the access from other cards by utilizing their
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own id card module, similar to how syndicate ids work.
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- rscadd: When examined up close id cards now offer a more detailed view.
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- rscadd: Agent ids now offer much greater customization, allowing changing name,
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age, DNA, toggling of AI tracking termination (using the electronic warfware
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option), and more.
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- rscadd: As AI tracking can now be enabled/disabled at will AI players should not
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feel the need to hesitate before informing relevant crew members when camera
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tracking is explicitly terminated.
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- rscadd: Uplink menu now more organized and with new categories.
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- rscadd: Now possible to cause falsified ion storm announcements.
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- rscadd: Now possible to cause falsified radiation storm announcements, with expected
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maintenance access changes.
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- rscadd: Now possible for mercenaries to create falsified Central Command Update
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messages.
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- rscadd: Now possible for mercenaries to create falsified crew arrival messages
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and records.
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- tweak: Cargo now sorts under its own department on station manifests.
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- rscdel: Manual radio frequency changes can no longer go outside the standard frequency
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span.
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- rscadd: Users with sufficient access can instead select pre-defined channels outside
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this span, such as department channels, when using intercoms.
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- tweak: 'Changed the language prefix keys to the following: , # -'
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- rscadd: Language prefix keys can be changed in the Character Setup. Changes are
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currently not global, but per character.
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- tweak: Meteor events now select a map edge to arrive from, with a probability
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for each individual wave to come from either neighboring edge. Meteors will
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never arrive from opposite the starting edge.
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- tweak: Blobs can now spawn anywhere in maintenance, rather than picking location
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from a pre-determined list.
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- rscadd: Added new verb, 'Character Setup' under the Preferences tab, to allow
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modifying your character settings at any time.
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- bugfix: ED-209s, hostile mobs, and mecha weapons should again be able to fire
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without issue.
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- bugfix: Agent ids can now be assigned an owner even after having been dropped
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on the floor.
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- bugfix: Monkey cubes can now be expanded in sinks again.
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- tweak: Antagonist and special role preferences has been overhauled. Please update
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these specific character preferences as they have been reset.
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- bugfix: Should again be possible to resist out of chairs, beds, and welded lockers.
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Raptor1628:
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- tweak: Armory layout changed, weapons returned to static amounts.
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- rscadd: New security armor and helmet sprites added.
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RavingManiac:
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- rscadd: Tape recorders now record hearable emotes and action messages (e.g. gunshots).
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- tweak: Sound environments tweaked to feel more claustrophobic
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- rscadd: Being drugged, hallucinating, dizzy, or in low-pressure or vacuum will
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alter sounds you hear
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- rscadd: Sound environment in holodeck will change to reflect the loaded program
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- rscadd: Storage in backpacks, boxes and other containers is now capacity-based.
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Some containers like belts remain slot-based.
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Sligneris:
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- tweak: Modified the wording of NT Default's laws.
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Soadreqm:
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- tweak: Increased changeling starting genetic points to 25.
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Techhead:
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- rscadd: 'Added a new random event: Shipping Error - A random crate is mistakenly
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shipped to the station.'
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- rscadd: Removed gaseous reagents from the chemistry system and replaced with real-world
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organic chemistry precursors.
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- rscadd: Hydrogen has been replaced with hydrazine, a highly toxic, flammable liquid.
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- rscadd: Oxygen has been replaced with acetone, a mildly toxic liquid. Ethanol's
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ink-sovlent capabilities have been copied to it.
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- rscadd: Chlorine has been replaced with hydrochloric acid. It is a stronger acid
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than sulphuric but less toxic.
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- tweak: Nitrogen has been replaced with ammonia. Ammonia now acts as a Dexalin-equivalent
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for Vox.
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- tweak: Flourine has also been replaced with hydrazine in its one recipe. Flourosurficant
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has been renamed azosurficant.
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- tweak: Being splashed with liquid Phoron will burn eyes and contaminate clothes
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like being exposed to Phoron gas.
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- rscadd: Prison break event has been expanded to include Virology or Xenobiology
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- bugfix: Disabling area power will now prevent doors from opening during the event
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- rscadd: Converted Request Console interface into NanoUI.
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TheWelp:
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- rscadd: Microwaves can now be unanchored with a crowbar.
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- rscadd: Added boardgame item for use with table-top board games.
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- rscadd: Added differing card decks, including a Tarot deck and two trading card
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games.
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- rscadd: Remade /TG/Station's Orion Trail arcade machine with bay-specific modifications.
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- rscadd: Bookcases are now movable/buildable/destroyable.
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- rscadd: Paper can now be crumpled by using in-hand while on hurt intent.
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- rscadd: Library Computer External Archive is now sortable.
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Vivalas:
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- rscadd: A new uplink item has been added! A briefcase full 'o thalla can now be
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bought by traitors for bribes and such!
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Yoshax:
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- tweak: Makes hyposprays start empty instead of filled with Tricord.
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Zuhayr:
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- tweak: Aiming has been rewritten, keep an eye out for weird behavior.
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- tweak: 'Backend change: allowed accessories to be placed on any clothing item
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with the appropriate variables set.'
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- rscadd: Drones can now pull a variety of things (such as scrubbers). This came
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with a pulling refactor so please report any strangeness with pulling in general.
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- rscadd: Drones (and any mob that can be picked up) can be bashed against airlocks
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and such to use their internal access, so long as the person using them does
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not have an ID card equipped.
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- tweak: Rewrote fireaxe cabinets. Click with a multitool to unlock or loc, click
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with a hand to open or close, smash with anything that does damage, and drag
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onto your icon to remove the fireaxe.
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- rscadd: Added a ghost requisition system for posibrains and living plants.
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- rscadd: Added attack_ghost() to hydro trays and posibrains to allow ghosts to
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enter them.
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- rscadd: Prosthetic limbs are now only repairable with welders/cable coils if they
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have suffered below 30 combined damage.
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- rscadd: 'Surgery steps that cause no pain and have no failure wounding have been
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added: screwdriver for ''incision'', crowbar to open, multitool to ''decouple''
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a prosthetic organ. Hemostat is still used to take an organ out.'
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- rscadd: Using a welder or a cable coil as a surgical tool after opening a maintenance
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hatch will repair damage beyond the 30 damage cap. In other words, severe damage
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to robolimbs requires expert repair from someone else.
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- rscdel: Eye and brain surgery were removed; they predate the current organ system
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and are redundant.
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- rscadd: IPC are now simply full prosthetic bodies using a specific manufacturer
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(Morpheus Cyberkinetics).
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- rscadd: IPC can 'recharge' in a cyborg station to regain nutriment. They no longer
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interface with APCs.
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- rscadd: NO_BLOOD flag now bypasses ingested and blood reagent processing.
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- rscadd: NO_SCAN now bypasses mutagen reagent effects.
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- rscadd: Cyborg analyzers now show damage to prosthetic limbs and organs on humans.
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- tweak: Prosthetic EMP damage was reduced.
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- tweak: Several organ files were split up/moved around.
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- rscadd: Unfolded pAIs can now be scooped up and worn as hats.
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- tweak: Scoop-up behavior is now standardized to selecting help intent and dragging
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their icon onto yours.
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- rscadd: Click a hat on a drone with help intent to equip it. Drag the drone onto
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yourself with grab intent to remove it.
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- tweak: Rewrote tiling. White floors, dark floors and freezer floors now have associated
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|
tiles.
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|
- tweak: Changed how decals work in the mapper. floor_decal is now used instead
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|
of an icon in floors.dmi.
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|
- tweak: The floor painter has been rewritten to use decals. Click it in-hand to
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|
set direction and decal.
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|
- tweak: Floor lights are now built from the autholathe, secured with a screwdriver,
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|
activated by clicking them with an empty hand, and repaired with a welding torch.
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|
- rscadd: Unathi now have minor slowdown and 20% brute resist.
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|
- rscadd: Tajarans now have lower bonus speed and a flat 15% malus to brute and
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|
burn.
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|
- rscadd: Vox can now eat monkeys and small animals.
|
|
- rscadd: Tajarans can now eat small animals.
|
|
- rscadd: Unarmed attack damage has been lowered across the board.
|
|
- rscadd: Added the ability for AIs in hardsuits to control suit modules and movement
|
|
with a dead or unconcious wearer.
|
|
- rscadd: Added ballistic supply drop pods.
|
|
- rscadd: Added diona gestalt random map template.
|
|
- tweak: Swapped the singularity beacon out for a hacked supply beacon.
|
|
- rscadd: Xenomorph Queens (or infested surgeons...) can now add a hive node to
|
|
a victim in order to slave them to the hive.
|
|
- tweak: Xenomorph brute/burn mods were tweaked to buff them significantly.
|
|
- tweak: Alien larvae now hatch from eggs when ghosts click on them.
|
|
- tweak: Alien larvae now gain progression towards adulthood from being inside a
|
|
human with blood, which they drink.
|
|
- tweak: Alien weeds now use the vine system.
|
|
neersighted:
|
|
- experiment: Add /tg/-like attack overlays.
|
|
2016-12-29:
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|
Lohikar:
|
|
- bugfix: Fixed a bug where certain mob types died forever.
|