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2016-12-06:
Santa:
- rscadd: Merry Christmas NSS Aur- Exodus!
2016-12-24:
Atlantis:
- tweak: Setup Supermatter admin button now uses map markers and supports all coolant
types.
- rscadd: Floodlight upgrade added. This upgrade doubles robot's light intensity
(it will be more or less same as actual floodlight), at the cost of higher power
usage.
- rscadd: You may now install matter bin into a cyborg in order to boost it's matter
synth's maximal capacity. Better matter bin adds more capacity
- tweak: Default capacity of matter synths for engineering module tweaked a little,
since prices of reinforced walls, etc. increased recently. Steel changed from
40 to 60 sheets default, plasteel from 10 (Construction default) to 20.
- rscadd: SMES units now try to balance their inputs and outputs. For outputs this
means two SMESes powering the same grid will share the load by percentage. For
inputs, all SMESes inputting from one power network will split the available
power by percentage.
- tweak: 'Some minor SMES configuration changes have been made: Atmospherics SMES
now starts configured to prevent power outages when people forget about it,
engine SMESes are now configured to input/output at full rate. These are only
defaults and may be changed ingame as usual.'
- rscdel: Removed old computer3 system, most noticeable due to removal of old laptops.
- rscadd: Adds brand new modular computer system that replaces computer3. These
computers may run programs from hard drive, and one device is not limited to
one program.
- rscadd: Modular computers can be assembled manually from components printed at
RnD (Consoles mainly), or purchased (from old laptop vending machines).
- rscadd: Adds NTNet, networking used by modular computers, including an administration
console, NTNet relays, and antag programs.
- rscadd: Adds small set of programs modular computers can run. More programs will
be added in the future.
- rscadd: Various small things added, such as, data crystals (USB flash drives),
NTNRC (messaging, IRC/forum style), file sending, etc.
- rscadd: Added Inflatables Dispenser(ID), an item that allows rapid deployment,
transport and removal of inflatables.
- rscadd: Engineering, Construction and Crisis modules are now outfitted with ID.
- rscadd: Three boxes in engineering have been replaced by three IDs.
- tweak: w_classes of inflatables readjusted. Boxes and IDs can be carried in backpack
now. Individual inflatables are small enough to fit in pocket.
- rscadd: NanoUI for Robotics Control Console
- rscadd: NanoUI for Supermatter Crystal - AI/Robot only, purely informational
- rscadd: Converted phoron glass to borosilicate glass, adjusted heat resistances
accordingly, got rid of copypaste fire code. Fire resistance is now handled
by variables so completely fireproof windows are possible with varedit.
- rscadd: Windows take fire damage when heat exceeds 100C regular windows, 750C
reinforced regular, 2000C borosilicate and 4000C reinforced borosilicate. For
comparsions, reinforced walls begin taking damage around 6000.
- rscadd: Expanded gridcheck random event. Affected devices now show error UI and
may be restarted manually before the event ends. All Z-levels are now affected
equally.
Chinsky:
- bugfix: Can pick up monkeys / undress resomi now properly. HELP intent for scooping,
NON-HELP for undressing.
- rscadd: Meat limbs now can be attached. Use limb on missing area, then hemostat
to finalize it.
- rscadd: Limbs from other races can be now attached. They'll cause rejection, but
it can be kept at bay with spaceacilline to some point. Species special attack
is carried over too, i.e. you can clawn people if you sew a cathand to yourself.
- rscadd: Limbs that are left in open will rot in ~7 minutes. Use freezers or cryobags
to stop it. You can still attach them, but you wish you couldn't.
- rscadd: 'Updated penlights to be more of use in diagnostics, they now show following
conditions:'
- rscadd: Eye damage
- rscadd: Blurry eyes (overall slower reaction)
- rscadd: Brain damage (one eye reacts slower)
- rscadd: Opiates use (pinpoint pupils)
- rscadd: Drugs use (dilated pupils)
- rscadd: Made capguns into proper guns code-wise. It means you can now take people
hostage with them, stick in your mouth, and all other things you can do with
real guns but probably shouldn't.
- rscadd: Russian roulette! Fun for whole sec team! Unload some shells from revolver,
spin the cylinder(verb) and you're good to go!
Datraen:
- bugfix: Objects can now be yanked out of synthetics.
GinjaNinja32:
- rscadd: Changed language selection to allow multiple language selections, changed
humans/unathi/tajarans/skrell to not automatically gain their racial language,
instead adding it to the selectable languages for that species. Old slots will
warn when loaded that the languages may not be what you expect.
- rscadd: Added an auto-hiss system for those who would prefer the game do their
sss or rrr for them. Activate via Toggle Auto-Hiss in the OOC tab.
- rscadd: Auto-hiss system in 'basic' mode will extend 's' for Unathi and 'r' for
Tajara. 'Full' mode adds 'x' to 'ks' for Unathi, and is identical to 'basic'
mode for Tajara.
HarpyEagle:
- spellcheck: Renames many guns to follow a consistent naming style. Updated and
changed gun description text to be more lore-friendly.
- rscadd: Throwing a booze bottle at something nearby while on harm intent causes
it to smash, splashing it's contents over whatever it hits.
- rscadd: Rags can now be wrung out over a container or the floor, emptying it's
contents into the container or splashing them on the floor.
- rscadd: Rags can now be soaked using the large water and fuel tanks instead of
just beakers.
- rscadd: Rags soaked in welding fuel can be lit on fire.
- rscadd: Rags can now be stuffed into booze bottles. When the bottle smashes, the
stuffed rag is dropped onto the ground.
- bugfix: Fixed eggs having a ridiculously large chemical volume.
- rscadd: T-Ray scanner effects are now only visible to the person holding the scanner.
- rscadd: Traitors can now purchase the C-20r and the STS-35 for telecrystals.
- rscadd: Adds armour penetration mechanic for projectiles and melee weapons.
- rscadd: Laser carbines, LWAP, and shotgun now have a small amount of armour penetration,
ballistic rifles (not SMGs) have moderate amounts, laser cannon has high armour
penetration, and the PTR mostly ignores body armour.
- tweak: 'Shotgun slugs and Z8/STS damage has been lowered slightly to accomodate
for their higher penetration. In general ballistics deal less damage but have
higher penetration than comparable laser weapons. Notable exception: X-Ray lasers
have had their damage lowered slightly but gain very high armour penetration.'
- rscadd: Energy swords now have very high armour penetration. Ninja blades do less
damage but ignore armour completely.
- rscadd: Shields no longer block attacks from directly behind the player.
- rscadd: Riot shields no longer stop bullets or beams (except for beanbags and
rubber bullets), however they are now more effective at blocking melee attacks
and thrown objects.
- rscadd: Energy shields block melee attacks as effectively as riot shields do.
Their ability to block projectiles is largely unchanged.
- tweak: Melee weapons now only block melee attacks.
- experiment: Two handed weapons have a small chance of blocking melee attacks when
wielded in two hands.
- rscadd: Sound and visual effects when blocking attacks with an energy shield or
energy sword.
- bugfix: Fixed dead or unconscious people blocking stuff with shields.
Hubblenaut:
- tweak: Mobs on help intent will not push others that aren't.
- rscadd: Adds glass bottles for Cola, Space Up and Space Mountain Wind to Booze-O-Mat.
- tweak: Some bar drink recipes have been amended to easily sum to 30 units for
drinking glasses.
- tweak: Vendors now have a product receptor for accepting goods. Opening the maintenance
painel is no longer required.
- tweak: Wrenching a vending machine is no longer a silent action.
- tweak: 'Stepup: Item placement on 4x4 grids seemed to work great. Now we''ll try
8x8.'
- tweak: Light replacers now hold up to 32 light bulbs.
- tweak: Light replacers can be obtained through janitorial supply crates.
- tweak: A sheet of glass fills the light replacer by 16 bulbs.
- tweak: Bruise packs are now applied per wound, not per limb.
- tweak: Bruise packs now use a delay depending on wound severity for applying.
- rscdel: Removed instant healing ability from advanced bruise packs and ointment.
- rscadd: Adds tape for atmospherics.
- tweak: Tape graphics and algorithm changes. Looks a lot more appealing now.
- tweak: Starting and ending tape on the same turf will connect it to all surrounding
walls/windows.
- tweak: Lifting a part of the tape will lift an entire tape section.
- tweak: Mobs on help intent do stop for tape.
- bugfix: Crumpled tape does not affect tape breaking behavior anymore.
Karolis2011:
- tweak: Improved modular computer performance
Kelenius:
- tweak: AI now hears LOOC both around its eye and its core, and speaks in LOOC
around its eye. Keep in mind that you won't hear and won't be heard if there
is a wall between your eye and the target.
- rscadd: Bees have been updated and are totally worth checking out (beekeeping
crate at cargo).
- rscdel: Sleeper consoles removed. All interaction is now done by clicking on the
sleeper itself.
- tweak: To put people into sleeper, you now have to click-drag people to it. Grabs
no longer work. To exit the sleeper, move.
- tweak: Sleeper now uses a NanoUI.
- experiment: Click cooldowns have been removed on pretty much everything that isn't
an attack.
- tweak: Mechfab can now be upgraded using RPED, and now uses NanoUI.
Loganbacca:
- rscadd: Added a backend (wireless) system for communication between machinery
and other devices.
Matthew951:
- rscadd: Added Vincent Volaju's hair.
- rscadd: Added Vincent Volaju's beard.
Neerti:
- rscadd: The AI can now toggle whether its hologram will move towards the center
of its view using the 'Toggle Hologram Movement' verb.
Orelbon:
- rscadd: Changed the HoP's suit to more vibrant colors and hopefully you will like
it.
PsiOmegaDelta:
- rscadd: Can now click held mobs, such as Pun Pun, to view their inventory.
- rscadd: Uplink crystals can now be converted into physical form to allow transfer
between uplink devices.
- rscadd: Each mercenary now spawn with their own private uplink, with each indivual
uplink having the same number of telecrystals as the normal traitor uplink.
- tweak: Resomi, and any other humanoid mobs, can now bump doors open despite their
size.
- rscadd: Can now use the Antag Uplink to buy a door hacking device with endless
uses and which leaves doors unharmed, but instead needs some time to do its
work.
- experiment: Adds a system to allow objects to implement custom multitool interactions
in a modular manner.
- rscadd: The AI can now toggle multitool mode on/off, using the new 'Toggle Multitool
Mode' verb.
- rscadd: Cloning vats can now be connected to a cloning console by using a multitool.
- rscadd: Station alert console circuits can now be altered using a multitool, changing
which alarm types are displayed.
- rscadd: Can now select the color of a cable coil using a multitool.
- tweak: Helmet cameras are no longer enabled by clicking the helmet, instead there
is a 'Toggle Helmet Camera' verb.
- tweak: Engineering alarm consoles now display camera alerts.
- rscadd: Adds a hacking tool that for all intents and purposes acts and works like
a multitool until a screwdriver is applied.
- rscadd: Gives full control of airlocks after 20-40 seconds of hacking.
- rscadd: The last 6-8 hacked airlocks are always accessed instantly.
- tweak: The round start and auto-antag spawners can now check if players have played
long enough to be eligable for selection.
- tweak: Both the pulse taker and target must now remain still for the duration
of the check or it will fail.
- tweak: Blobs and simple mobs now attack all external organs instead of a subset.
The overall damage remains the same but the number of fractures caused will,
in general, be fewer.
- rscadd: Spider nurses now have a chance of injecting their victims with spider
eggs which eventually hatch. If the limb is removed from the host, the host
dies, or the spiderling has matured sufficiently it will crawl out into freedom.
Medical scanners will pick upp eggs and spiderlings as foreign bodies.
- rscadd: The AI chassis now glows, with the color depending on the currently selected
display.
- rscadd: Ports /tg/'s meteor event. Meteors now appear to be more accurate, come
in a greater variety, and may drop ores on their final destruction.
- rscadd: Observers can now follow both the AI and its eye upon speech.
- rscadd: Observers can now follow both observers and their body, if they ever had
one, upon speech.
- rscadd: Observers can now follow hivemind speakers if the speaker is not using
an alias or antagHUD is enabled.
- rscadd: Turret controls now glow, with the color depending on the current mode.
- tweak: The traitor uplink no longer displays all items in a long list, instead
has categories which when accessed shows the relevant items.
- tweak: The amount you start with in your station account is now affected by species,
rank, and NT's stance towards you.
- rscadd: Adds the option to set the icon size to 48x48, found under the Icons menu,
along with 32x32, 64x64, and stretch to fit.
- tweak: Active AI cores now provides coverage on the AI camera network. Does not
utilize actual cameras, thus will not show up on security consoles.
- rscadd: The Dinnerware vending machine now offer both utensil knives and spoons
without first having to hack them.
- rscadd: Synths now have id cards with access levels which is checked when operating
most station equipment.
- rscadd: Station synthetics still have full station access but can no longer interact
with syndicate equipment, and syndicate borgs now start with only syndicate
access.
- rscadd: Syndicate borgs can copy the access from other cards by utilizing their
own id card module, similar to how syndicate ids work.
- rscadd: When examined up close id cards now offer a more detailed view.
- rscadd: Agent ids now offer much greater customization, allowing changing name,
age, DNA, toggling of AI tracking termination (using the electronic warfware
option), and more.
- rscadd: As AI tracking can now be enabled/disabled at will AI players should not
feel the need to hesitate before informing relevant crew members when camera
tracking is explicitly terminated.
- rscadd: Uplink menu now more organized and with new categories.
- rscadd: Now possible to cause falsified ion storm announcements.
- rscadd: Now possible to cause falsified radiation storm announcements, with expected
maintenance access changes.
- rscadd: Now possible for mercenaries to create falsified Central Command Update
messages.
- rscadd: Now possible for mercenaries to create falsified crew arrival messages
and records.
- tweak: Cargo now sorts under its own department on station manifests.
- rscdel: Manual radio frequency changes can no longer go outside the standard frequency
span.
- rscadd: Users with sufficient access can instead select pre-defined channels outside
this span, such as department channels, when using intercoms.
- tweak: 'Changed the language prefix keys to the following: , # -'
- rscadd: Language prefix keys can be changed in the Character Setup. Changes are
currently not global, but per character.
- tweak: Meteor events now select a map edge to arrive from, with a probability
for each individual wave to come from either neighboring edge. Meteors will
never arrive from opposite the starting edge.
- tweak: Blobs can now spawn anywhere in maintenance, rather than picking location
from a pre-determined list.
- rscadd: Added new verb, 'Character Setup' under the Preferences tab, to allow
modifying your character settings at any time.
- bugfix: ED-209s, hostile mobs, and mecha weapons should again be able to fire
without issue.
- bugfix: Agent ids can now be assigned an owner even after having been dropped
on the floor.
- bugfix: Monkey cubes can now be expanded in sinks again.
- tweak: Antagonist and special role preferences has been overhauled. Please update
these specific character preferences as they have been reset.
- bugfix: Should again be possible to resist out of chairs, beds, and welded lockers.
Raptor1628:
- tweak: Armory layout changed, weapons returned to static amounts.
- rscadd: New security armor and helmet sprites added.
RavingManiac:
- rscadd: Tape recorders now record hearable emotes and action messages (e.g. gunshots).
- tweak: Sound environments tweaked to feel more claustrophobic
- rscadd: Being drugged, hallucinating, dizzy, or in low-pressure or vacuum will
alter sounds you hear
- rscadd: Sound environment in holodeck will change to reflect the loaded program
- rscadd: Storage in backpacks, boxes and other containers is now capacity-based.
Some containers like belts remain slot-based.
Sligneris:
- tweak: Modified the wording of NT Default's laws.
Soadreqm:
- tweak: Increased changeling starting genetic points to 25.
Techhead:
- rscadd: 'Added a new random event: Shipping Error - A random crate is mistakenly
shipped to the station.'
- rscadd: Removed gaseous reagents from the chemistry system and replaced with real-world
organic chemistry precursors.
- rscadd: Hydrogen has been replaced with hydrazine, a highly toxic, flammable liquid.
- rscadd: Oxygen has been replaced with acetone, a mildly toxic liquid. Ethanol's
ink-sovlent capabilities have been copied to it.
- rscadd: Chlorine has been replaced with hydrochloric acid. It is a stronger acid
than sulphuric but less toxic.
- tweak: Nitrogen has been replaced with ammonia. Ammonia now acts as a Dexalin-equivalent
for Vox.
- tweak: Flourine has also been replaced with hydrazine in its one recipe. Flourosurficant
has been renamed azosurficant.
- tweak: Being splashed with liquid Phoron will burn eyes and contaminate clothes
like being exposed to Phoron gas.
- rscadd: Prison break event has been expanded to include Virology or Xenobiology
- bugfix: Disabling area power will now prevent doors from opening during the event
- rscadd: Converted Request Console interface into NanoUI.
TheWelp:
- rscadd: Microwaves can now be unanchored with a crowbar.
- rscadd: Added boardgame item for use with table-top board games.
- rscadd: Added differing card decks, including a Tarot deck and two trading card
games.
- rscadd: Remade /TG/Station's Orion Trail arcade machine with bay-specific modifications.
- rscadd: Bookcases are now movable/buildable/destroyable.
- rscadd: Paper can now be crumpled by using in-hand while on hurt intent.
- rscadd: Library Computer External Archive is now sortable.
Vivalas:
- rscadd: A new uplink item has been added! A briefcase full 'o thalla can now be
bought by traitors for bribes and such!
Yoshax:
- tweak: Makes hyposprays start empty instead of filled with Tricord.
Zuhayr:
- tweak: Aiming has been rewritten, keep an eye out for weird behavior.
- tweak: 'Backend change: allowed accessories to be placed on any clothing item
with the appropriate variables set.'
- rscadd: Drones can now pull a variety of things (such as scrubbers). This came
with a pulling refactor so please report any strangeness with pulling in general.
- rscadd: Drones (and any mob that can be picked up) can be bashed against airlocks
and such to use their internal access, so long as the person using them does
not have an ID card equipped.
- tweak: Rewrote fireaxe cabinets. Click with a multitool to unlock or loc, click
with a hand to open or close, smash with anything that does damage, and drag
onto your icon to remove the fireaxe.
- rscadd: Added a ghost requisition system for posibrains and living plants.
- rscadd: Added attack_ghost() to hydro trays and posibrains to allow ghosts to
enter them.
- rscadd: Prosthetic limbs are now only repairable with welders/cable coils if they
have suffered below 30 combined damage.
- rscadd: 'Surgery steps that cause no pain and have no failure wounding have been
added: screwdriver for ''incision'', crowbar to open, multitool to ''decouple''
a prosthetic organ. Hemostat is still used to take an organ out.'
- rscadd: Using a welder or a cable coil as a surgical tool after opening a maintenance
hatch will repair damage beyond the 30 damage cap. In other words, severe damage
to robolimbs requires expert repair from someone else.
- rscdel: Eye and brain surgery were removed; they predate the current organ system
and are redundant.
- rscadd: IPC are now simply full prosthetic bodies using a specific manufacturer
(Morpheus Cyberkinetics).
- rscadd: IPC can 'recharge' in a cyborg station to regain nutriment. They no longer
interface with APCs.
- rscadd: NO_BLOOD flag now bypasses ingested and blood reagent processing.
- rscadd: NO_SCAN now bypasses mutagen reagent effects.
- rscadd: Cyborg analyzers now show damage to prosthetic limbs and organs on humans.
- tweak: Prosthetic EMP damage was reduced.
- tweak: Several organ files were split up/moved around.
- rscadd: Unfolded pAIs can now be scooped up and worn as hats.
- tweak: Scoop-up behavior is now standardized to selecting help intent and dragging
their icon onto yours.
- rscadd: Click a hat on a drone with help intent to equip it. Drag the drone onto
yourself with grab intent to remove it.
- tweak: Rewrote tiling. White floors, dark floors and freezer floors now have associated
tiles.
- tweak: Changed how decals work in the mapper. floor_decal is now used instead
of an icon in floors.dmi.
- tweak: The floor painter has been rewritten to use decals. Click it in-hand to
set direction and decal.
- tweak: Floor lights are now built from the autholathe, secured with a screwdriver,
activated by clicking them with an empty hand, and repaired with a welding torch.
- rscadd: Unathi now have minor slowdown and 20% brute resist.
- rscadd: Tajarans now have lower bonus speed and a flat 15% malus to brute and
burn.
- rscadd: Vox can now eat monkeys and small animals.
- rscadd: Tajarans can now eat small animals.
- rscadd: Unarmed attack damage has been lowered across the board.
- rscadd: Added the ability for AIs in hardsuits to control suit modules and movement
with a dead or unconcious wearer.
- rscadd: Added ballistic supply drop pods.
- rscadd: Added diona gestalt random map template.
- tweak: Swapped the singularity beacon out for a hacked supply beacon.
- rscadd: Xenomorph Queens (or infested surgeons...) can now add a hive node to
a victim in order to slave them to the hive.
- tweak: Xenomorph brute/burn mods were tweaked to buff them significantly.
- tweak: Alien larvae now hatch from eggs when ghosts click on them.
- tweak: Alien larvae now gain progression towards adulthood from being inside a
human with blood, which they drink.
- tweak: Alien weeds now use the vine system.
neersighted:
- experiment: Add /tg/-like attack overlays.
2016-12-29:
Lohikar:
- bugfix: Fixed a bug where certain mob types died forever.