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2017-03-05:
Skull132:
- bugfix: Internal organ repair surgery for mechanical organs now works properly
again.
2017-03-14:
LordFowl:
- bugfix: Fixed chest-buzzers in Vaurca.
2017-03-19:
AgentWhatever:
- rscadd: Two seperate sleek cyborg icons for chemistry and medical.
- rscadd: A variation on the heavyMed icon for science. No more mishaps between
heavy science and medical borgs
- bugfix: Chemistry and medical drone, sleek and advanced droid cyborg icons now
selectable by medical module. Rescue cyborgs are set to one variant of sleek,
drone or advanced droid.
- bugfix: Deleted random pixel in opened cyborg hatch overlay when viewing from
the front and battery removed.
Alberyk:
- rscadd: Ported the baystation version of the wizard gamemode, with modifications
and additions.
- soundadd: Added new sounds when casting most spells.
- rscadd: Ported the newest custom loadout from baystation12.
- rscadd: Loadout flask and vacuum-flask can now be prefilled.
- rscadd: Added lunchboxes.
- rscadd: Added more options to the custom loadout, like winter coats.
- rscadd: Added nooses.
- rscadd: Tajara and unathi botanists should start with leather gloves now.
- tweak: Alcohol should be more poisonous to unathi now.
- tweak: Claws should be a bit more deadly in combat.
- rscadd: Added new custom loadout options.
- rscadd: Added ablative and ballistics helmets to the armory.
- rscadd: Added arm blades and arm shields abilities to changelings.
- rscadd: Added visible messages to certain lings stings.
- tweak: Changelings can now select when getting up after using their regeneration
skill.
- tweak: Changeling transform will now change to the species of the selected dna,
replacing change species.
- tweak: Changelings can't absorb monkeys anymore.
- bugfix: Fixed organ rejection caused by ling transformation.
- bugfix: Fixed changeling stings affecting ipcs.
- imageadd: Added new sprites for regular, rubber and rifle casings.
- imageadd: Changed some gun sprites.
- imageadd: Changed the tactical mask sprite.
Arrow768:
- rscadd: Added a Client Enrollment App that allows to Enroll a device as either
private or as (locked down) work device
- tweak: Various Map Changes
- rscadd: Added Wall Mounted Consoles
- rscadd: Ported Holo-Warrants from bay. Can be found in the security officers lockers
- rscadd: Added a holowarrant to sec borgs. Borgs can now display warrants to the
suspects.
Fire and Glory:
- rscadd: Added Hijab's, obtainable in the heads section of custom loadout.
- rscadd: Added a variant of the Unathi robe, obtainable in the xeno section of
custom loadout (for Unathi).
- imageadd: Added different sprites for Ninja Tajara, Unathi, and Skrell.
Lohikar:
- rscadd: A new engine type is now orderable from cargo.
- tweak: Smoothed out the animation for area lights such as fire alarms.
- rscadd: A progress bar is now shown when you start an action which takes time.
- rscadd: IPCs (not including shells) now emit a small amount of light, colored
according to their type and screen color.
- rscadd: Ported over and improved /vg/'s smooth lighting system.
- rscadd: Tweaked the emission color of station lighting.
- rscadd: Glowing slime cores now emit colored light instead of white light.
- rscadd: Space tiles are now darker.
- rscadd: Space tiles now have a parallax effect.
- rscadd: Added color to the light of many consoles that did not have one set.
- rscdel: You can no longer rotate your view with Rotate-View verbs, as it was breaking
lighting.
- rscdel: Hallucinations no longer rotate your view for the same reason as above.
- tweak: Colored lighting should mix better now.
- tweak: Rebalanced light emission of most light sources to better fit new lighting
system.
- experiment: Lighting now updates immediately when you open an airlock.
- experiment: Completely rewrote lighting system.
- experiment: The game's mob processor should be more robust.
- experiment: Tweaked several of the game's core processes in an effort to reduce
lag.
- bugfix: Fire alarms should no longer cause lag.
- bugfix: Hydroponics trays should no longer cause lag.
- bugfix: Fixed an issue where some objects could not be deconstructed with RnD.
- bugfix: Helmet lights now actually display the powered-on sprite.
- bugfix: Cats on heads no longer magically turn invisible.
- bugfix: Cyborgs' portable destructive analyzer can no longer steal intercoms or
the captain's safe.
- imageadd: Duffle (duffel?) bags now have in-hand sprites.
- experiment: Tweaked how footstep sound effects are played in an effort to improve
performance.
- bugfix: Re-securing displaced girders now has a delay like was originally intended.
- tweak: Solar panel arrays now use dynamic lighting.
- experiment: Tweaked how movement is handled in an effort to improve responsiveness.
- bugfix: Nightmode probably works again. Probably.
- rscadd: You can now fold pieces of paper into paper airplanes, which can be thrown
farther than unfolded sheets of paper.
- tweak: Flashlights, Floodlights, and Synthetic Integrated lights are now directional.
- bugfix: Fixed AIs being unable to set status displays by clicking on them.
- rscdel: Tesla links can no longer be installed in laptops and tablets.
- tweak: Most voidsuits should have in-hand sprites once more.
- bugfix: Tesla links are now constructable at protolathes as was originally intended.
- tweak: Modular computers now emit different colors of light depending on what
program is currently running.
- tweak: Computers' sprites now show if the computer is functional or not.
- bugfix: Severed organs inside containers will no longer leave blood drips.
- bugfix: M'sai and Zhan-Khazan Tajara can now use prosthetics.
- bugfix: Fixed a bug that prevented Coal and Iron ore from spawning on the asteroid.
- bugfix: Fixed Engineering's alert consoles displaying as blank.
- bugfix: Vampires should now be able to properly embrace thralls.
- rscdel: Held mobs such as maintenance drones no longer act as ID cards.
- bugfix: NanoTrasen has issued a software update to standard Janitor PDAs; changelogs
note custodial supply locator now actually works.
- bugfix: Standard-issue automatic flasher units have been exorcised and should
no longer be triggered by the dead.
- bugfix: After complaints about chickens showing cannibalistic tendencies, Centcomm
has changed chicken suppliers.
- bugfix: Station-issued chemical dispensers are no longer produced in a haunted
factory and should not be affected by the dead.
- bugfix: Vending machines have been given a talking to after several synthetics
reported tools being forcibly removed for stocking.
- bugfix: It is no longer possible to add more languages than your species is physically
capable of learning.
- rscadd: You can now detach paper shredders from the floor with a wrench.
- rscadd: The supermatter's light now changes based on how energetic the crystal
is.
- rscadd: You can now change your socks at the underwear wardrobe.
- tweak: Refactored sparks & BS Bears to be much less laggy.
- bugfix: Fixed bolt lights on doors not emitting light like they were intended
to.
- soundadd: Maintenance has 100% more ambience.
- soundadd: Atmos now has its own ambience sound, distinct from the rest of Engineering.
LordFowl:
- rscadd: Energy swords and shields can now reflect energy weapon projectiles. The
ninja sword additionally can deflect bullets.
- rscadd: Added 'Tip of the round' to the lobby. Based off of /tg/'s, it comes with
its own Aurora tips too.
Nanako:
- bugfix: Fixed diona gestalts not having a mouth.
- bugfix: Nymphs which evolve into gestalts no longer get Tau Ceti Basic for free.
They will only have it if they knew it as a nymph.
- tweak: Diona gestalts now have a second ear slot.
- tweak: Gestalts now remove air from the atmosphere when converting it to nutrition.
- tweak: Rebalanced plant-b-gone versus diona. Also diona can now eat fertilizer.
- bugfix: Fixed being unable to build multiple windoors on different sides of the
same tile. Also prevented stacking windoors.
- tweak: Reduced the hallucination chance of paroxetine.
- tweak: Added some exosuit charging pads to the mining outpost.
- bugfix: Fixed sliced fruit being inedible and the slices just vanishing.
- bugfix: Fixed the engiborg inflatables dispenser permanantly breaking if it ran
out once.
- tweak: Increased the health of cult juggernauts significantly, and reduced the
damage they take from reflected lasers.
- tweak: Reduced the damage of common laser weapons by ~25%. pistols a little more
- rscadd: Cooking appliances overhauled majorly. The general flow of cooking has
been changed to be less about frantic clicking, and more about time management.
All cooking operations now take much longer, but each appliance is capable of
doing multiple things synchronously.
- rscadd: The fryer and oven now have several removable containers, multiple items
can be loaded into each to cook them all at once, combine them into a desired
output, or make certain new recipes with them. Multiple containers plus multiple
items in each container allows large scale bulk cooking.
- tweak: Oven and fryer both now require pre-heating at the start of a round. this
takes 10-15 mins and consumes a lot of power. Don't forget to turn them on!
- rscadd: Fryer now has a fairly indepth oil mechanic. Oil levels in the fryer should
be kept topped up via a replacement tank, and oil is gradually transferred into
food, increasing its nutritional value. Hot oil can also be scooped out and
splashed on someone as a decent weapon. A replacement oiltank can sometimes
be found in maintenance, otherwise it can be ordered at cargo
- tweak: Oven now has a door that opens and closes. Heat is lost rapidly while its
open.
- rscadd: The cereal and candy makers now have a single large container, to combine
multiple ingredients into cereal or candy.
- rscadd: The microwave can now cook multiple copies of the same recipe if all the
ingredients are added. And the microwave will no longer produce a burned mess
with extra ingredients, as long as there's enough to make a recipe.
- tweak: Many recipes are moved out of the microwave and into the oven or fryer.
- tweak: 'Moved to fryer: All donuts, cuban carp'
- tweak: 'Moved to Oven: All breads, flatbread, diona roast, all pies, cookie, fortune
cookie, all pizzas, enchiladas, monkey delight, pretzel'
- tweak: Combination cooking will now change the size of the resulting food item
based on the quantity of stuff used to make it. You can make an epic-sized cake
if you find enough ingredients. This doesnt affect normal cooking recipes
- rscadd: Added a battering mechanic. Batter and beer-batter mixes can be created,
and food dipped into them before cooking. This adds lots of calories and changes
the appearance of food.
- rscadd: Added several new recipes, mainly to the fryer. Many of them require batter.
- bugfix: Fixed a ton of bugs related to cooking stuff.
- imageadd: Adjusted microwave sprites to pulsate while turned on.
- bugfix: Fixed several issues with construct wallsmashing, and made it less spammy.
- rscadd: Cult Pylons can now be upgraded into arcane defensive turrets, by sacrificing
a small creature. They are weak, but accurate, rapid, and absorb lasers.
- imageadd: Improved pylon graphics.
- bugfix: Fixed mice never waking up when they went to sleep, and being able to
move towards food while sleeping. Also sleeping animals now wake up when interacted
with.
- rscadd: Cats will now take naps.
- tweak: Mice now alter their pixel offset as they move around.
- bugfix: Fixed being unable to repair mechanical organs with nanopaste or screwdriver,
these both work now.
- tweak: Screwdriver can no longer be used as a ghetto alternative to bone gel.
Use duct tape instead.
- tweak: Energy swords and chainswords can be used to cut open ribs in surgery.
- bugfix: Fixed attacking your patient with tools on help intent when there wasnt
a valid surgery step.
- bugfix: Fixed pillbottle interactions with chemmaster machines.
- bugfix: Fixed being asked to pick a cyborg sprite multiple times. Also fixed a
missing sprite.
- rscadd: Small creatures and projectiles can now move over girders and machinery
frames. 50% chance to stop projectiles.
- bugfix: Fixed an incorrect message with small creatures climbing onto people.
- rscadd: Potted plants can now be killed by fire, explosions, sharp weapons and
gunfire
- imageadd: Added a large bundle of new potted plant sprites
Printer16:
- rscadd: Arming a nuclear device to explode (Saftey off and timer counting down)
now raises the code to delta.
- rscadd: Traitors can now buy an advanced pinpointer.
- rscadd: Added the medal box back.
- tweak: Loyalty implants now have a chance to melt when exposed to EMP's.
- bugfix: Microwaves now display a proper message when crowbared.
Skull132:
- tweak: Modified the voting limitation system to only prohibit voting for lobby
sitters and ghosts who went straight from the lobby to observing.
- rscadd: Replaced staff memos with directly pulling the Discord memos.
- rscadd: Added the 'Discord' button to the top right. It will take you to the Discord
server if the bot is properly set up!
VikingPingvin:
- rscadd: Added a filter function for departments in the PDA messenger screen.
2017-03-22:
Lohikar:
- bugfix: An update has been issued for all standard-issue PDAs; users note crew
manifest no longer causes crashes.
Nanako:
- tweak: Slightly reduced the power of cult pylon turrets. This is an iterative
process, they will be rebalanced gradually.
- bugfix: Fixed an exploit that allowed duplicating items in vendors and buying
more than the vendor has.
Skull132:
- tweak: Administrators can now invoke rename-synths verb by normally renaming a
character from the VV panel.
2017-03-25:
inselc:
- bugfix: Fixed reagents disappearing from beakers when used to construct circuit
imprinters and protolathes.
- bugfix: Fixed fax machines getting stuck on '0 seconds remaining'.
- bugfix: Suspension field generator can now be unwrenched again.
- bugfix: Medical and security record notes formatting fixed to show line breaks
for pAI on PDA, and on records in the filing cabinets.
- bugfix: Wallet now showing correct sprite after inserting a guest pass.
2017-03-26:
Lohikar:
- bugfix: Smoke no longer causes unexplainable patches of darkness. Thanks oldcode.
2017-03-29:
Skull132:
- bugfix: Robotic internal organ removal surgery now works as intended again.
2017-03-30:
Lohikar:
- bugfix: The mining ore smelter has received some percussive maintenance from the
bluespace technicians and now should process iron and carbon correctly.
- bugfix: Apparently the smelter conveyor belt isn't supposed to lead into a wall.