mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-28 15:39:57 +01:00
Updated the changelog system 
260 lines
15 KiB
YAML
260 lines
15 KiB
YAML
2017-03-05:
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Skull132:
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- bugfix: Internal organ repair surgery for mechanical organs now works properly
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again.
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2017-03-14:
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LordFowl:
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- bugfix: Fixed chest-buzzers in Vaurca.
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2017-03-19:
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AgentWhatever:
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- rscadd: Two seperate sleek cyborg icons for chemistry and medical.
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- rscadd: A variation on the heavyMed icon for science. No more mishaps between
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heavy science and medical borgs
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- bugfix: Chemistry and medical drone, sleek and advanced droid cyborg icons now
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selectable by medical module. Rescue cyborgs are set to one variant of sleek,
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drone or advanced droid.
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- bugfix: Deleted random pixel in opened cyborg hatch overlay when viewing from
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the front and battery removed.
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Alberyk:
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- rscadd: Ported the baystation version of the wizard gamemode, with modifications
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and additions.
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- soundadd: Added new sounds when casting most spells.
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- rscadd: Ported the newest custom loadout from baystation12.
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- rscadd: Loadout flask and vacuum-flask can now be prefilled.
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- rscadd: Added lunchboxes.
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- rscadd: Added more options to the custom loadout, like winter coats.
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- rscadd: Added nooses.
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- rscadd: Tajara and unathi botanists should start with leather gloves now.
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- tweak: Alcohol should be more poisonous to unathi now.
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- tweak: Claws should be a bit more deadly in combat.
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- rscadd: Added new custom loadout options.
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- rscadd: Added ablative and ballistics helmets to the armory.
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- rscadd: Added arm blades and arm shields abilities to changelings.
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- rscadd: Added visible messages to certain lings stings.
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- tweak: Changelings can now select when getting up after using their regeneration
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skill.
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- tweak: Changeling transform will now change to the species of the selected dna,
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replacing change species.
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- tweak: Changelings can't absorb monkeys anymore.
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- bugfix: Fixed organ rejection caused by ling transformation.
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- bugfix: Fixed changeling stings affecting ipcs.
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- imageadd: Added new sprites for regular, rubber and rifle casings.
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- imageadd: Changed some gun sprites.
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- imageadd: Changed the tactical mask sprite.
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Arrow768:
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- rscadd: Added a Client Enrollment App that allows to Enroll a device as either
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private or as (locked down) work device
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- tweak: Various Map Changes
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- rscadd: Added Wall Mounted Consoles
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- rscadd: Ported Holo-Warrants from bay. Can be found in the security officers lockers
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- rscadd: Added a holowarrant to sec borgs. Borgs can now display warrants to the
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suspects.
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Fire and Glory:
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- rscadd: Added Hijab's, obtainable in the heads section of custom loadout.
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- rscadd: Added a variant of the Unathi robe, obtainable in the xeno section of
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custom loadout (for Unathi).
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- imageadd: Added different sprites for Ninja Tajara, Unathi, and Skrell.
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Lohikar:
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- rscadd: A new engine type is now orderable from cargo.
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- tweak: Smoothed out the animation for area lights such as fire alarms.
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- rscadd: A progress bar is now shown when you start an action which takes time.
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- rscadd: IPCs (not including shells) now emit a small amount of light, colored
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according to their type and screen color.
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- rscadd: Ported over and improved /vg/'s smooth lighting system.
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- rscadd: Tweaked the emission color of station lighting.
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- rscadd: Glowing slime cores now emit colored light instead of white light.
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- rscadd: Space tiles are now darker.
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- rscadd: Space tiles now have a parallax effect.
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- rscadd: Added color to the light of many consoles that did not have one set.
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- rscdel: You can no longer rotate your view with Rotate-View verbs, as it was breaking
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lighting.
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- rscdel: Hallucinations no longer rotate your view for the same reason as above.
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- tweak: Colored lighting should mix better now.
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- tweak: Rebalanced light emission of most light sources to better fit new lighting
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system.
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- experiment: Lighting now updates immediately when you open an airlock.
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- experiment: Completely rewrote lighting system.
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- experiment: The game's mob processor should be more robust.
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- experiment: Tweaked several of the game's core processes in an effort to reduce
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lag.
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- bugfix: Fire alarms should no longer cause lag.
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- bugfix: Hydroponics trays should no longer cause lag.
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- bugfix: Fixed an issue where some objects could not be deconstructed with RnD.
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- bugfix: Helmet lights now actually display the powered-on sprite.
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- bugfix: Cats on heads no longer magically turn invisible.
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- bugfix: Cyborgs' portable destructive analyzer can no longer steal intercoms or
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the captain's safe.
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- imageadd: Duffle (duffel?) bags now have in-hand sprites.
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- experiment: Tweaked how footstep sound effects are played in an effort to improve
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performance.
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- bugfix: Re-securing displaced girders now has a delay like was originally intended.
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- tweak: Solar panel arrays now use dynamic lighting.
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- experiment: Tweaked how movement is handled in an effort to improve responsiveness.
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- bugfix: Nightmode probably works again. Probably.
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- rscadd: You can now fold pieces of paper into paper airplanes, which can be thrown
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farther than unfolded sheets of paper.
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- tweak: Flashlights, Floodlights, and Synthetic Integrated lights are now directional.
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- bugfix: Fixed AIs being unable to set status displays by clicking on them.
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- rscdel: Tesla links can no longer be installed in laptops and tablets.
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- tweak: Most voidsuits should have in-hand sprites once more.
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- bugfix: Tesla links are now constructable at protolathes as was originally intended.
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- tweak: Modular computers now emit different colors of light depending on what
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program is currently running.
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- tweak: Computers' sprites now show if the computer is functional or not.
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- bugfix: Severed organs inside containers will no longer leave blood drips.
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- bugfix: M'sai and Zhan-Khazan Tajara can now use prosthetics.
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- bugfix: Fixed a bug that prevented Coal and Iron ore from spawning on the asteroid.
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- bugfix: Fixed Engineering's alert consoles displaying as blank.
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- bugfix: Vampires should now be able to properly embrace thralls.
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- rscdel: Held mobs such as maintenance drones no longer act as ID cards.
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- bugfix: NanoTrasen has issued a software update to standard Janitor PDAs; changelogs
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note custodial supply locator now actually works.
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- bugfix: Standard-issue automatic flasher units have been exorcised and should
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no longer be triggered by the dead.
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- bugfix: After complaints about chickens showing cannibalistic tendencies, Centcomm
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has changed chicken suppliers.
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- bugfix: Station-issued chemical dispensers are no longer produced in a haunted
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factory and should not be affected by the dead.
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- bugfix: Vending machines have been given a talking to after several synthetics
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reported tools being forcibly removed for stocking.
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- bugfix: It is no longer possible to add more languages than your species is physically
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capable of learning.
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- rscadd: You can now detach paper shredders from the floor with a wrench.
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- rscadd: The supermatter's light now changes based on how energetic the crystal
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is.
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- rscadd: You can now change your socks at the underwear wardrobe.
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- tweak: Refactored sparks & BS Bears to be much less laggy.
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- bugfix: Fixed bolt lights on doors not emitting light like they were intended
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to.
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- soundadd: Maintenance has 100% more ambience.
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- soundadd: Atmos now has its own ambience sound, distinct from the rest of Engineering.
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LordFowl:
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- rscadd: Energy swords and shields can now reflect energy weapon projectiles. The
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ninja sword additionally can deflect bullets.
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- rscadd: Added 'Tip of the round' to the lobby. Based off of /tg/'s, it comes with
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its own Aurora tips too.
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Nanako:
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- bugfix: Fixed diona gestalts not having a mouth.
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- bugfix: Nymphs which evolve into gestalts no longer get Tau Ceti Basic for free.
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They will only have it if they knew it as a nymph.
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- tweak: Diona gestalts now have a second ear slot.
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- tweak: Gestalts now remove air from the atmosphere when converting it to nutrition.
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- tweak: Rebalanced plant-b-gone versus diona. Also diona can now eat fertilizer.
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- bugfix: Fixed being unable to build multiple windoors on different sides of the
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same tile. Also prevented stacking windoors.
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- tweak: Reduced the hallucination chance of paroxetine.
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- tweak: Added some exosuit charging pads to the mining outpost.
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- bugfix: Fixed sliced fruit being inedible and the slices just vanishing.
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- bugfix: Fixed the engiborg inflatables dispenser permanantly breaking if it ran
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out once.
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- tweak: Increased the health of cult juggernauts significantly, and reduced the
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damage they take from reflected lasers.
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- tweak: Reduced the damage of common laser weapons by ~25%. pistols a little more
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- rscadd: Cooking appliances overhauled majorly. The general flow of cooking has
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been changed to be less about frantic clicking, and more about time management.
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All cooking operations now take much longer, but each appliance is capable of
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doing multiple things synchronously.
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- rscadd: The fryer and oven now have several removable containers, multiple items
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can be loaded into each to cook them all at once, combine them into a desired
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output, or make certain new recipes with them. Multiple containers plus multiple
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items in each container allows large scale bulk cooking.
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- tweak: Oven and fryer both now require pre-heating at the start of a round. this
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takes 10-15 mins and consumes a lot of power. Don't forget to turn them on!
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- rscadd: Fryer now has a fairly indepth oil mechanic. Oil levels in the fryer should
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be kept topped up via a replacement tank, and oil is gradually transferred into
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food, increasing its nutritional value. Hot oil can also be scooped out and
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splashed on someone as a decent weapon. A replacement oiltank can sometimes
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be found in maintenance, otherwise it can be ordered at cargo
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- tweak: Oven now has a door that opens and closes. Heat is lost rapidly while its
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open.
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- rscadd: The cereal and candy makers now have a single large container, to combine
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multiple ingredients into cereal or candy.
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- rscadd: The microwave can now cook multiple copies of the same recipe if all the
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ingredients are added. And the microwave will no longer produce a burned mess
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with extra ingredients, as long as there's enough to make a recipe.
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- tweak: Many recipes are moved out of the microwave and into the oven or fryer.
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- tweak: 'Moved to fryer: All donuts, cuban carp'
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- tweak: 'Moved to Oven: All breads, flatbread, diona roast, all pies, cookie, fortune
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cookie, all pizzas, enchiladas, monkey delight, pretzel'
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- tweak: Combination cooking will now change the size of the resulting food item
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based on the quantity of stuff used to make it. You can make an epic-sized cake
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if you find enough ingredients. This doesnt affect normal cooking recipes
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- rscadd: Added a battering mechanic. Batter and beer-batter mixes can be created,
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and food dipped into them before cooking. This adds lots of calories and changes
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the appearance of food.
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- rscadd: Added several new recipes, mainly to the fryer. Many of them require batter.
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- bugfix: Fixed a ton of bugs related to cooking stuff.
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- imageadd: Adjusted microwave sprites to pulsate while turned on.
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- bugfix: Fixed several issues with construct wallsmashing, and made it less spammy.
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- rscadd: Cult Pylons can now be upgraded into arcane defensive turrets, by sacrificing
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a small creature. They are weak, but accurate, rapid, and absorb lasers.
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- imageadd: Improved pylon graphics.
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- bugfix: Fixed mice never waking up when they went to sleep, and being able to
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move towards food while sleeping. Also sleeping animals now wake up when interacted
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with.
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- rscadd: Cats will now take naps.
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- tweak: Mice now alter their pixel offset as they move around.
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- bugfix: Fixed being unable to repair mechanical organs with nanopaste or screwdriver,
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these both work now.
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- tweak: Screwdriver can no longer be used as a ghetto alternative to bone gel.
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Use duct tape instead.
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- tweak: Energy swords and chainswords can be used to cut open ribs in surgery.
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- bugfix: Fixed attacking your patient with tools on help intent when there wasnt
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a valid surgery step.
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- bugfix: Fixed pillbottle interactions with chemmaster machines.
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- bugfix: Fixed being asked to pick a cyborg sprite multiple times. Also fixed a
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missing sprite.
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- rscadd: Small creatures and projectiles can now move over girders and machinery
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frames. 50% chance to stop projectiles.
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- bugfix: Fixed an incorrect message with small creatures climbing onto people.
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- rscadd: Potted plants can now be killed by fire, explosions, sharp weapons and
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gunfire
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- imageadd: Added a large bundle of new potted plant sprites
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Printer16:
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- rscadd: Arming a nuclear device to explode (Saftey off and timer counting down)
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now raises the code to delta.
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- rscadd: Traitors can now buy an advanced pinpointer.
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- rscadd: Added the medal box back.
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- tweak: Loyalty implants now have a chance to melt when exposed to EMP's.
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- bugfix: Microwaves now display a proper message when crowbared.
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Skull132:
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- tweak: Modified the voting limitation system to only prohibit voting for lobby
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sitters and ghosts who went straight from the lobby to observing.
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- rscadd: Replaced staff memos with directly pulling the Discord memos.
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- rscadd: Added the 'Discord' button to the top right. It will take you to the Discord
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server if the bot is properly set up!
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VikingPingvin:
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- rscadd: Added a filter function for departments in the PDA messenger screen.
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2017-03-22:
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Lohikar:
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- bugfix: An update has been issued for all standard-issue PDAs; users note crew
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manifest no longer causes crashes.
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Nanako:
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- tweak: Slightly reduced the power of cult pylon turrets. This is an iterative
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process, they will be rebalanced gradually.
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- bugfix: Fixed an exploit that allowed duplicating items in vendors and buying
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more than the vendor has.
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Skull132:
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- tweak: Administrators can now invoke rename-synths verb by normally renaming a
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character from the VV panel.
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2017-03-25:
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inselc:
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- bugfix: Fixed reagents disappearing from beakers when used to construct circuit
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imprinters and protolathes.
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- bugfix: Fixed fax machines getting stuck on '0 seconds remaining'.
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- bugfix: Suspension field generator can now be unwrenched again.
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- bugfix: Medical and security record notes formatting fixed to show line breaks
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for pAI on PDA, and on records in the filing cabinets.
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- bugfix: Wallet now showing correct sprite after inserting a guest pass.
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2017-03-26:
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Lohikar:
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- bugfix: Smoke no longer causes unexplainable patches of darkness. Thanks oldcode.
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2017-03-29:
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Skull132:
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- bugfix: Robotic internal organ removal surgery now works as intended again.
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2017-03-30:
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Lohikar:
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- bugfix: The mining ore smelter has received some percussive maintenance from the
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bluespace technicians and now should process iron and carbon correctly.
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- bugfix: Apparently the smelter conveyor belt isn't supposed to lead into a wall.
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