mirror of
https://github.com/Aurorastation/Aurora.3.git
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Updated the changelog system 
330 lines
19 KiB
YAML
330 lines
19 KiB
YAML
2017-07-16:
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AgentWhatever:
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- rscadd: By default, borgs can now understand sign, gutter, tajara sign, Siik Tajr
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and Azaziba
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- rscadd: Clerical and syndie borgs can now speak in more tongues
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- tweak: Swapped basic and default/classic icons of all modules
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- bugfix: Fixed the eyes of the heavy science borg when looking west
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- rscadd: L and R now shows on every possible hud target selection.
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- tweak: Funjy does not exist anymore. Say hello to fun guy(fungi) from our new
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announcement system
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- soundadd: The announcement system voice got an upgrade. Including steps on how
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to create more
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- soundadd: The siren is much more alarming now
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- soundadd: Bye bye bosun-whistle night mode, hello slightly annoying chime
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- bugfix: Fixed two borg eye sprites never showing because of typos and another
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basic icon not showing
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Alberyk:
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- tweak: Changed the tajara random name generator to use more lore friendly names.
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- tweak: Improvised firearms failure chances should be more unpredictable now.
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- imageadd: Added some new guns sprites.
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- rscadd: Added more options to the custom loadout.
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- imageadd: Added more alien sprites for hardsuits.
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- tweak: Lichdom will now create a phylactery that is necessary for the wizard's
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resurrection.
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- tweak: Dylovene and tricordrazine now have an overdose threshold.
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- tweak: Kelotane, dermaline, bicaridine and dexalin overdoses are more dangerous
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now.
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- tweak: Plant-B-Gone should be a bit more damaging to dionae.
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- rscadd: You can now destroy violins.
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- soundadd: Added more sounds to certain actions and guns.
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- rscadd: Added a body marking system, ported from Polaris.
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- rscadd: Ported baystation 12 preview character system.
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- rscadd: Added a new changeling power, horror form.
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- soundadd: Added new changeling related sounds.
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- rscadd: Ported a taste system from baystation12.
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- balance: Removed the ipc brute reduction, since robotic limbs have them by default,
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also reduced the brute reduction of industrial ipcs.
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- bugfix: Fixed shells and industrial's head not being marked as vital parts of
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their bodies.
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- tweak: 'Ports baystation12 armor system: Armor now has a chance to either block
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an attack or absorb a fixed portion of damage, instead of randomly blocking
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either nothing, half, or full damage.'
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- rscadd: Added more hairstyles, ported from baystation.
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Arrow768:
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- bugfix: Fixed wrong message being displayed when items are restocked into vending
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machines
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- bugfix: Fixed warrants not being removed from the warrant projector
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- bugfix: Fixed AI not seeing borg cams
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- bugfix: Fixed random antag during extended
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- rscadd: Automates the announcement of CCIA General Notices to raise crew awareness
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for them
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- bugfix: Service borgs can use cooking containers with their gripper.
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- tweak: 'Medial Borg Hypospray: Replaces Sleeptoxin with Tramadol'
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- rscadd: Added the crusher.
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- bugfix: Synthetics are no longer able to authorize warrants.
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- rscdel: Removed the bootknive from custom loadouts.
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- rscadd: Added crowbars to the borg modules that were missing them.
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- rscdel: Removed the flashbangs from the lockers and the security vending machine
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- tweak: Warden access is now required to access the armory
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- rscdel: Removed the .45s from the armory
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- rscadd: Officer lockers now contain a .45
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- rscadd: Added cadet lockers with their essential gear
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- rscadd: Properly named the cadet uniform
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- tweak: There are now 4 officer and 2 cadet lockers
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Fire and Glory:
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- tweak: Adjusted the Kneebreaker Hammer's throwing mechanics, it can be thrown
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through the air faster, it no longer instantly kills people when shot out of
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a cannon.
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- tweak: The Tajaran variant of the AMI has been modified following complaints of
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their feet being 'literrrally not shaped for the boots'.
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- tweak: The Unathi stealth rig looks a little less like a ninja suit and a bit
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more like the stealth rig. (didn't have the heart to do the Tajarn&Skrell rigs)
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- bugfix: All Tajaran ERT helmets no longer permit the edge of the Tajaran's face
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to poke out of the helmet.
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- bugfix: The skin of the wearer will no longer poke through the Unathi ninja suit.
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- tweak: Other, more low-profile changes have been made to various alien RIGsuits.
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- experiment: Punted puppies.
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- bugfix: Stopped the Tajaran and Unathi Industrial RIG helmets from covering the
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suit's shoulder pads when deployed
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- rscadd: Ivan the carp is invading your arcades and cargo warehouse.
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- bugfix: Stopped the Tajaran industrial RIG chestpiece from obscuring the cat's
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mouth when he looks south with no helmet.
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- bugfix: With any luck, stopped cigarettes from phasing in and out of existence
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when held. Tell me directly if this keeps being a thing.
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- tweak: Even if you hide a brick in your chin like Skull132, you shouldn't expose
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it to space, the paramedic Rescue RIG has been modified to reflect this.
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HetNeSS:
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- rscadd: Added an autopsy scanner to mediborg; a t-ray scanner, an air analyzer,
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a lightreplacer, a floor painter, and an inflatable dispenser to a construction
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borg; Added a wood and a plastic synthesizers to an engineering borg. Engineering
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borgs can now produce a wooden, white, dark and a freezer floor tiles. Security
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borgs are now equipped with a book of space laws. Janiborgs did receive a bucket
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and a matter decomplier. Service borgs did receive a bar of soap and a rag.
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Mining-related cyborgs now are equipped with a GPS tool.
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- balance: Re-counted a value of an internal metal, plasteel, glass and wire storage
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of construction, engineering borgs and a maintenance drone.
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Lohikar:
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- rscdel: Removed butanol from the chemistry dispenser as it wasn't actually used
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for anything.
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- rscadd: Ported another server's implementation of /vg/'s holomaps.
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- tweak: NanoTrasen's equipment division has aquired more efficient ovens and fryers.
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Engineering departments galaxy-wide celebrate.
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- spellcheck: Cooking messages now have 100% more grammar.
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- bugfix: Parallax now actually moves like it was intended to.
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- rscadd: Parallax can now be made static in your preferences to get an immobile
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star background effect.
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- rscadd: You can now Ctrl-Shift-Click on a PDA to remove its pen.
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- rscadd: PDAs' examine text will now say if the PDA has a pen or not.
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- rscdel: Coffee overdoses no longer poison Tajara.
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- experiment: Tweaked all mobs' vision flags to hopefully reduce visual glitches
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with objects mounted on walls.
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- bugfix: A calibration error in chameleon suits that prevented them from copying
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some types of clothing has been corrected. Personnel responsible for mistake
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have been taken care of.
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- rscdel: Removed the privacy poll.
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- tweak: Examining a human-type will no longer explicitly tell you if they are a
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shell. Are your co-workers really what they say they are?
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- tweak: IPC Tags are now located in the head. As such, you no longer need to stare
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at an IPC's groin to identify it.
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- experiment: Replaced our master controller & ProcessScheduler with /tg/'s StonedMC,
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which should lead to better overall server performance.
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- tweak: Added lag-checks to the Singularity.
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- tweak: Tesla beams now travel between objects instantly instead of bouncing.
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- tweak: Tesla mini-balls will increase the Tesla's bolt rate instead of increasing
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the energy per bolt.
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- tweak: The Tesla will now lose power over time like the singularity if not powered
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with a particle accelerator.
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- imageadd: Tweaked how lattices' icons are generated.
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- experiment: Added lagchecks to ZAS & Airflow.
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- bugfix: Fixed a bug where paper's icon did not update in certain cases.
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- tweak: Conveyor belts' switches are now more responsive.
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- experiment: Refactored a lot of backend code which should lead to better performance
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or improved response times for certain objects. See the PR on GitHub for details.
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- tweak: Slowed down blob growth a bit.
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- experiment: Reworked how the server boots up; server restarts should be significantly
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faster.
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- tweak: Added some lag-checks to quick-pickup bags so they won't lag the entire
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server.
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- experiment: Changed how the server sends some resource files to clients in an
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effort to reduce connection delay.
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- experiment: Made some tweaks to the server's decision-making process for when
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to run lighting updates in an effort to reduce lag.
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- tweak: Reduced APC icon update delay.
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- tweak: Exosuit fabricators' material insert animation is now colored based on
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what material is being inserted into the fabricator.
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- tweak: Fixed a regression in lighting performance caused by a fix for infinite
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darkness.
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- tweak: Tweaked how some common shades of lighting are drawn client-side in an
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effort to improve client-side performance in common situations.
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- tweak: Tweaked how queued lighting updates are processed, allowing the lighting
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engine to do partial lighting updates instead of always doing a complete update
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cycle.
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- rscadd: Added a new icon generation system for openturfs, allowing mobs & objects
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below to be drawn in real-time without a meaningful performance impact.
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- tweak: Added a safety check to prevent admin commands from starting the game before
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server initialization has completed.
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- soundadd: NanoTrasen would like to remind employees that the doors have always
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made a different noise on close. Do not listen to anyone who claims otherwise,
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they are lying to you.
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- soundadd: Airlock doors now actually make a click sound on bolt instead of yelling
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'CLICK' at you.
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- imageadd: Added some updated IV drip sprites from Bay.
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- imageadd: Some stacks' icons will now reflect how full said stack is.
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- rscadd: Added some styling to the Voting panel.
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- tweak: Lights will now shine through Z-holes (openturfs).
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LordFowl:
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- tweak: After much feedback from players, I have buffed Vaurca starting phoron
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levels, and phoron gained from all K'ois products.
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- rscadd: Added K'ois bars to the vending machine until something more immersive
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is settled on.
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- bugfix: Fixed Vaurca not spawning with appropriate footwear.
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- bugfix: Fixed K'ois Spores not properly spawning in hydroponics.
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- rscadd: Chaplains now have a wider range of alt-titles.
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- bugfix: Goggles will now blink every 40 seconds, instead of every 4 seconds.
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- rscadd: Wardens now spawn with a box of blank IDs in their locker, for easily
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profiling criminals that 'lost' their own ID, or never had one.
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MoondancerPony:
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- rscadd: Added a Hoist, deployable via hoist kits. Objects and people can be attached
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to it and raised/lowered across Z levels without incurring damage.
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Nanako:
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- rscadd: Animals nibbling food and cardboard boxes now has a visual and audio effect.
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No more chatspam!
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- bugfix: Fixed computer passflags, so they can now properly be crawled under by
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animals (and fired through because holoscreens are not solid).
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- bugfix: Fixed a bug where animals could get stuck in a sleeping animation while
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still awake.
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- rscadd: Reduced the power of several near-instadeath chems. Most notably mercury
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and polytrinic acid.
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- tweak: Buffed lexorin to be a bit less useless. Changeling death sting is more
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deadly now.
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- tweak: Facing and attack animations now work properly with windows on your tile
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Printer16:
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- tweak: You can no longer move gun cabinets without unscrewing them and unwrenching
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them.
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- tweak: Talking with a broken jaw is now harder.
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- tweak: The railgun, decloner, and mech teleporter have had their research print
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requirements decreased.
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- rscadd: A new synthetic tree for the Malf AI featuring various researches relating
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to their robotic allies.
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- tweak: Clicking the reset camera hack without selecting a camera as a Malf AI
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now pulls up a menu allowing you select which camera you want to hack.
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- tweak: The electrical pulse has been replaced with a hack holopad research.
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- tweak: The debugger can now fix broken APCs. APCs no longer have a 100% chance
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to blue screen upon getting hacked.
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Skull132:
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- rscadd: Added the leg actuator RIG module. These allow you to fall from heights
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if enabled, without taking damage; to leap horizontally (Vox style); and to
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climb up open turfs if you're facing a solid turf above you. Combat versions
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also allow you to grapel people.
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- rscadd: You can now view the reason for your active job ban by clicking on the
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[BANNED] text on job/role selection.
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- tweak: Whitelisted jobs now display as [WHITELISTED] instead of [BANNED] if you
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are short a whitelist.
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- tweak: A restart vote can no longer be called if there are active admins on the
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server. They will be notified of your attempt, however.
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- tweak: Mining flags are now light beacons. For added ambiance and usefulness on
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the dimly lit asteroid of NewMap.
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- bugfix: Fixed the bug where your items would vanish if you were to unequip them
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from personal storage when lying down.
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- tweak: Ghost follow links are now /tg/ style and more uniform on the screen.
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- rscadd: Added the Mixed Secret gamemode, which contains all of the mixed antag
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modes.
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- tweak: Modified the powersink to cause a large powersurge upon reaching its capacity,
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as opposed to flat out exploding violently. Powersurge causes EMP like effects
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on connected power nodes, light bursting, and small explosions. Said effects
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get lessen the further out the items are from range.
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- rscadd: Labels added with the hand labeler can now be removed.
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- rscadd: Added customized signatures to character customization. Enjoy!
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- bugfix: Spiders will no longer create massive stacks of cocoons under dead comrades.
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- tweak: Limbs infested with spider eggs will now take longer to burst. When they
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do burst, the limb is gibbed.
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- tweak: Infested limbs will give out more warning now past a certain stage.
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- tweak: Modified the spider event. The moderate severity one will now no longer
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spawn nurses, so they can't multiply.
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- rscadd: Added a major severity spider event. It spawns more spiders than the moderate
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severity one along with nurses.
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- bugfix: Blueprints now work on the asteroid as they would work in space. They
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also no longer megalag the server to death.
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- bugfix: Attempting to power the entirety of the asteroid, and thus lagging the
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server to death, is no longer possible.
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Synnono:
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- tweak: Mushroom pizza no longer tastes like vomit, among other taste tweaks to
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some recipes. Yum!
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- tweak: Sector Command has been convinced to supply additional kitchen staples
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in the Kitchen Supply Crate.
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- rscadd: In an effort to keep up with Colonial Chinese fashion trends, four new
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cheongsam dresses have been added to the custom loadout's dress selection.
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- rscadd: Women's dress flats in six colors have been added to the custom loadout,
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in the Shoes and Footwear section.
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- rscadd: Consulted NanoTrasen cultural sensitivity focus group and added 26 recipes
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to the kitchen appliances. Also introduced brownie mix to space.
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- tweak: Added a new spice to the kitchen's pantry closet.
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Wraithcraft:
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- rscadd: Added new hairstyle (Wheeler).
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inselc:
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- bugfix: Drones are no longer able to transmit empty messages.
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- bugfix: Invalid underwear or socks selections will now automatically revert to
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'None' when changing the character's gender.
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2017-07-18:
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AgentWhatever:
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- soundadd: We now have 4 different ways to pronounce fungi. Damn you people complaining
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- rscadd: All borgs now have eyes indicating if they are alive or not
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2017-07-20:
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Lohikar:
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- tweak: The 'Gutter' language has been renamed to 'Freespeak' for lore reasons.
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Skull132:
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- bugfix: I caved and made the spam filter actually work. It should no longer mute
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you for empty strings that are worthless.
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- bugfix: Added language validation. It was previously possible to enter the game
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as a character with languages you weren't supposed to access. These are now
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properly purged as necessary.
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2017-07-21:
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Alberyk:
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- tweak: Changed how overdoses works, instead of triggered the affect after the
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reagents are processed, the overdose effect will now happen after the total
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dose is above the threshold.
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- tweak: Reduced the damage caused by dermaline, dylovene, kelotane, dexalin and
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tricordrazine overdoses.
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Skull132:
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- bugfix: Fixes custom loadouts and role preferences not loading properly on initial
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character load.
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- bugfix: NanoTrasen relation is now properly saved and loaded.
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- bugfix: You can now cancel out of adjusting amputated/proshetic limbs properly.
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- bugfix: Default cyborg module flavour text now saves properly.
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2017-07-23:
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Lohikar:
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- bugfix: Hopefully fixed a bug where markings would not show in certain cases.
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- bugfix: Fixed a bug where ghosts would find their inner nudist upon death.
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- tweak: 'Reduced openturfs'' darkening factor a bit: below objects should be easier
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to see now.'
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- rscadd: You can now examine human-types and other objects with complex examine
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behavior through openturfs.
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- bugfix: Fixed a bug where sometimes openturfs would look strange after a nearby
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lighting update.
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Skull132:
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- bugfix: Fixes the lobotomy surgery running whenever you try to create chest-cavities.
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- bugfix: You can now put mining flags/beacons into your backpack after using them
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again.
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- bugfix: Thralls can now be embraced, as was intended.
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- bugfix: Ore magnets will no longer cause hilarious amounts of lag.
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- bugfix: Unbuckling yourself from a hoist clamp will no longer render the hoist
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kit unusable.
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- tweak: The hoist clamp should now appear over whatever object it's clipped to
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while said object is clipped to it. It'll reset after unhooking.
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2017-07-24:
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Lohikar:
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- bugfix: Ghosts are no longer sideways.
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2017-07-25:
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MoondancerPony:
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- rscadd: Added a recipe for Cafe Melange, black coffee and cream.
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- rscadd: Cargo can now order premium coffee beans and Morning Glory Coffee Mates.
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This addition sponsored by Morning Glory Coffee.
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- bugfix: The recipe for Cafe Au Lait actually works now.
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2017-07-27:
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Lohikar:
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- bugfix: The nuke no longer destroys CC if detonated on the station.
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- bugfix: You should no longer make footstep sounds when being dragged around or
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when dead.
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- bugfix: A manufacturing defect has been identified in airlock control mainboards
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that caused field-programmed boards to ignore configured access restrictions.
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NanoTrasen is not responsible for any loss of property caused by defective airlocks.
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2017-07-31:
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Lohikar:
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- tweak: Progress bars will now stack instead of obscuring each other when you are
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doing multiple things at once.
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- bugfix: NanoTrasen Autodrobe(tm) units have received a firmware update and should
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no longer steal your clothes. NanoTrasen apologises for any inconveniences caused
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by showing up to your workplace in the nude.
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- bugfix: Fixed an issue where objects could not be seen in holes in some rare cases.
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