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I probably should've foreseen the fact that not everyone uses the same HUD as I do. Oops. These are spriting fixes only. E_flash and flash both had their animation delay tweaked as I intended. It's technically a buff since apparently the AOE flash by activating a flash in hand used a different flash animation apart from the traditional "e_flash". I had very mixed results testing for issues recently across the various UI styles, apparently dropping the changed e_flash in action.dmi originally made it work for me even as I was using the midnight UI style and changed to various other UIs. I'll pretend like I know what I'm doing and that this was the best possible solution. I'm actually incompetent at coding anything by myself otherwise I would've tried something that uses animate() like what was suggested. Bypass dev tag plez. This should absolutely work now. If only suboptimally so.
140 KiB
544x512px
140 KiB
544x512px