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https://github.com/Aurorastation/Aurora.3.git
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94d92803b4
Depends on #21458. Ports https://github.com/cmss13-devs/cmss13/pull/4229, with the original authors as: - https://github.com/tgstation/TerraGov-Marine-Corps/pull/1964 for the lighting controller (A-lexa) - https://github.com/tgstation/TerraGov-Marine-Corps/pull/4747 and https://github.com/tgstation/TerraGov-Marine-Corps/pull/7263 for the lighting (TiviPlus) - https://github.com/tgstation/tgstation/pull/54520 for the dir lighting component - https://github.com/tgstation/tgstation/pull/75018 for the out of bounds fix in lighting - https://github.com/tgstation/TerraGov-Marine-Corps/pull/6678 for the emissives (TiviPlus) The main driving reason behind this is that current lighting consumes way too much processing power, especially for things like odysseys/away sites where a billion light sources are processing/moving at once and the game slows down to a crawl. Hopefully this improves the situation by a good margin, but we will need some testmerging to confirm that. <img width="1349" height="1349" alt="image" src="https://github.com/user-attachments/assets/1059ba2b-c0c5-495a-9c76-2d75d0c42bf2" /> <img width="1349" height="1349" alt="image" src="https://github.com/user-attachments/assets/9704b0f6-4cf6-4dfd-a6cb-5702ad07d677" /> - [x] Resolve todos - [x] Look into open space fuckery (border objects) --------- Co-authored-by: Matt Atlas <liermattia@gmail.com> Co-authored-by: JohnWildkins <john.wildkins@gmail.com>
91 lines
2.3 KiB
Plaintext
91 lines
2.3 KiB
Plaintext
/area/holodeck
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name = "Holodeck"
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icon_state = "Holodeck"
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sound_environment = SOUND_AREA_LARGE_ENCLOSED
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no_light_control = TRUE
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station_area = TRUE
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area_flags = AREA_FLAG_NO_GHOST_TELEPORT_ACCESS
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/area/holodeck/alphadeck
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name = "Holodeck Alpha"
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/area/holodeck/source_plating
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name = "Holodeck - Off"
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/area/holodeck/source_chapel
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name = "Holodeck - Chapel"
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/area/holodeck/source_gym
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name = "Holodeck - Gym"
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sound_environment = SOUND_ENVIRONMENT_ARENA
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/area/holodeck/source_range
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name = "Holodeck - Range"
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sound_environment = SOUND_ENVIRONMENT_ARENA
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/area/holodeck/source_emptycourt
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name = "Holodeck - Empty Court"
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sound_environment = SOUND_ENVIRONMENT_ARENA
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/area/holodeck/source_boxingcourt
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name = "Holodeck - Boxing Court"
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sound_environment = SOUND_ENVIRONMENT_ARENA
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/area/holodeck/source_basketball
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name = "Holodeck - Basketball Court"
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sound_environment = SOUND_ENVIRONMENT_ARENA
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/area/holodeck/source_thunderdomecourt
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name = "Holodeck - Thunderdome Court"
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sound_environment = SOUND_ENVIRONMENT_ARENA
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/area/holodeck/source_courtroom
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name = "Holodeck - Courtroom"
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sound_environment = SOUND_ENVIRONMENT_AUDITORIUM
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/area/holodeck/source_beach
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name = "Holodeck - Beach"
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sound_environment = SOUND_ENVIRONMENT_PLAIN
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/area/holodeck/source_burntest
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name = "Holodeck - Atmospheric Burn Test"
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/area/holodeck/source_wildlife
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name = "Holodeck - Wildlife Simulation"
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/area/holodeck/source_meetinghall
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name = "Holodeck - Meeting Hall"
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sound_environment = SOUND_ENVIRONMENT_AUDITORIUM
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/area/holodeck/source_theatre
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name = "Holodeck - Theatre"
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sound_environment = SOUND_ENVIRONMENT_CONCERT_HALL
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/area/holodeck/source_picnicarea
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name = "Holodeck - Picnic Area"
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sound_environment = SOUND_ENVIRONMENT_PLAIN
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/area/holodeck/source_dininghall
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name = "Holodeck - Dining Hall"
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sound_environment = SOUND_ENVIRONMENT_PLAIN
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/area/holodeck/source_snowfield
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name = "Holodeck - Snow Field"
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sound_environment = SOUND_ENVIRONMENT_FOREST
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/area/holodeck/source_desert
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name = "Holodeck - Desert"
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sound_environment = SOUND_ENVIRONMENT_PLAIN
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/area/holodeck/source_space
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name = "Holodeck - Space"
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has_gravity = 0
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sound_environment = SOUND_AREA_SPACE
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/area/holodeck/source_battlemonsters
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name = "Holodeck - Battlemonsters Arena"
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sound_environment = SOUND_ENVIRONMENT_ARENA
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/area/holodeck/source_chessboard
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name = "Holodeck - Chessboard"
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