Files
Cody BrittainandGitHub 3f62424312 [MDB Ignore] [IDB Ignore] Kills off /obj/item/device (#21774)
This has zero reason to exist in our code base. We have no procs or
variables tied to this. I removed it to make future modifications
cleaner.

---------

Signed-off-by: Cody Brittain <1779662+Generalcamo@users.noreply.github.com>
2026-02-01 05:14:26 +00:00

3014 lines
56 KiB
Plaintext

//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"aa" = (
/turf/simulated/mineral,
/area/mine/unexplored)
"aB" = (
/obj/structure/shuttle_part/raider{
density = 0;
icon_state = "19,17"
},
/turf/simulated/mineral,
/area/mine/unexplored)
"aS" = (
/obj/structure/shuttle_part/raider{
icon_state = "16,16"
},
/turf/simulated/mineral,
/area/dungeon/crashed_ship)
"aT" = (
/obj/structure/grille/broken,
/obj/effect/decal/cleanable/dirt,
/turf/simulated/floor/plating{
nitrogen = 0;
oxygen = 0
},
/area/dungeon/crashed_ship)
"ba" = (
/obj/structure/window/shuttle/unique/raider{
icon_state = "11,16";
name = "skipjack cockpit"
},
/turf/simulated/floor/plating{
nitrogen = 0;
oxygen = 0
},
/area/dungeon/crashed_ship)
"bA" = (
/obj/structure/shuttle_part/raider{
icon_state = "0,10"
},
/turf/simulated/floor/exoplanet/asteroid/ash/rocky,
/area/dungeon/crashed_ship)
"bB" = (
/turf/simulated/wall/shuttle/unique/raider{
desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands.";
icon_state = "4,16";
name = "Skipjack"
},
/area/dungeon/crashed_ship)
"bH" = (
/obj/structure/table/steel,
/obj/item/stack/material/steel/full,
/obj/item/stack/material/glass/full,
/obj/item/stack/rods/full,
/obj/effect/decal/cleanable/liquid_fuel,
/turf/simulated/floor/tiled,
/area/dungeon/crashed_ship)
"bI" = (
/obj/structure/shuttle_part/raider{
icon_state = "20,16"
},
/turf/simulated/floor/exoplanet/asteroid/ash/rocky,
/area/dungeon/crashed_ship)
"bO" = (
/obj/structure/shuttle_part/raider{
icon_state = "0,15"
},
/turf/simulated/floor/exoplanet/asteroid/ash/rocky,
/area/dungeon/crashed_ship)
"bQ" = (
/turf/simulated/wall/shuttle/unique/raider{
desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands.";
icon_state = "1,15";
name = "Skipjack"
},
/area/dungeon/crashed_ship)
"bW" = (
/obj/structure/lattice,
/obj/item/material/shard,
/turf/simulated/floor/exoplanet/asteroid/ash/rocky,
/area/dungeon/crashed_ship)
"cc" = (
/obj/structure/computerframe,
/obj/effect/decal/cleanable/dirt,
/turf/simulated/floor/tiled/dark{
nitrogen = 0;
oxygen = 0
},
/area/dungeon/crashed_ship)
"ci" = (
/obj/structure/shuttle_part/raider{
icon_state = "19,3";
outside_part = 0
},
/obj/item/ammo_casing/gauss,
/obj/item/ammo_casing/gauss,
/obj/item/ammo_casing/gauss,
/obj/item/ammo_casing/gauss,
/obj/item/ammo_casing/gauss,
/obj/item/ammo_casing/gauss,
/obj/item/ammo_casing/gauss,
/obj/effect/decal/cleanable/dirt,
/obj/item/ammo_magazine/gauss{
pixel_x = -7;
pixel_y = 5
},
/turf/simulated/floor/plating,
/area/dungeon/crashed_ship)
"cq" = (
/obj/machinery/recharger{
pixel_x = 6;
pixel_y = 5
},
/obj/effect/decal/cleanable/dirt,
/obj/structure/table/reinforced/steel,
/turf/simulated/floor/tiled/dark{
nitrogen = 0;
oxygen = 0
},
/area/dungeon/crashed_ship)
"cv" = (
/turf/simulated/wall/shuttle/unique/raider{
desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands.";
icon_state = "5,15";
name = "Skipjack"
},
/area/dungeon/crashed_ship)
"cx" = (
/obj/effect/floor_decal/corner/green/diagonal,
/obj/effect/decal/cleanable/dirt,
/obj/effect/decal/cleanable/generic,
/turf/simulated/floor/tiled/white,
/area/dungeon/crashed_ship)
"cD" = (
/obj/structure/shuttle_part/raider{
icon_state = "12,1"
},
/turf/simulated/floor/exoplanet/asteroid/ash/rocky,
/area/dungeon/crashed_ship)
"cE" = (
/obj/structure/shuttle_part/raider{
icon_state = "6,15"
},
/turf/simulated/floor/exoplanet/asteroid/ash/rocky,
/area/dungeon/crashed_ship)
"cT" = (
/turf/simulated/wall/shuttle/unique/raider{
desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands.";
icon_state = "1,14";
name = "Skipjack"
},
/area/dungeon/crashed_ship)
"dl" = (
/obj/effect/decal/cleanable/dirt,
/obj/random/melee,
/obj/structure/table/reinforced/steel,
/turf/simulated/floor/tiled/dark{
nitrogen = 0;
oxygen = 0
},
/area/dungeon/crashed_ship)
"dG" = (
/turf/simulated/wall/shuttle/unique/raider{
desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands.";
icon_state = "5,14";
name = "Skipjack"
},
/area/dungeon/crashed_ship)
"ee" = (
/obj/structure/shuttle_part/raider{
icon_state = "6,14"
},
/turf/simulated/floor/exoplanet/asteroid/ash/rocky,
/area/dungeon/crashed_ship)
"ef" = (
/mob/living/simple_animal/hostile/carp,
/turf/simulated/floor/exoplanet/asteroid/ash/rocky,
/area/mine/unexplored)
"eh" = (
/obj/structure/shuttle_part/raider{
icon_state = "15,14"
},
/turf/simulated/floor/exoplanet/asteroid/ash/rocky,
/area/dungeon/crashed_ship)
"eo" = (
/obj/structure/girder,
/obj/effect/decal/cleanable/dirt,
/turf/simulated/floor/plating{
nitrogen = 0;
oxygen = 0
},
/area/dungeon/crashed_ship)
"ew" = (
/obj/item/material/shard/shrapnel,
/turf/simulated/floor/exoplanet/asteroid/ash/rocky,
/area/mine/unexplored)
"eP" = (
/obj/structure/shuttle_part/raider{
icon_state = "0,13"
},
/turf/simulated/floor/exoplanet/asteroid/ash/rocky,
/area/dungeon/crashed_ship)
"eQ" = (
/turf/simulated/wall/shuttle/unique/raider{
desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands.";
icon_state = "1,13";
name = "Skipjack"
},
/area/dungeon/crashed_ship)
"eV" = (
/obj/effect/decal/cleanable/dirt,
/turf/simulated/floor/tiled/dark{
nitrogen = 0;
oxygen = 0
},
/area/dungeon/crashed_ship)
"fc" = (
/turf/simulated/wall/shuttle/unique/raider{
desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands.";
icon_state = "5,13";
name = "Skipjack"
},
/area/dungeon/crashed_ship)
"fg" = (
/obj/structure/shuttle_part/raider{
icon_state = "6,13"
},
/obj/structure/railing/mapped,
/turf/simulated/floor/exoplanet/asteroid/ash/rocky,
/area/dungeon/crashed_ship)
"fl" = (
/obj/structure/railing/mapped,
/turf/simulated/floor/exoplanet/asteroid/ash/rocky,
/area/mine/unexplored)
"fm" = (
/obj/structure/shuttle_part/raider{
icon_state = "15,13"
},
/obj/structure/railing/mapped,
/turf/simulated/floor/exoplanet/asteroid/ash/rocky,
/area/dungeon/crashed_ship)
"fw" = (
/turf/simulated/wall/shuttle/unique/raider{
desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands.";
icon_state = "16,12";
name = "Skipjack"
},
/area/dungeon/crashed_ship)
"fx" = (
/turf/simulated/wall/shuttle/unique/raider{
desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands.";
icon_state = "20,15";
name = "Skipjack"
},
/area/dungeon/crashed_ship)
"fP" = (
/obj/structure/shuttle_part/raider{
icon_state = "21,15"
},
/turf/simulated/floor/exoplanet/asteroid/ash/rocky,
/area/dungeon/crashed_ship)
"fT" = (
/turf/simulated/wall/shuttle/unique/raider{
desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands.";
icon_state = "7,2";
name = "Skipjack"
},
/area/dungeon/crashed_ship)
"fZ" = (
/obj/structure/shuttle_part/raider{
icon_state = "0,12"
},
/turf/simulated/floor/exoplanet/asteroid/ash/rocky,
/area/dungeon/crashed_ship)
"gg" = (
/obj/structure/shuttle_part/raider{
density = 0;
icon_state = "7,0"
},
/turf/simulated/floor/exoplanet/asteroid/ash/rocky,
/area/mine/unexplored)
"go" = (
/obj/structure/shuttle_part/raider{
icon_state = "7,7";
outside_part = 0
},
/turf/simulated/floor/carpet/rubber,
/area/dungeon/crashed_ship)
"gp" = (
/turf/simulated/wall/shuttle/unique/raider{
desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands.";
icon_state = "1,12";
name = "Skipjack"
},
/area/dungeon/crashed_ship)
"gr" = (
/turf/simulated/wall/shuttle/unique/raider{
desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands.";
icon_state = "2,12";
name = "Skipjack"
},
/area/dungeon/crashed_ship)
"gB" = (
/obj/machinery/door/airlock/external{
icon_state = "door_locked";
locked = 1;
welded = 1;
dir = 1
},
/obj/structure/inflatable/wall,
/obj/effect/decal/cleanable/dirt,
/turf/simulated/floor/wood,
/area/dungeon/crashed_ship)
"gF" = (
/turf/simulated/wall/shuttle/unique/raider{
desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands.";
icon_state = "5,12";
name = "Skipjack"
},
/area/dungeon/crashed_ship)
"gH" = (
/obj/structure/shuttle_part/raider{
icon_state = "6,12"
},
/obj/structure/lattice/catwalk,
/turf/simulated/floor/exoplanet/asteroid/ash/rocky,
/area/dungeon/crashed_ship)
"gQ" = (
/obj/structure/lattice/catwalk,
/obj/item/pickaxe/jackhammer{
pixel_x = -2;
pixel_y = 5
},
/turf/simulated/floor/exoplanet/asteroid/ash/rocky,
/area/dungeon/crashed_ship)
"hg" = (
/obj/structure/lattice/catwalk,
/obj/vehicle/bike/speeder,
/turf/simulated/floor/exoplanet/asteroid/ash/rocky,
/area/dungeon/crashed_ship)
"hh" = (
/obj/structure/shuttle_part/raider{
icon_state = "15,12"
},
/obj/structure/lattice/catwalk,
/turf/simulated/floor/exoplanet/asteroid/ash/rocky,
/area/dungeon/crashed_ship)
"hv" = (
/mob/living/simple_animal/hostile/carp{
destroy_surroundings = 0;
dir = 1;
wander = 0
},
/obj/effect/decal/cleanable/dirt,
/turf/simulated/floor/plating{
nitrogen = 0;
oxygen = 0
},
/area/dungeon/crashed_ship)
"hz" = (
/obj/structure/lattice/catwalk/indoor/grate,
/obj/effect/decal/cleanable/dirt,
/turf/simulated/floor/plating{
nitrogen = 0;
oxygen = 0
},
/area/dungeon/crashed_ship)
"hE" = (
/obj/structure/lattice,
/obj/structure/closet/crate/secure/loot,
/turf/simulated/floor/exoplanet/asteroid/ash/rocky,
/area/dungeon/crashed_ship)
"hN" = (
/turf/simulated/wall/shuttle/unique/raider{
desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands.";
icon_state = "20,14";
name = "Skipjack"
},
/area/dungeon/crashed_ship)
"hP" = (
/obj/structure/shuttle_part/raider{
icon_state = "21,14"
},
/turf/simulated/floor/exoplanet/asteroid/ash/rocky,
/area/dungeon/crashed_ship)
"in" = (
/obj/machinery/atmospherics/pipe/manifold/visible/black{
dir = 1
},
/obj/effect/decal/cleanable/liquid_fuel,
/obj/machinery/floodlight,
/obj/machinery/recharger/wallcharger{
charging_efficiency = 0.5;
name = "worn wall recharger";
pixel_x = 4;
pixel_y = 23
},
/turf/simulated/floor/plating,
/area/dungeon/crashed_ship)
"ir" = (
/obj/structure/shuttle_part/raider{
icon_state = "0,11"
},
/turf/simulated/floor/exoplanet/asteroid/ash/rocky,
/area/dungeon/crashed_ship)
"iw" = (
/turf/simulated/wall/shuttle/unique/raider{
desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands.";
icon_state = "1,11";
name = "Skipjack"
},
/area/dungeon/crashed_ship)
"iD" = (
/obj/structure/closet/cabinet,
/obj/item/clothing/accessory/poncho,
/obj/random/melee,
/obj/random/loot,
/obj/random/loot,
/obj/random/loot,
/obj/random/loot,
/obj/effect/decal/cleanable/dirt,
/turf/simulated/floor/wood,
/area/dungeon/crashed_ship)
"jk" = (
/turf/simulated/wall/shuttle/unique/raider{
desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands.";
icon_state = "5,11";
name = "Skipjack"
},
/area/dungeon/crashed_ship)
"jl" = (
/obj/structure/shuttle_part/raider{
icon_state = "6,11"
},
/obj/structure/lattice/catwalk,
/turf/simulated/floor/exoplanet/asteroid/ash/rocky,
/area/dungeon/crashed_ship)
"jI" = (
/obj/structure/lattice/catwalk,
/obj/machinery/light/small/emergency,
/turf/simulated/floor/exoplanet/asteroid/ash/rocky,
/area/dungeon/crashed_ship)
"jQ" = (
/obj/structure/shuttle_part/raider{
icon_state = "15,11"
},
/obj/structure/lattice/catwalk,
/turf/simulated/floor/exoplanet/asteroid/ash/rocky,
/area/dungeon/crashed_ship)
"jU" = (
/turf/simulated/wall/shuttle/unique/raider{
desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands.";
icon_state = "16,11";
name = "Skipjack"
},
/area/dungeon/crashed_ship)
"jZ" = (
/obj/structure/lattice/catwalk/indoor/grate,
/mob/living/simple_animal/hostile/carp/shark{
destroy_surroundings = 0;
dir = 4;
wander = 0
},
/obj/effect/decal/cleanable/dirt,
/turf/simulated/floor/plating{
nitrogen = 0;
oxygen = 0
},
/area/dungeon/crashed_ship)
"km" = (
/obj/effect/floor_decal/industrial/outline/yellow,
/obj/effect/decal/cleanable/dirt,
/turf/simulated/floor/plating{
nitrogen = 0;
oxygen = 0
},
/area/dungeon/crashed_ship)
"kv" = (
/obj/structure/lattice,
/mob/living/simple_animal/hostile/carp{
destroy_surroundings = 0;
wander = 0
},
/turf/simulated/floor/exoplanet/asteroid/ash/rocky,
/area/dungeon/crashed_ship)
"kz" = (
/turf/simulated/wall/shuttle/unique/raider{
desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands.";
icon_state = "20,13";
name = "Skipjack"
},
/area/dungeon/crashed_ship)
"kB" = (
/obj/structure/shuttle_part/raider{
icon_state = "21,13"
},
/turf/simulated/floor/exoplanet/asteroid/ash/rocky,
/area/dungeon/crashed_ship)
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/turf/simulated/wall/shuttle/unique/raider{
desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands.";
icon_state = "5,10";
name = "Skipjack"
},
/area/dungeon/crashed_ship)
"kQ" = (
/turf/simulated/wall/shuttle/unique/raider{
desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands.";
icon_state = "6,10";
name = "Skipjack"
},
/area/dungeon/crashed_ship)
"li" = (
/turf/simulated/wall/shuttle/unique/raider{
desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands.";
icon_state = "7,10";
name = "Skipjack"
},
/area/dungeon/crashed_ship)
"lm" = (
/obj/structure/shuttle_part/raider{
icon_state = "14,9";
outside_part = 0
},
/obj/machinery/suit_storage_unit/standard_unit,
/turf/simulated/floor/carpet/rubber,
/area/dungeon/crashed_ship)
"lv" = (
/turf/simulated/wall/shuttle/unique/raider{
desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands.";
icon_state = "8,10";
name = "Skipjack"
},
/area/dungeon/crashed_ship)
"lG" = (
/obj/effect/decal/cleanable/dirt,
/turf/simulated/floor/plating{
nitrogen = 0;
oxygen = 0
},
/area/dungeon/crashed_ship)
"lL" = (
/turf/simulated/wall/shuttle/unique/raider{
desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands.";
icon_state = "12,10";
name = "Skipjack"
},
/area/dungeon/crashed_ship)
"lP" = (
/obj/structure/shuttle_part/raider{
icon_state = "1,0"
},
/turf/simulated/floor/exoplanet/asteroid/ash/rocky,
/area/mine/unexplored)
"mi" = (
/obj/structure/bed/padded,
/obj/item/bedsheet/random,
/obj/effect/decal/cleanable/dirt,
/obj/item/clothing/suit/storage/toggle/leather_jacket/flight/legion/alt,
/turf/simulated/floor/carpet,
/area/dungeon/crashed_ship)
"mr" = (
/turf/simulated/wall/shuttle/unique/raider{
desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands.";
icon_state = "15,10";
name = "Skipjack"
},
/area/dungeon/crashed_ship)
"mu" = (
/turf/simulated/wall/shuttle/unique/raider{
desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands.";
icon_state = "16,10";
name = "Skipjack"
},
/area/dungeon/crashed_ship)
"mA" = (
/obj/effect/floor_decal/industrial/outline/yellow,
/obj/structure/reagent_dispensers/watertank,
/obj/machinery/light/colored/red{
dir = 8
},
/obj/effect/decal/cleanable/dirt,
/turf/simulated/floor/plating{
nitrogen = 0;
oxygen = 0
},
/area/dungeon/crashed_ship)
"mG" = (
/mob/living/simple_animal/hostile/carp/shark{
destroy_surroundings = 0;
dir = 1;
wander = 0
},
/turf/simulated/floor/exoplanet/asteroid/ash/rocky,
/area/dungeon/crashed_ship)
"mK" = (
/obj/effect/floor_decal/industrial/outline/yellow,
/mob/living/simple_animal/hostile/carp{
destroy_surroundings = 0;
dir = 8;
wander = 0
},
/obj/effect/decal/cleanable/dirt,
/turf/simulated/floor/plating{
nitrogen = 0;
oxygen = 0
},
/area/dungeon/crashed_ship)
"mU" = (
/turf/simulated/wall/shuttle/unique/raider{
desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands.";
icon_state = "20,10";
name = "Skipjack"
},
/area/dungeon/crashed_ship)
"mV" = (
/obj/structure/shuttle_part/raider{
icon_state = "21,10"
},
/turf/simulated/floor/exoplanet/asteroid/ash/rocky,
/area/dungeon/crashed_ship)
"mY" = (
/obj/structure/shuttle_part/raider{
icon_state = "0,9"
},
/turf/simulated/floor/exoplanet/asteroid/ash/rocky,
/area/dungeon/crashed_ship)
"ns" = (
/turf/simulated/wall/shuttle/unique/raider{
desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands.";
icon_state = "1,9";
name = "Skipjack"
},
/area/dungeon/crashed_ship)
"nB" = (
/obj/structure/bedsheetbin{
pixel_y = 6
},
/obj/structure/table/wood,
/obj/effect/decal/cleanable/dirt,
/turf/simulated/floor/wood,
/area/dungeon/crashed_ship)
"nC" = (
/turf/simulated/wall/shuttle/unique/raider{
desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands.";
icon_state = "5,9";
name = "Skipjack"
},
/area/dungeon/crashed_ship)
"nF" = (
/obj/structure/bed/stool/chair/padded/red,
/obj/effect/decal/cleanable/liquid_fuel,
/turf/simulated/floor/tiled,
/area/dungeon/crashed_ship)
"nG" = (
/obj/structure/table/steel,
/obj/item/stack/material/phoron/full{
pixel_x = 12
},
/obj/item/clothing/head/welding,
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name = "Skipjack"
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name = "Skipjack"
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name = "Skipjack"
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oxygen = 0
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/obj/machinery/atmospherics/pipe/simple/visible/black{
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welded = 1;
dir = 4
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oxygen = 0
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/obj/structure/lattice/catwalk/indoor/grate,
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oxygen = 0
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/obj/structure/shuttle_part/raider{
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name = "Skipjack"
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name = "Skipjack"
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name = "Skipjack"
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pixel_y = 5
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pixel_y = 7
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pixel_y = 7
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pixel_y = 1
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/obj/structure/closet/toolcloset,
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/obj/item/storage/belt/utility/full,
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pixel_y = -1
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/obj/machinery/fabricator/autolathe/hacked,
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name = "Skipjack"
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name = "Skipjack"
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pixel_y = -21
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name = "Skipjack"
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(6,1,1) = {"
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Yd
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"}
(7,1,1) = {"
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Zd
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aa
aa
bO
Uz
eP
fZ
ir
bA
mY
pl
ru
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zF
yY
Ui
Eo
Iv
Yd
Yd
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Zd
Zd
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"}
(8,1,1) = {"
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Zd
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aa
aS
bQ
cT
eQ
gp
iw
Qe
ns
ps
rF
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vL
zx
BS
Er
Hp
lP
Yd
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Yd
Zd
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Zd
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"}
(9,1,1) = {"
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Zd
Zd
Zd
Zd
aa
Zd
aa
Ie
bW
cc
cc
gr
iD
GM
nB
pw
zK
tu
vY
zG
BU
Ev
Hu
TJ
Yd
Yd
Yd
Zd
Zd
Zd
Zd
"}
(10,1,1) = {"
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Zd
Zd
Zd
Zd
aa
aa
aa
aT
IT
Ie
eV
gB
wR
RO
RO
pK
zK
tw
wt
cx
Ca
EJ
Hz
vQ
Yd
Yd
Yd
Yd
Zd
Zd
Zd
"}
(11,1,1) = {"
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Zd
Zd
Zd
Zd
Zd
aa
aa
ba
cc
pv
lG
qH
Ex
zm
zm
wR
zK
tT
wt
zM
Cg
Fd
Po
Sc
Yd
Yd
Yd
Jy
Yd
Zd
Zd
"}
(12,1,1) = {"
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Zd
Zd
Zd
Zd
Zd
Zd
aB
bB
cq
dl
Mx
qH
mi
Kk
Kk
RO
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TE
cx
uV
ym
BJ
Xd
wV
Yd
Yd
Yd
Yd
Yd
Zd
Zd
"}
(13,1,1) = {"
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Zd
Zd
Zd
Zd
Zd
Zd
Yd
bI
cv
dG
fc
gF
jk
kG
nC
Iw
zK
tU
wy
zW
Ci
TK
DB
Kf
Yd
ef
Yd
Yd
Yd
Zd
Zd
"}
(14,1,1) = {"
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Zd
Zd
Zd
Zd
Zd
Zd
Yd
Yd
cE
ee
fg
gH
jl
kQ
nI
XI
go
un
qM
AI
CB
fT
HD
gg
Yd
Yd
Yd
Yd
Jn
Yd
Zd
"}
(15,1,1) = {"
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Zd
Zd
Zd
Zd
Zd
Zd
Zd
Yd
Yd
Yd
fl
gQ
wH
li
nS
XI
XI
XI
wG
Vn
QZ
FT
HN
Yd
Jn
Yd
Yd
Yd
Yd
Yd
Zd
"}
(16,1,1) = {"
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Zd
Zd
Zd
Zd
Zd
Zd
Zd
Zd
Yd
Yd
Yd
wH
wH
lv
nX
XI
XI
XI
xi
RI
CD
wB
HY
Yd
Yd
Yd
Yd
Yd
Yd
Yd
Zd
"}
(17,1,1) = {"
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Zd
Zd
Zd
Zd
Zd
Zd
Zd
Zd
Zd
ef
Yd
wH
jI
lL
nY
qn
XY
uw
xj
vO
vO
vO
vO
Yd
Yd
Yd
Yd
Yd
Yd
Yd
Zd
"}
(18,1,1) = {"
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Zd
Zd
Zd
Zd
Zd
Zd
Zd
Zd
Zd
Yd
Yd
wH
wH
HW
Yb
Yb
XI
Od
xN
EX
CI
wB
cD
Yd
Yd
Yd
Yd
Yd
Yd
Yd
Zd
"}
(19,1,1) = {"
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Zd
Zd
Zd
Zd
Zd
Zd
Zd
Zd
Yd
Yd
fl
hg
hg
uf
lm
XI
XI
Od
ye
sW
CY
Gj
VR
Yd
Yd
Yd
ew
Yd
Yd
Yd
Zd
"}
(20,1,1) = {"
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Zd
Zd
Zd
Zd
Zd
Zd
Zd
Yd
Yd
eh
fm
hh
jQ
mr
oe
pP
rV
uL
qM
Ba
DE
GN
Id
oE
Yd
Yd
Yd
Yd
Yd
Zd
Zd
"}
(21,1,1) = {"
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Zd
Zd
Zd
Zd
Zd
Zd
Yd
Yd
Yd
eo
fw
fw
jU
mu
oh
pS
sk
uO
xL
zq
DK
GS
IE
ri
Yd
Yd
Yd
Jn
Yd
Zd
Zd
"}
(22,1,1) = {"
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Zd
Zd
Zd
Zd
Zd
Zd
Zd
Yd
Yd
Yd
lG
hv
tf
mA
tf
qd
sf
vo
xX
nF
nG
Hq
IY
Tc
Yd
Yd
Yd
Yd
Yd
Zd
Zd
"}
(23,1,1) = {"
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Zd
Zd
Zd
Zd
Zd
Zd
Zd
Zd
Yd
ew
Ie
hz
jZ
mG
Ie
qo
sf
vy
yw
FF
bH
QL
HO
Ue
Yd
Yd
ef
Yd
Yd
Zd
Zd
"}
(24,1,1) = {"
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Zd
Zd
Zd
Zd
Zd
Zd
Zd
Zd
Yd
Yd
lG
Ie
km
mK
tf
tf
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in
yD
pA
Kn
Fm
Sm
Bi
Yd
Yd
Yd
Yd
Yd
Zd
Zd
"}
(25,1,1) = {"
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Zd
Zd
Zd
Zd
Zd
Zd
Zd
Zd
Zd
Yd
oE
hE
kv
tf
oq
xW
Rr
VT
RK
KN
ci
ES
nH
tA
Yd
Yd
Yd
Yd
Yd
Zd
Zd
"}
(26,1,1) = {"
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Zd
Zd
Zd
Zd
Zd
Zd
Zd
Zd
Zd
Yd
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hN
kz
mU
ow
qu
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yy
Bc
DL
GZ
Ja
Jl
Yd
Yd
Yd
Yd
Yd
Zd
Zd
"}
(27,1,1) = {"
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Zd
Zd
Zd
Zd
Zd
Zd
Zd
Zd
Zd
Yd
fP
hP
kB
mV
oO
ra
sx
vE
yH
Bf
DQ
Hc
Jk
Yd
Yd
Yd
Yd
Yd
Zd
Zd
Zd
"}
(28,1,1) = {"
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Zd
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Zd
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Yd
Yd
Yd
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Yd
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Yd
Yd
Yd
Yd
Zd
Yd
Yd
Yd
Yd
Zd
Zd
Zd
"}
(29,1,1) = {"
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Yd
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Yd
Yd
Yd
Yd
Zd
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Zd
Zd
Zd
Zd
"}
(30,1,1) = {"
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Zd
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Zd
Zd
Zd
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Yd
Yd
Yd
Zd
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Zd
Zd
Zd
Zd
Zd
Zd
Zd
"}
(31,1,1) = {"
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Zd
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Zd
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Zd
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Zd
Zd
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Zd
Yd
Yd
Zd
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Zd
Zd
Zd
Zd
Zd
"}
(32,1,1) = {"
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Zd
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Zd
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Zd
"}