Files
Cody Brittain 3f62424312 [MDB Ignore] [IDB Ignore] Kills off /obj/item/device (#21774)
This has zero reason to exist in our code base. We have no procs or
variables tied to this. I removed it to make future modifications
cleaner.

---------

Signed-off-by: Cody Brittain <1779662+Generalcamo@users.noreply.github.com>
2026-02-01 05:14:26 +00:00

1637 lines
16 KiB
Plaintext

//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"aa" = (
/turf/unsimulated/chasm_mask,
/area/mine/unexplored)
"ab" = (
/turf/simulated/wall/shuttle/dark/corner{
dir = 9
},
/area/dungeon/crashed_ship)
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/obj/structure/grille,
/obj/structure/window/reinforced,
/obj/structure/window/reinforced{
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},
/obj/structure/window/reinforced{
dir = 4
},
/obj/structure/window/reinforced{
dir = 1
},
/turf/simulated/floor/plating,
/area/dungeon/crashed_ship)
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},
/area/dungeon/crashed_ship)
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/turf/simulated/wall/shuttle/raider,
/area/dungeon/crashed_ship)
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/area/dungeon/crashed_ship)
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/turf/simulated/floor/tiled/dark,
/area/dungeon/crashed_ship)
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/area/dungeon/crashed_ship)
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/area/dungeon/crashed_ship)
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id_tag = "engine_access_hatch";
locked = 1;
req_access = list(11);
dir = 4
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/area/dungeon/crashed_ship)
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/obj/structure/closet/walllocker/medical/secure{
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req_access = list(150)
},
/obj/item/stack/medical/splint,
/obj/item/stack/medical/ointment,
/obj/item/stack/medical/ointment,
/obj/item/stack/medical/bruise_pack,
/obj/item/stack/medical/bruise_pack,
/obj/item/stack/medical/bruise_pack,
/turf/simulated/floor/tiled/dark,
/area/dungeon/crashed_ship)
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/turf/simulated/floor/tiled/dark,
/area/dungeon/crashed_ship)
"ax" = (
/obj/machinery/light/small{
dir = 8
},
/turf/simulated/floor/tiled/dark,
/area/dungeon/crashed_ship)
"ay" = (
/obj/structure/dispenser/oxygen,
/turf/simulated/floor/tiled/dark,
/area/dungeon/crashed_ship)
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/obj/machinery/door/airlock/hatch{
dir = 4
},
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/area/dungeon/crashed_ship)
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/area/dungeon/crashed_ship)
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/turf/simulated/floor/tiled/dark,
/area/dungeon/crashed_ship)
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/obj/structure/table/rack,
/obj/random/belt,
/turf/simulated/floor/tiled/dark,
/area/dungeon/crashed_ship)
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},
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/area/dungeon/crashed_ship)
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/turf/simulated/floor/tiled/white,
/area/dungeon/crashed_ship)
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/area/dungeon/crashed_ship)
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},
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/area/dungeon/crashed_ship)
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/area/dungeon/crashed_ship)
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/area/dungeon/crashed_ship)
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icon_state = "tube_empty"
},
/turf/simulated/floor/tiled/dark,
/area/dungeon/crashed_ship)
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/turf/simulated/floor/tiled/dark,
/area/dungeon/crashed_ship)
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/area/dungeon/crashed_ship)
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icon_state = "tube_empty"
},
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/area/dungeon/crashed_ship)
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/obj/machinery/light/small{
dir = 1
},
/obj/item/stack/material/phoron{
amount = 25
},
/turf/simulated/floor/tiled/dark,
/area/dungeon/crashed_ship)
"aT" = (
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environ = 0;
equipment = 0;
lighting = 0;
locked = 0;
operating = 0
},
/obj/structure/cable/yellow{
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icon_state = "0-2"
},
/turf/simulated/floor/tiled/dark,
/area/dungeon/crashed_ship)
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/obj/machinery/cryopod{
dir = 4
},
/turf/simulated/floor/tiled/dark,
/area/dungeon/crashed_ship)
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/turf/simulated/floor/tiled/white,
/area/dungeon/crashed_ship)
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/area/dungeon/crashed_ship)
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/turf/simulated/floor/tiled/dark,
/area/dungeon/crashed_ship)
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/obj/item/storage/toolbox/syndicate,
/turf/simulated/floor/tiled/dark,
/area/dungeon/crashed_ship)
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/obj/machinery/mech_recharger,
/turf/simulated/floor/tiled/dark,
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/area/dungeon/crashed_ship)
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/turf/simulated/floor/tiled/dark,
/area/dungeon/crashed_ship)
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/turf/simulated/floor/tiled/dark,
/area/dungeon/crashed_ship)
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/obj/effect/floor_decal/corner/green{
dir = 9
},
/obj/machinery/bodyscanner{
dir = 4
},
/turf/simulated/floor/tiled/white,
/area/dungeon/crashed_ship)
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/area/dungeon/crashed_ship)
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/area/dungeon/crashed_ship)
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/obj/structure/closet/walllocker/medical/secure{
name = "blood locker";
pixel_x = 32
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/turf/simulated/floor/tiled/dark,
/area/dungeon/crashed_ship)
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dir = 1
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/turf/simulated/floor/holofloor/tiled/dark,
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dir = 4
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/area/dungeon/crashed_ship)
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/turf/simulated/floor/tiled/dark,
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