Files
c#min7 bd18c72d58 Reade and New Gibson Origin Items (#22776)
Adds a variety of loadout origin items from Reade and New Gibson.

_All sprites by Alsoandanswer/Wezzy._

---

**New Gibsonite Uranium Glass Accessories:**
- Adds a bracelet, ring, and necklace that are an emissive green.
- Only selectable by characters with the New Gibson origin, incl. Tau
Ceti Skrell and Tau Ceti IPCs (for lack of New Gibson-specific
skrell/ipc origins).

<img width="965" height="101" alt="accessories"
src="https://github.com/user-attachments/assets/4a235dee-28ce-485f-931d-4913853a22ef"
/>

---

**Readic Personalised Breath Mask:**
- Adds a recolourable breath mask with an oni mask-like design.
- Only selectable by characters with the Reade origin. 

<img width="1331" height="107" alt="mask"
src="https://github.com/user-attachments/assets/ef500fed-bf0f-4b22-a037-0a21938e2928"
/>

---

**Reade Extreme Racing Jackets:** 
- Adds an extreme racing jacket with a bi-colour design and various
decals that can be selected.
- The jacket has an action that temporarily hardens the wearer against
heat/near-void conditions for 1 to 2 minutes (though only covers the
torso and so cannot replace a soft/voidsuit).
- Only selectable by characters with the Reade or New Gibson origins,
incl. Tau Ceti Skrell and Tau Ceti IPCs (for lack of New Gibson-specific
skrell/ipc origins).

<img width="1393" height="97" alt="jacket"
src="https://github.com/user-attachments/assets/20ec051e-3fe5-49b0-ace3-5159ec8a9938"
/>


Coloured Example:
<img width="654" height="309" alt="image"
src="https://github.com/user-attachments/assets/0fc81d89-c1b3-452a-87c7-374cc1e6dd18"
/>

---

**New Gibsonite Voidsuit and Modkit:**
- Adds a sleek/high-tech engineering/ops voidsuit to contrast against
the lower tech ones.
- A modkit to convert engineering/atmospheric/mining/hangartech
voidsuits is available in the loadout.
- Has human, skrell, and tajara variants.
- A unathi variant has also been sprited but is not available ingame.  
- Only selectable by characters with the New Gibson, incl. Tau Ceti
Skrell (for lack of New Gibson-specific skrell/ipc origins)

<img width="1625" height="110" alt="suit"
src="https://github.com/user-attachments/assets/330db8cd-2bc2-4745-a720-6a0409b97332"
/>
2026-07-07 14:13:54 +00:00

514 lines
22 KiB
Plaintext

#define MODKIT_HELMET 1
#define MODKIT_SUIT 2
#define MODKIT_RIG 3
#define MODKIT_FULL 6
/obj/item/modkit
name = "voidsuit modification kit"
desc = "A kit containing all the needed tools and parts to modify a voidsuit for another user."
icon = 'icons/obj/item/modkit.dmi'
icon_state = "modkit"
item_state = "restock_unit"
var/parts = MODKIT_FULL
var/target_species = BODYTYPE_HUMAN
var/is_multi_species = FALSE //can this modkit change things for multiple species?
var/list/permitted_types = list(
/obj/item/clothing/head/helmet/space/void,
/obj/item/clothing/suit/space/void,
/obj/item/rig_assembly
)
/obj/item/modkit/feedback_hints(mob/user, distance, is_adjacent)
. += ..()
. += "It looks as though it modifies voidsuits to fit [is_multi_species ? "users of multiple species" : "[target_species] users"]."
/obj/item/modkit/afterattack(obj/O, mob/user as mob, proximity)
if(!proximity)
return
if (!target_species && !is_multi_species)
return //it shouldn't be null, okay?
if(!parts)
to_chat(user, SPAN_WARNING("This kit has no parts for this modification left!"))
user.drop_from_inventory(src,O)
qdel(src)
return
var/allowed = 0
for (var/permitted_type in permitted_types)
if(istype(O, permitted_type))
allowed = 1
var/obj/item/clothing/I = O
if (!istype(I) || !allowed || !I.refittable)
to_chat(user, SPAN_NOTICE("\The [src] is unable to modify that."))
return
if(is_multi_species)
target_species = tgui_input_list(user, "Select Species To Refit", "Voidsuit Modkit", I.refittable_species)
if(!target_species)
return
var/excluding = ("exclude" in I.species_restricted)
var/in_list = (target_species in I.species_restricted)
if (excluding ^ in_list)
to_chat(user, SPAN_NOTICE("\The [I] is already modified!"))
return
if(!isturf(O.loc))
to_chat(user, SPAN_WARNING("\The [O] must be safely placed on the ground for modification."))
return
playsound(user.loc, 'sound/items/Screwdriver.ogg', 100, 1)
user.visible_message(
SPAN_NOTICE("\The [user] opens \the [src] and modifies \the [O]."),
SPAN_NOTICE("You open \the [src] and modify \the [O].")
)
if(I.contained_sprite)
I.refit_contained(target_species)
else
I.refit_for_species(target_species)
if (istype(I, /obj/item/clothing/head/helmet))
parts &= ~MODKIT_HELMET
if (istype(I, /obj/item/clothing/suit))
parts &= ~MODKIT_SUIT
if (istype(I, /obj/item/rig))
parts &= ~MODKIT_RIG
if(!parts)
user.drop_from_inventory(src,O)
qdel(src)
/obj/item/modkit/tajaran
name = "tajaran voidsuit modification kit"
desc = "A kit containing all the needed tools and parts to modify a voidsuit for another user. This one looks like it's meant for tajara."
target_species = BODYTYPE_TAJARA
/obj/item/modkit/unathi
name = "unathi voidsuit modification kit"
target_species = BODYTYPE_UNATHI
/obj/item/modkit/skrell
name = "skrell voidsuit modification kit"
target_species = BODYTYPE_SKRELL
/obj/item/modkit/ipc
name = "ipc voidsuit modification kit"
target_species = BODYTYPE_IPC
/obj/item/modkit/multi_species
name = "multi-species voidsuit modification kit"
desc = "A kit containing all the needed tools and parts to modify a voidsuit for another user. This one looks like it's meant for a wide range of alien species."
is_multi_species = TRUE
/obj/item/voidsuit_modkit
name = "voidsuit kit"
icon = 'icons/obj/item/modkit.dmi'
icon_state = "modkit"
item_state = "restock_unit"
contained_sprite = TRUE
desc = "A simple cardboard box containing the requisition forms, permits, and decal kits for a Himean voidsuit."
w_class = WEIGHT_CLASS_SMALL
var/list/suit_options = list(
/obj/item/clothing/suit/space/void/mining = /obj/item/clothing/suit/space/void/mining/himeo,
/obj/item/clothing/head/helmet/space/void/mining = /obj/item/clothing/head/helmet/space/void/mining/himeo,
/obj/item/clothing/suit/space/void/engineering = /obj/item/clothing/suit/space/void/engineering/himeo,
/obj/item/clothing/head/helmet/space/void/engineering = /obj/item/clothing/head/helmet/space/void/engineering/himeo,
/obj/item/clothing/suit/space/void/atmos = /obj/item/clothing/suit/space/void/atmos/himeo,
/obj/item/clothing/head/helmet/space/void/atmos = /obj/item/clothing/head/helmet/space/void/atmos/himeo,
/obj/item/rig_assembly/industrial = /obj/item/rig_assembly/industrial/himeo,
/obj/item/rig/industrial = /obj/item/rig/industrial/himeo/dequipped
)
var/parts = MODKIT_FULL
/obj/item/voidsuit_modkit/mechanics_hints(mob/user, distance, is_adjacent)
. += ..()
. += "Click on a voidsuit or helmet with this item to convert it."
. += "Clicked on a converted voidsuit or helmet to convert it back into its regular form."
. += "Make sure not to have any items attached to the suit, or else they will be deleted."
/obj/item/voidsuit_modkit/afterattack(obj/item/W as obj, mob/user as mob, proximity)
if(!proximity)
return
if(!parts)
to_chat(user, SPAN_WARNING("This kit has no parts for this modification left."))
user.drop_from_inventory(src,W)
qdel(src)
return
var/reconverting = FALSE
var/voidsuit_product = suit_options[W.type]
if(!voidsuit_product)
for(var/thing in suit_options)
if(suit_options[thing] == W.type)
voidsuit_product = thing
reconverting = TRUE
break
if(voidsuit_product)
if(istype(W, /obj/item/clothing/suit/space/void) && W.contents.len)
to_chat(user, SPAN_NOTICE("Remove any accessories, helmets, magboots, or oxygen tanks before attempting to convert this voidsuit."))
return
else if(istype(W, /obj/item/rig)) // hardsuit kitting
//reconverting = FALSE
var/obj/item/rig/rigVar = W
if(!isturf(W.loc))
to_chat(user, SPAN_NOTICE("You'll need to set this down to work on it."))
return
else if (rigVar.cell)
to_chat(user, SPAN_NOTICE("You'll need to remove the cell before you convert this hardsuit."))
return
else if (rigVar.air_supply)
to_chat(user, SPAN_NOTICE("You'll need to remove the air tank before you convert this hardsuit."))
return
else if (rigVar.open)
to_chat(user, SPAN_NOTICE("You'll need to close up the hardsuit to work properly."))
return
else
var/list/possible_removals = list()
for(var/obj/item/rig_module/module in rigVar.installed_modules)
if(module.permanent)
continue
possible_removals[module.name] = module
if(possible_removals.len)
to_chat(user, SPAN_NOTICE("You'll need to remove any modules before you convert this hardsuit."))
return
playsound(src.loc, 'sound/weapons/blade_open.ogg', 50, 1)
var/obj/item/P = new voidsuit_product(get_turf(W))
if(!reconverting)
to_chat(user, SPAN_NOTICE("Your permit for [P] has been processed. Enjoy!"))
else if(reconverting && istype(P, /obj/item/rig))
var/obj/item/rig/rigVarBack = P
rigVarBack.cell = null
rigVarBack.air_supply = null
else
to_chat(user, SPAN_NOTICE("Your part has been reconverted into [P]."))
qdel(W)
if (istype(W, /obj/item/clothing/head/helmet))
parts &= ~MODKIT_HELMET
if (istype(W, /obj/item/clothing/suit))
parts &= ~MODKIT_SUIT
if (istype(W, /obj/item/rig))
parts &= ~MODKIT_RIG
/*if(!parts)
user.drop_from_inventory(src)
qdel(src)*/
/obj/item/voidsuit_modkit/himeo
name = "himean EVA suit modkit"
contained_sprite = TRUE
icon = 'icons/obj/mining_contained.dmi'
icon_state = "himeo_kit"
item_state = "himeo_kit"
desc = "A simple cardboard box containing the requisition forms, permits, and decal kits for Himean EVA equipment."
desc_extended = "Despite the vast amounts of supplementary paperwork involved, the Stellar Corporate Conglomerate continues to import specialty industrialwear through an Orion Express subsidiary to \
boost morale among Himean staff. With success in the previous Type-76 'Fish Fur' program, the Chainlink has also authorized a number of Type-86 'Cicada' industrial hardsuits for use \
on a number of installations, such as the Horizon."
/obj/item/voidsuit_modkit/himeo/mechanics_hints(mob/user, distance, is_adjacent)
. += ..()
. += "This modkit can be used to convert an industrial hardsuit, or hardsuit assembly, into a Himean variant."
/obj/item/voidsuit_modkit/himeo/tajara
name = "tajaran himean EVA suit modkit"
desc = "A simple cardboard box containing the requisition forms, permits, and decal kits for a Himean voidsuit fitted for Tajara."
suit_options = list(
/obj/item/clothing/suit/space/void/mining = /obj/item/clothing/suit/space/void/mining/himeo/tajara,
/obj/item/clothing/head/helmet/space/void/mining = /obj/item/clothing/head/helmet/space/void/mining/himeo/tajara,
/obj/item/clothing/suit/space/void/engineering = /obj/item/clothing/suit/space/void/engineering/himeo/tajara,
/obj/item/clothing/head/helmet/space/void/engineering = /obj/item/clothing/head/helmet/space/void/engineering/himeo/tajara,
/obj/item/clothing/suit/space/void/atmos = /obj/item/clothing/suit/space/void/atmos/himeo/tajara,
/obj/item/clothing/head/helmet/space/void/atmos = /obj/item/clothing/head/helmet/space/void/atmos/himeo/tajara,
/obj/item/rig_assembly/industrial = /obj/item/rig_assembly/industrial/himeo
)
/obj/item/voidsuit_modkit/newgibson
name = "new gibsonite EVA suit modkit"
contained_sprite = TRUE
icon = 'icons/obj/mining_contained.dmi'
icon_state = "newgibson_kit"
item_state = "newgibson_kit"
desc = "A simple cardboard box containing the requisition forms, permits, and decal kits for New Gibson EVA equipment."
suit_options = list(
/obj/item/clothing/suit/space/void/mining = /obj/item/clothing/suit/space/void/mining/newgibson,
/obj/item/clothing/head/helmet/space/void/mining = /obj/item/clothing/head/helmet/space/void/mining/newgibson,
/obj/item/clothing/suit/space/void/ops = /obj/item/clothing/suit/space/void/ops/newgibson,
/obj/item/clothing/head/helmet/space/void/ops = /obj/item/clothing/head/helmet/space/void/ops/newgibson,
/obj/item/clothing/suit/space/void/engineering = /obj/item/clothing/suit/space/void/engineering/newgibson,
/obj/item/clothing/head/helmet/space/void/engineering = /obj/item/clothing/head/helmet/space/void/engineering/newgibson,
/obj/item/clothing/suit/space/void/atmos = /obj/item/clothing/suit/space/void/atmos/newgibson,
/obj/item/clothing/head/helmet/space/void/atmos = /obj/item/clothing/head/helmet/space/void/atmos/newgibson,
)
/obj/item/voidsuit_modkit/newgibson/mechanics_hints(mob/user, distance, is_adjacent)
. += ..()
. += "This modkit can be used to convert an industrial or engineering hardsuit into a New Gibsonite variant."
/obj/item/voidsuit_modkit/ceres_lance_unathi
name = "\improper Ceres' Lance voidsuit kit"
desc = "A highly complicated device that allows you to convert a Ceres' Lancer suit into its Unathi-fitted counterpart and vice versa. Practical!"
suit_options = list(
/obj/item/clothing/head/helmet/space/void/lancer = /obj/item/clothing/head/helmet/space/void/lancer/unathi,
/obj/item/clothing/suit/space/void/lancer = /obj/item/clothing/suit/space/void/lancer/unathi,
/obj/item/clothing/head/helmet/space/void/lancer/unathi = /obj/item/clothing/head/helmet/space/void/lancer,
/obj/item/clothing/suit/space/void/lancer/unathi = /obj/item/clothing/suit/space/void/lancer
)
/obj/item/voidsuit_modkit/dominianvoid
name = "dominian voidsman's voidsuit kit"
desc = "A highly complicated device that allows you to convert a Dominian prejoroub combat suit into its voidsman counterpart. Practical!"
w_class = WEIGHT_CLASS_SMALL
suit_options = list(
/obj/item/clothing/head/helmet/space/void/dominia = /obj/item/clothing/head/helmet/space/void/dominia/voidsman,
/obj/item/clothing/suit/space/void/dominia = /obj/item/clothing/suit/space/void/dominia/voidsman
)
/obj/item/voidsuit_modkit/dominianvoid/feedback_hints(mob/user, distance, is_adjacent)
. += ..()
. += SPAN_DANGER("This is an OOC item, don't let anyone see it!")
/obj/item/storage/box/dominianvoid
name = "dominian voidsman's modkit box"
desc = "Contains modkits to convert Dominian voidsuits into a voidsman's variant."
starts_with = list(/obj/item/voidsuit_modkit/dominianvoid = 4)
/obj/item/storage/box/species_modkit
name = "multi-species modkit box"
desc = "Contains modkits to convert a voidsuit to a wide range of available species."
starts_with = list(/obj/item/modkit/multi_species = 4)
/obj/item/storage/box/unathi_modkit
name = "multi-species modkit box"
desc = "Contains modkits to convert a voidsuit for an Unathi wearer."
starts_with = list(/obj/item/modkit/unathi = 4)
/obj/item/storage/box/ipc_modkit
name = "ipc modkit box"
desc = "Contains modkits to convert a voidsuit for an IPC wearer."
starts_with = list(/obj/item/modkit/ipc = 4)
/obj/item/voidsuit_modkit_multi //for converting between a large range of options instead of having 5000 subtypes
name = "voidsuit kit"
icon = 'icons/obj/item/modkit.dmi'
icon_state = "modkit"
item_state = "restock_unit"
contained_sprite = TRUE
desc = "A simple cardboard box designed to modify a voidsuit to a selection of alternate options."
w_class = WEIGHT_CLASS_SMALL
var/list/suit_options = list()
var/list/helmet_options = list()
var/list/rig_options = list()
var/parts = MODKIT_FULL
/obj/item/voidsuit_modkit_multi/mechanics_hints(mob/user, distance, is_adjacent)
. += ..()
. += "Click on a voidsuit or helmet with this item to convert it."
. += "Clicked on a converted voidsuit or helmet to convert it back into its regular form."
. += "Make sure not to have any items attached to the suit, or else they will be deleted."
/obj/item/voidsuit_modkit_multi/afterattack(obj/item/W as obj, mob/user as mob, proximity)
if(!proximity)
return
if(!parts)
to_chat(user, SPAN_WARNING("This kit has no parts for this modification left."))
user.drop_from_inventory(src,W)
qdel(src)
return
if(!(W.type in list_values(suit_options)) && !(W.type in list_values(helmet_options)) && !(W.type in list_values(rig_options)))
return
var/voidsuit_product
if(istype(W, /obj/item/clothing/suit/space/void))
var/suit_choice = tgui_input_list(user, "Select a suit modification:", "Voidsuit Modkit", suit_options)
voidsuit_product = suit_options[suit_choice]
else if(istype(W, /obj/item/clothing/head/helmet/space/void))
var/helmet_choice = tgui_input_list(user, "Select a helmet modification:", "Voidsuit Modkit", helmet_options)
voidsuit_product = helmet_options[helmet_choice]
else if(istype(W, /obj/item/rig))
var/rig_choice = tgui_input_list(user, "Select a hardsuit modification:", "Voidsuit Modkit", rig_options)
voidsuit_product = rig_options[rig_choice]
if(voidsuit_product)
if(istype(W, /obj/item/clothing/suit/space/void) && W.contents.len)
to_chat(user, SPAN_NOTICE("Remove any accessories, helmets, magboots, or oxygen tanks before attempting to convert this voidsuit."))
return
playsound(src.loc, 'sound/weapons/blade_open.ogg', 50, 1)
var/obj/item/P = new voidsuit_product(get_turf(W))
to_chat(user, SPAN_NOTICE("Your voidsuit part has been reconverted into [P]."))
if(istype(W, /obj/item/clothing/head/helmet))
parts &= ~MODKIT_HELMET
if(istype(W, /obj/item/clothing/suit))
parts &= ~MODKIT_SUIT
if(istype(W, /obj/item/rig))
parts &= ~MODKIT_RIG
qdel(W)
if(!parts)
user.drop_from_inventory(src)
qdel(src)
/obj/item/voidsuit_modkit_multi/sol_warlord
name = "solarian warlord modkit"
desc = "A highly complicated device that allows you to convert a Solarian voidsuit into a warlord variant. Wow!"
suit_options = list(
"Solarian Armed Forces" = /obj/item/clothing/suit/space/void/sol,
"Free Solarian Fleets" = /obj/item/clothing/suit/space/void/sol/fsf,
"League of Corporate-Free Systems" = /obj/item/clothing/suit/space/void/sol/league,
"Middle Ring Shield Pact" = /obj/item/clothing/suit/space/void/sol/mrsp,
"Southern Fleet Administration" = /obj/item/clothing/suit/space/void/sol/sfa,
"Solarian Provisional Government" = /obj/item/clothing/suit/space/void/sol/spg,
"Solarian Restoration Front" = /obj/item/clothing/suit/space/void/sol/srf,
"Southern Solarian Military District" = /obj/item/clothing/suit/space/void/sol/ssmd,
"Solarian People's Liberation Fleet" = /obj/item/clothing/suit/space/void/sol/splf
)
helmet_options = list(
"Solarian Armed Forces" = /obj/item/clothing/head/helmet/space/void/sol,
"Free Solarian Fleets" = /obj/item/clothing/head/helmet/space/void/sol/fsf,
"League of Corporate-Free Systems" = /obj/item/clothing/head/helmet/space/void/sol/league,
"Middle Ring Shield Pact" = /obj/item/clothing/head/helmet/space/void/sol/mrsp,
"Southern Fleet Administration" = /obj/item/clothing/head/helmet/space/void/sol/sfa,
"Solarian Provisional Government" = /obj/item/clothing/head/helmet/space/void/sol/spg,
"Solarian Restoration Front" = /obj/item/clothing/head/helmet/space/void/sol/srf,
"Southern Solarian Military District" = /obj/item/clothing/head/helmet/space/void/sol/ssmd,
"Solarian People's Liberation Fleet" = /obj/item/clothing/head/helmet/space/void/sol/splf
)
/obj/item/voidsuit_modkit_multi/sol_warlord/feedback_hints(mob/user, distance, is_adjacent)
. += ..()
. += SPAN_DANGER("This is an OOC item, don't let anyone see it!")
/obj/item/voidsuit_modkit_multi/unathi_pirate
name = "unathi pirate modkit"
desc = "A highly complicated device that allows you to convert an Unathi pirate suit into another fleet's counterpart. Practical!"
w_class = WEIGHT_CLASS_SMALL
suit_options = list(
"Izharshan's Raiders" = /obj/item/clothing/suit/space/void/unathi_pirate,
"Hiskyn's Revanchists" = /obj/item/clothing/suit/space/void/unathi_pirate/hiskyn,
"Kazu's Techraiders" = /obj/item/clothing/suit/space/void/unathi_pirate/kazu,
"Tarwa Conglomerate" = /obj/item/clothing/suit/space/void/unathi_pirate/tarwa
)
helmet_options = list(
"Izharshan's Raiders" = /obj/item/clothing/head/helmet/space/void/unathi_pirate,
"Hiskyn's Revanchists" = /obj/item/clothing/head/helmet/space/void/unathi_pirate/hiskyn,
"Kazu's Techraiders" = /obj/item/clothing/head/helmet/space/void/unathi_pirate/kazu,
"Tarwa Conglomerate" = /obj/item/clothing/head/helmet/space/void/unathi_pirate/tarwa
)
/obj/item/voidsuit_modkit_multi/unathi_pirate/feedback_hints(mob/user, distance, is_adjacent)
. += ..()
. += SPAN_DANGER("This is an OOC item, don't let anyone see it!")
/obj/item/voidsuit_modkit_multi/unathi_pirate/captain
name = "unathi pirate captain modkit"
suit_options = list(
"Izharshan's Raiders" = /obj/item/clothing/suit/space/void/unathi_pirate/captain,
"Hiskyn's Revanchists" = /obj/item/clothing/suit/space/void/unathi_pirate/hiskyn/captain,
"Kazu's Techraiders" = /obj/item/clothing/suit/space/void/unathi_pirate/kazu/captain,
"Tarwa Conglomerate" = /obj/item/clothing/suit/space/void/unathi_pirate/tarwa/captain
)
helmet_options = list(
"Izharshan's Raiders" = /obj/item/clothing/head/helmet/space/void/unathi_pirate/captain,
"Hiskyn's Revanchists" = /obj/item/clothing/head/helmet/space/void/unathi_pirate/hiskyn/captain,
"Kazu's Techraiders" = /obj/item/clothing/head/helmet/space/void/unathi_pirate/kazu/captain,
"Tarwa Conglomerate" = /obj/item/clothing/head/helmet/space/void/unathi_pirate/tarwa/captain
)
/obj/item/voidsuit_modkit_multi/nanotrasen
name = "\improper NanoTrasen hardsuit modkit"
desc = "A highly complicated device that allows you to convert a NanoTrasen hardsuit into its corporate auxiliary or Nexus Security variant. Wow!"
w_class = WEIGHT_CLASS_SMALL
rig_options = list(
"NanoTrasen Hardsuit" = /obj/item/rig/nanotrasen,
"Corporate Auxiliary Hardsuit" = /obj/item/rig/nanotrasen/corporate_auxiliary,
"Nexus Security Hardsuit" = /obj/item/rig/nanotrasen/nexus
)
/obj/item/voidsuit_modkit_multi/nanotrasen/feedback_hints(mob/user, distance, is_adjacent)
. += ..()
. += SPAN_DANGER("This is an OOC item, don't let anyone see it!")
/obj/item/voidsuit_modkit_multi/coalition
name = "coalition of colonies voidsuit modkit"
suit_options = list(
"Coalition Vulture" = /obj/item/clothing/suit/space/void/coalition,
"Xanan Eagle" = /obj/item/clothing/suit/space/void/coalition/xanu,
"Gadpathurian Vulture-GP" = /obj/item/clothing/suit/space/void/coalition/gadpathur,
"Himean Buzzard" = /obj/item/clothing/suit/space/void/coalition/himeo,
"Galatean Jackdaw" = /obj/item/clothing/suit/space/void/coalition/galatea,
"Assunzionii Rook" = /obj/item/clothing/suit/space/void/sci/assunzione
)
helmet_options = list(
"Coalition Vulture" = /obj/item/clothing/head/helmet/space/void/coalition,
"Xanan Eagle" = /obj/item/clothing/head/helmet/space/void/coalition/xanu,
"Gadpathurian Vulture-GP" = /obj/item/clothing/head/helmet/space/void/coalition/gadpathur,
"Himean Buzzard" = /obj/item/clothing/head/helmet/space/void/coalition/himeo,
"Galatean Jackdaw" = /obj/item/clothing/head/helmet/space/void/coalition/galatea,
"Assunzionii Rook" = /obj/item/clothing/head/helmet/space/void/sci/assunzione
)
/obj/item/storage/box/unathi_pirate
name = "unathi pirate modkit box"
desc = "Contains modkits to convert Unathi pirate voidsuits into fleet variants."
starts_with = list(/obj/item/voidsuit_modkit_multi/unathi_pirate = 4)
/obj/item/storage/box/sol_warlord
name = "solarian warlord modkit box"
desc = "Contains modkits to convert Solarian voidsuits into warlord variants."
starts_with = list(/obj/item/voidsuit_modkit_multi/sol_warlord = 4)
/obj/item/storage/box/nanotrasen_hardsuit
name = "nanotrasen modkit box"
desc = "Contains modkits to convert NanoTrasen hardsuits into alternate variants."
starts_with = list(/obj/item/voidsuit_modkit_multi/nanotrasen = 4)
/obj/item/storage/box/coalition
name = "coalition of colonies modkit box"
desc = "Contains modkits to convert Coalition voidsuits into member-state variants."
starts_with = list(/obj/item/voidsuit_modkit_multi/coalition = 4)
/obj/item/voidsuit_modkit/assunzione
name = "assunzionii voidsuit kit"
desc = "A simple cardboard box containing the requisition forms, permits, and decal kits for an Assunzionii research voidsuit."
suit_options = list(
/obj/item/clothing/suit/space/void/sci = /obj/item/clothing/suit/space/void/sci/assunzione,
/obj/item/clothing/head/helmet/space/void/sci = /obj/item/clothing/head/helmet/space/void/sci/assunzione,
)
/obj/item/voidsuit_modkit/assunzione/ipc
name = "synthetic assunzionii voidsuit kit"
desc = "A simple cardboard box containing the requisition forms, permits, and decal kits for an Assunzionii research voidsuit fitted for an IPC."
suit_options = list(
/obj/item/clothing/suit/space/void/sci = /obj/item/clothing/suit/space/void/sci/assunzione/ipc,
/obj/item/clothing/head/helmet/space/void/sci = /obj/item/clothing/head/helmet/space/void/sci/assunzione/ipc,
)
#undef MODKIT_HELMET
#undef MODKIT_SUIT
#undef MODKIT_RIG
#undef MODKIT_FULL