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Batrachophreno aaea5d8a57 Assunzione & Port Volturno (#22258)
Contains assets, code, maps, etc. for Assunzione and Port Volturno. This
is something like v0.9 for live unit testing, etc. Do not merge yet.

### Asset Licenses
The following assets that **have not** been created by myself are
included in this PR:

| Path | Original Author | License |
| --- | --- | --- |
| icons/obj/structure/urban/arches.dmi |
[Fyni](https://github.com/Fyniiy) | CC-BY-SA |
| icons/obj/structure/urban/assunzione_neon.dmi |
[Fyni](https://github.com/Fyniiy) | CC-BY-SA |
| icons/obj/structure/urban/assunzione_signs.dmi (stafylia_sign) |
[Fyni](https://github.com/Fyniiy) | CC-BY-SA |
| icons/obj/structure/urban/billboard.dmi (sign_assunzione1 & 2) |
[Fyni](https://github.com/Fyniiy) | CC-BY-SA |
| icons/obj/structure/urban/poles.dmi (radial_floodlight) |
[Fyni](https://github.com/Fyniiy) | CC-BY-SA |
| icons/obj/structure/urban/restaurant.dmi (menu_gyro) |
[Fyni](https://github.com/Fyniiy) | CC-BY-SA |
| icons/obj/structure/urban/statues.dmi (aec_small) |
[Fyni](https://github.com/Fyniiy) | CC-BY-SA |
| icons/obj/pottedplants_big.dmi (luce-vine-plant) |
[Fyni](https://github.com/Fyniiy) | CC-BY-SA |
| icons/obj/pottedplants_small.dmi (luce-vine-plant) |
[Fyni](https://github.com/Fyniiy) | CC-BY-SA |
| icons/obj/structure/urban/billboard.dmi (sign_assunzione3) | Minzeyes
| CC-BY-SA |
| icons/obj/structure/urban/assunzione_96x110.dmi | Minzeyes | CC-BY-SA
|
| icons/turf/smooth/composite_brick.dmi |
[nauticall](https://github.com/nauticall) | CC-BY-SA |

---------

Signed-off-by: Batrachophreno <Batrochophreno@gmail.com>
Co-authored-by: Kano <89972582+kano-dot@users.noreply.github.com>
2026-04-19 19:50:20 +00:00

208 lines
5.8 KiB
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/obj/structure/light_pole
name = "light pole"
desc = "A tall light source."
icon = 'icons/effects/32x96.dmi'
icon_state = "rustlamp_l"
anchored = TRUE
density = TRUE
light_color = LIGHT_COLOR_HALOGEN
light_range = 8
light_power = 8
/obj/structure/light_pole/r
icon_state = "rustlamp_r"
/obj/structure/light_pole/decayed
desc = "A tall light source. The bulb appears to be decayed."
light_color = LIGHT_COLOR_DECAYED
/obj/structure/light_pole/decayed/r
icon_state = "rustlamp_r"
/obj/structure/light_pole/konyang
name = "dangling lamp"
desc = "A flame-lit lamp dangling precariously from a tall pole."
icon = 'icons/obj/structure/urban/poles.dmi'
icon_state = "right_lamp"
layer = 9.1
anchored = TRUE
density = FALSE
light_color = "#FA644B"
light_range = 6
light_power = 1
/obj/structure/light_pole/konyang/left
icon_state = "left_lamp"
/obj/structure/utility_pole
name = "tall pole"
desc = "A very tall utility pole for urban infrastructure."
icon = 'icons/obj/structure/urban/poles.dmi'
icon_state = "junction"
layer = 9
anchored = TRUE
/obj/structure/utility_pole/gwok
name = "Go Go Gwok street sign"
desc = "A very tall street sign which alerts you of a Go Go Gwok eating establishment, where you can eat establishments."
icon = 'icons/obj/structure/urban/konyang64x96.dmi'
icon_state = "nice_gwok"
/obj/structure/utility_pole/street
desc = "A tall light source. This one seems to be off."
icon = 'icons/obj/structure/urban/poles.dmi'
icon_state = "street"
/obj/structure/utility_pole/street_aszn
desc = "A tall light source. This one seems to be off."
icon = 'icons/obj/structure/urban/poles.dmi'
icon_state = "street_aszn"
/obj/effect/overlay/street_light
icon = 'icons/obj/structure/urban/poles.dmi'
icon_state = "street_light"
plane = ABOVE_LIGHTING_PLANE
/obj/effect/overlay/street_light/classic
icon_state = "classic_lamp_light"
density = 1
/obj/effect/overlay/street_light/classic/alt
icon_state = "classic_lamp_light_alt"
/obj/effect/overlay/street_aszn_light
icon = 'icons/obj/structure/urban/poles.dmi'
icon_state = "street_aszn_light"
plane = ABOVE_LIGHTING_PLANE
/obj/structure/utility_pole/street/on
desc = "A tall light source. This one shines brightly."
light_color = "#e8ffeb"
light_range = 8
light_power = 1.9
/obj/structure/utility_pole/street/on/Initialize(mapload)
. = ..()
ClearOverlays()
AddOverlays(/obj/effect/overlay/street_light)
return
/obj/structure/utility_pole/street_aszn/on
desc = "A tall light source. This one shines painfully brightly in all directions."
light_color = LIGHT_COLOR_PALE_PURPLE
light_range = 12
light_power = 2.0
/obj/structure/utility_pole/street_aszn/on/Initialize(mapload)
. = ..()
ClearOverlays()
AddOverlays(/obj/effect/overlay/street_aszn_light)
return
/obj/effect/overlay/floodlight
icon = 'icons/obj/structure/urban/poles.dmi'
icon_state = "radial_floodlight-light"
plane = ABOVE_LIGHTING_PLANE
/obj/structure/utility_pole/floodlight
desc = "Most people probably wouldn't go this far to light up public spaces; this fixture shines painfully brightly in all directions."
light_color = LIGHT_COLOR_PALE_PURPLE
light_range = 8
light_power = 1.9
/obj/structure/utility_pole/floodlight/on/Initialize(mapload)
. = ..()
ClearOverlays()
AddOverlays(/obj/effect/overlay/floodlight)
return
/obj/structure/utility_pole/street/classic
icon_state = "classic_lamp"
/obj/structure/utility_pole/street/classic/on
desc = "A tall light source. This one shines brightly."
light_color = LIGHT_COLOR_TUNGSTEN
light_range = 8
light_power = 1.9
/obj/structure/utility_pole/street/classic/on/Initialize(mapload)
. = ..()
ClearOverlays()
AddOverlays(/obj/effect/overlay/street_light/classic)
return
/obj/structure/utility_pole/street/classic/alt
icon_state = "classic_lamp"
/obj/structure/utility_pole/street/classic/alt/on
desc = "A tall light source. This one shines brightly."
light_color = LIGHT_COLOR_PALE_PURPLE
light_range = 8
light_power = 2.4
/obj/structure/utility_pole/street/classic/alt/on/Initialize(mapload)
. = ..()
ClearOverlays()
AddOverlays(/obj/effect/overlay/street_light/classic/alt)
return
/obj/effect/overlay/street_light/crosswalk
icon_state = "crosswalk_go"
/obj/structure/utility_pole/street/crosswalk
name = "crosswalk indicator"
desc = "A very tall crosswalk indicator which can be manually used to scan for danger, before letting the viewer know whether it's safe to cross the road or not."
icon_state = "crosswalk"
light_color = LIGHT_COLOR_GREEN
light_range = 3.1
light_power = 2.6
/obj/structure/utility_pole/street/crosswalk/Initialize(mapload)
. = ..()
ClearOverlays()
AddOverlays(/obj/effect/overlay/street_light/crosswalk)
return
/obj/effect/overlay/street_light/traffic
icon_state = "traffic_lights"
/obj/effect/overlay/street_light/traffic/inverted
icon_state = "traffic_lights_inverse"
/obj/structure/utility_pole/street/traffic
name = "traffic indicator"
desc = "A very tall crosswalk indicator which can be used to better run red lights."
icon_state = "traffic"
light_color = LIGHT_COLOR_HALOGEN
light_range = 3.1
light_power = 2.6
/obj/structure/utility_pole/street/traffic/base/Initialize(mapload)
. = ..()
ClearOverlays()
AddOverlays(/obj/effect/overlay/street_light/traffic)
return
/obj/structure/utility_pole/street/traffic/inverted/Initialize(mapload)
. = ..()
ClearOverlays()
AddOverlays(/obj/effect/overlay/street_light/traffic/inverted)
return
/obj/structure/utility_pole/power
name = "power pole"
desc = "A very tall utility pole for urban infrastructure. This one is a basis for power lines overhead."
icon_state = "power"
/obj/structure/utility_pole/power/central
icon_state = "central"
/obj/effect/overlay/overhead_line
name = "overhead utility line"
icon = 'icons/obj/structure/urban/poles.dmi'
icon_state = "line"
layer = 9.1
/obj/effect/overlay/overhead_line/end
icon_state = "line_end"