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https://github.com/Aurorastation/Aurora.3.git
synced 2026-07-26 23:36:55 +01:00
4ecb0bc21c
Repaths obj/machinery to obj/structure/machinery. **Note for reviewers:** the only meaningful changed code exists within **code/game/objects/structures.dm** and **code/game/objects/structures/_machinery.dm**, largely concerning damage procs. With the exception of moving airlock defines to their own file, ALL OTHER CHANGES ARE STRICTLY PATH CHANGES. Objects, _categorically_, are largely divided between those you can hold in your hand/inventory and those you can't. Machinery objects are already subtypes of Structures behaviorally, this PR just makes their pathing reflect that, and allows for future work (tool actions, more health/destruction functionality) to be developed without unnecessary code duplication. I have tested this PR by loading up the Horizon and dismantling various machines and structures with tools, shooting guns of various types throughout the ship, and detonating a bunch of explosions throughout the ship.
80 lines
2.7 KiB
Plaintext
80 lines
2.7 KiB
Plaintext
GLOBAL_LIST_INIT_TYPED(doppler_arrays, /obj/structure/machinery/doppler_array, list())
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/obj/structure/machinery/doppler_array
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name = "tachyon-doppler array"
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desc = "A highly precise sensor array which measures the release of quants from decaying tachyons. The doppler shifting of the mirror-image formed by these quants can reveal the size, location and temporal affects of energetic disturbances within a large radius ahead of the array."
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icon = 'icons/obj/modular_computers/modular_console.dmi'
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icon_state = "computer"
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anchored = TRUE
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density = TRUE
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var/active = TRUE
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/obj/structure/machinery/doppler_array/feedback_hints(mob/user, distance, is_adjacent)
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. += ..()
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. += SPAN_NOTICE("\The [src] is [active ? "listening for explosions" : "inactive"].")
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/obj/structure/machinery/doppler_array/Initialize()
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. = ..()
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GLOB.doppler_arrays += src
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update_icon()
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/obj/structure/machinery/doppler_array/Destroy()
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GLOB.doppler_arrays -= src
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return ..()
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/obj/structure/machinery/doppler_array/attack_hand(mob/user)
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active = !active
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to_chat(user, SPAN_NOTICE("\The [src] is now [active ? "listening for explosions" : "[SPAN_WARNING("inactive")]"]."))
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/obj/structure/machinery/doppler_array/update_icon()
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icon_state = initial(icon_state)
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set_light(0)
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if(stat & BROKEN)
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icon_state = "broken"
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else
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ClearOverlays()
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if(!(stat & NOPOWER))
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set_light(2, 1, COLOR_CYAN)
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AddOverlays(image(icon, src, "teleport"))
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/obj/structure/machinery/doppler_array/proc/sense_explosion(var/x0,var/y0,var/z0,var/devastation_range,var/heavy_impact_range,var/light_impact_range)
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if(!active)
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return
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if(stat & NOPOWER)
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return
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if(z != z0)
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return
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var/dx = abs(x0-x)
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var/dy = abs(y0-y)
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var/distance
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if(dx > dy)
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distance = dx
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else
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distance = dy
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if(distance > 100)
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return
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var/message = "Explosive disturbance detected - Epicenter at: grid ([x0],[y0],[z0]). Epicenter radius: [devastation_range]. Outer radius: [heavy_impact_range]. Shockwave radius: [light_impact_range]."
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GLOB.global_announcer.autosay(message, "Tachyon-Doppler Array", "Science")
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var/list/gained_tech
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switch(devastation_range)
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if(-INFINITY to 1) // minimum
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gained_tech = list(TECH_BLUESPACE = 1, TECH_COMBAT = 2, TECH_MATERIAL = 2)
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if(1 to 2) // starter bombs
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gained_tech = list(TECH_BLUESPACE = 2, TECH_PHORON = 2, TECH_COMBAT = 3, TECH_MATERIAL = 3)
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if(2 to 4) // max toxins can get
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gained_tech = list(TECH_BLUESPACE = 3, TECH_PHORON = 3, TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_ENGINEERING = 3)
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else
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gained_tech = list(TECH_BLUESPACE = 4, TECH_PHORON = 4, TECH_COMBAT = 4, TECH_MATERIAL = 4, TECH_ENGINEERING = 4)
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new /obj/item/research_slip(get_turf(src), gained_tech)
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/obj/structure/machinery/doppler_array/power_change()
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..()
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update_icon()
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