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2026-07-12 20:45:26 +00:00

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/datum/map_template
var/name = "Default Template Name"
var/id = null // All maps that should be loadable during runtime need an id
var/width = 0
var/height = 0
var/mappath = null
/**
* A list of traits for the zlevels of the map
*
* Each element is one zlevel, starting from the bottom one up
*
* Works the same as the variable in `/datum/map`
*/
var/list/traits = list(
//Z1 (The define is a list), this is set as default because most templates only have a single zlevel
ZTRAITS_AWAY
)
var/loaded = 0 // Times loaded this round
var/static/dmm_suite/maploader = new
var/datum/parsed_map/cached_map
var/keep_cached_map = FALSE
var/list/shuttles_to_initialise = list()
var/base_turf_for_zs = null
var/accessibility_weight = 0
var/template_flags = TEMPLATE_FLAG_ALLOW_DUPLICATES
/// Last admin-facing map loader failure reason.
var/last_load_error = null
///A list of groups, as strings, that this template belongs to. When adding new map templates, try to keep this balanced on the CI execution time, or consider adding a new one
///ONLY IF IT'S THE LONGEST RUNNING CI POD AND THEY ARE ALREADY BALANCED
var/list/unit_test_groups = list()
/datum/map_template/New(path = null, rename = null, cache = FALSE)
SHOULD_CALL_PARENT(TRUE)
. = ..()
if(path)
mappath = path
if(mappath)
preload_size(mappath, cache)
if(rename)
name = rename
/datum/map_template/proc/preload_size(path = null, cache = FALSE)
last_load_error = null
if(path)
mappath = path
if(!mappath)
last_load_error = "no map source assigned"
return FALSE
var/list/bounds = list(1.#INF, 1.#INF, 1.#INF, -1.#INF, -1.#INF, -1.#INF)
var/map_source = get_map_source()
if(!map_source)
last_load_error = "unable to normalize map source ([describe_map_source()])"
return FALSE
var/datum/map_load_metadata/M = maploader.load_map_impl(map_source, 1, 1, 1, cropMap = FALSE, measureOnly = TRUE, no_changeturf = TRUE, cache_metadata = cache)
if(M)
bounds = extend_bounds_if_needed(bounds, M.bounds)
if(cache)
cached_map = M.parsed_map
else
last_load_error = "DMM parser returned no measured bounds for [describe_map_source()]"
return FALSE
width = bounds[MAP_MAXX] - bounds[MAP_MINX] + 1
height = bounds[MAP_MAXY] - bounds[MAP_MINY] + 1
return bounds
/datum/map_template/proc/get_map_source()
if(islist(mappath))
var/list/map_sources = mappath
if(!length(map_sources))
return null
return map_sources[1]
if(isfile(mappath))
return mappath
return file(mappath)
/datum/map_template/proc/describe_map_source()
if(islist(mappath))
var/list/map_sources = mappath
if(!length(map_sources))
return "empty source list"
var/source = map_sources[1]
if(isfile(source))
return "source list with file [source]"
if(istext(source))
return "source list with text length [length(source)]"
return "source list with [source]"
if(isfile(mappath))
return "file [mappath]"
if(istext(mappath))
return "path [mappath]"
return "[mappath]"
/// Takes in a type path, locates an instance of that type in the cached map, and calculates its offset from the origin of the map, returns this offset in the form list(x, y).
/datum/map_template/proc/discover_offset(obj/marker)
if(!cached_map && mappath)
preload_size(mappath, TRUE)
if(!cached_map || !cached_map.key_len)
return null
var/key
var/found_marker = FALSE
var/list/models = cached_map.grid_models
for(key in models)
if(findtext(models[key], "[marker]")) // Yay compile time checks
found_marker = TRUE
break // This works by assuming there will ever only be one mobile dock in a template at most
if(!found_marker)
return null
for(var/datum/grid_set/gset as anything in cached_map.gridSets)
var/ycrd = gset.ycrd
for(var/line in gset.gridLines)
var/xcrd = gset.xcrd
for(var/j in 1 to length(line) step cached_map.key_len)
if(key == copytext(line, j, j + cached_map.key_len))
return list(xcrd, ycrd)
++xcrd
--ycrd
return null
/datum/map_template/proc/post_load()
return
/datum/map_template/proc/update_blacklist(turf/T, list/input_blacklist)
return
/datum/map_template/proc/load_new_z(var/no_changeturf = TRUE)
last_load_error = null
var/x = round((world.maxx - width)/2)
var/y = round((world.maxy - height)/2)
if (x < 1) x = 1
if (y < 1) y = 1
var/map_source = get_map_source()
if(!map_source)
last_load_error = "unable to normalize map source ([describe_map_source()])"
return FALSE
var/list/bounds = list(1.#INF, 1.#INF, 1.#INF, -1.#INF, -1.#INF, -1.#INF)
var/list/atoms_to_initialise = list()
var/shuttle_state = pre_init_shuttles()
//Since SSicon_smooth.add_to_queue() manually wakes the subsystem, we have to use enable/disable.
SSicon_smooth.can_fire = FALSE
var/datum/space_level/base_level = null
for(var/traits_for_level in traits)
var/datum/space_level/level = SSmapping.add_new_zlevel(name, traits_for_level, contain_turfs = FALSE)
if(!base_level)
base_level = level
GLOB.map_templates["[level.z_value]"] = src
var/datum/map_load_metadata/M = maploader.load_map(map_source, x, y, base_level.z_value, no_changeturf = no_changeturf)
if(M)
bounds = extend_bounds_if_needed(bounds, M.bounds)
atoms_to_initialise += M.atoms_to_initialise
else
SSicon_smooth.can_fire = TRUE
SSshuttle.block_queue = shuttle_state
last_load_error = "DMM loader failed while loading new z from [describe_map_source()]"
return FALSE
for (var/z_index = bounds[MAP_MINZ]; z_index <= bounds[MAP_MAXZ]; z_index++)
if (accessibility_weight)
SSatlas.current_map.accessible_z_levels[num2text(z_index)] = accessibility_weight
if (base_turf_for_zs)
SSatlas.current_map.base_turf_by_z[num2text(z_index)] = base_turf_for_zs
SSatlas.current_map.player_levels |= z_index
smooth_zlevel(world.maxz)
require_area_resort()
post_exoplanet_generation(bounds)
//initialize things that are normally initialized after map load
init_atoms(atoms_to_initialise)
init_shuttles(shuttle_state)
log_game("Z-level [name] loaded at [x], [y], [world.maxz]")
message_admins("Z-level [name] loaded at [x], [y], [world.maxz]")
SSicon_smooth.can_fire = TRUE
loaded++
return bounds
/datum/map_template/proc/pre_init_shuttles()
. = SSshuttle.block_queue
SSshuttle.block_queue = TRUE
/datum/map_template/proc/init_shuttles(var/pre_init_state)
for (var/shuttle_type in shuttles_to_initialise)
LAZYADD(SSshuttle.shuttles_to_initialize, shuttle_type) // queue up for init.
SSshuttle.block_queue = pre_init_state
SSshuttle.clear_init_queue() // We will flush the queue unless there were other blockers, in which case they will do it.
/datum/map_template/proc/init_atoms(var/list/atoms)
if (SSatoms.initialized == INITIALIZATION_INSSATOMS)
return // let proper initialisation handle it later
var/list/turf/turfs = list()
var/list/obj/structure/machinery/atmospherics/atmos_machines = list()
var/list/obj/structure/machinery/machines = list()
var/list/obj/structure/cable/cables = list()
var/list/obj/structure/machinery/power/apc/apcs = list()
for(var/atom/A as anything in atoms)
if(isnull(A) || (A.flags_1 & INITIALIZED_1))
atoms -= A
else if(istype(A, /turf))
turfs += A
else if(istype(A, /obj/structure/cable))
cables += A
//Not mutually exclusive anymore section, pay close attention!
if(istype(A, /obj/structure/machinery))
machines += A
if(istype(A, /obj/structure/machinery/atmospherics))
atmos_machines += A
else if(istype(A, /obj/structure/machinery/power/apc))
apcs += A
var/notsuspended
if(!SSmachinery.can_fire)
SSmachinery.can_fire = FALSE
notsuspended = TRUE
SSatoms.InitializeAtoms(atoms) // The atoms should have been getting queued there. This flushes the queue.
SSmachinery.setup_powernets_for_cables(cables)
SSmachinery.setup_atmos_machinery(atmos_machines)
if(notsuspended)
SSmachinery.can_fire = TRUE
for (var/obj/structure/machinery/power/apc/apc as anything in apcs)
apc.update() // map-loading areas and APCs is weird, okay
for (var/obj/structure/machinery/machine as anything in machines)
machine.power_change()
for (var/turf/T as anything in turfs)
T.post_change(FALSE)
if(template_flags & TEMPLATE_FLAG_NO_RUINS)
T.turf_flags |= TURF_NORUINS
if(istype(T,/turf/simulated))
var/turf/simulated/sim = T
sim.update_air_properties()
if(SSlighting.initialized) //don't generate lighting overlays before SSlighting in case these templates are loaded before
var/area/A = T.loc
if(A?.area_has_base_lighting)
continue
T.static_lighting_build_overlay()
/datum/map_template/proc/load(turf/T, centered = FALSE)
last_load_error = null
if(centered)
T = locate(T.x - round(width / 2) , T.y - round(height / 2) , T.z)
if(!T)
last_load_error = "invalid placement turf"
return
if(T.x + width - 1 > world.maxx)
last_load_error = "template would exceed world maxx ([T.x] + [width] - 1 > [world.maxx])"
return
if(T.y + height - 1 > world.maxy)
last_load_error = "template would exceed world maxy ([T.y] + [height] - 1 > [world.maxy])"
return
var/list/atoms_to_initialise = list()
var/list/bounds
var/map_source = get_map_source()
if(!map_source)
last_load_error = "unable to normalize map source ([describe_map_source()])"
return FALSE
var/shuttle_state = pre_init_shuttles()
//Since SSicon_smooth.add_to_queue() manually wakes the subsystem, we have to use enable/disable.
SSicon_smooth.can_fire = FALSE
var/datum/map_load_metadata/M = maploader.load_map(map_source, T.x, T.y, T.z, cropMap=TRUE)
if(M)
atoms_to_initialise += M.atoms_to_initialise
bounds = M.bounds
else
SSicon_smooth.can_fire = TRUE
SSshuttle.block_queue = shuttle_state
last_load_error = "DMM loader failed while placing from [describe_map_source()]"
return FALSE
//initialize things that are normally initialized after map load
init_atoms(atoms_to_initialise)
init_shuttles(shuttle_state)
SSicon_smooth.can_fire = TRUE
message_admins("[name] loaded at [T.x], [T.y], [T.z]")
log_game("[name] loaded at [T.x], [T.y], [T.z]")
cached_map = keep_cached_map ? cached_map : null
return bounds
/datum/map_template/proc/get_affected_turfs(turf/T, centered = FALSE)
SHOULD_NOT_SLEEP(TRUE)
RETURN_TYPE(/list/turf)
var/turf/placement = T
if(centered)
var/turf/corner = locate(placement.x - round(width / 2), placement.y - round(height / 2), placement.z)
if(corner)
placement = corner
return block(placement, locate(placement.x + width-1, placement.y + height-1, placement.z))
/datum/map_template/proc/extend_bounds_if_needed(var/list/existing_bounds, var/list/new_bounds)
var/list/bounds_to_combine = existing_bounds.Copy()
for (var/min_bound in list(MAP_MINX, MAP_MINY, MAP_MINZ))
bounds_to_combine[min_bound] = min(existing_bounds[min_bound], new_bounds[min_bound])
for (var/max_bound in list(MAP_MAXX, MAP_MAXY, MAP_MAXZ))
bounds_to_combine[max_bound] = max(existing_bounds[max_bound], new_bounds[max_bound])
return bounds_to_combine
/**
* In case the away site spawns with an exoplanet, use this proc to handle any post-generation.
* For example, turning market turfs into exoplanet turfs with themes.
*/
/datum/map_template/proc/post_exoplanet_generation(bounds)
return