Files
FenodyreeAv c0e1029d62 Reduces bone break chance, increases organ hit chance with unbroken ribs (#22732)
Reduces the chance for bones to break.
Fixes injury checks not respecting the DAMAGE_FLAG_BULLET flag.

The chance was: Brute damage + damage of the hit.
Then multiplied by 2 if the hit was blunt. (Bullets counted as blunt
previously)

The new chance is a linear scale, 0% at no damage, 100% at max health *
4. (Organs take damage up to 4* their max health).
Then 1/2 the damage of the hit, 1 times the damage of the hit if blunt.

To compensate, edged weapons now only decrease their chance to hit
organs by 40% if the ribs are not broken, instead of by 80%.

Example of the first hit to the chest:
STS35 bullet (damage 35):
Previously: 35% + 35% = 70% fracture chance. With 16% chance to hit an
organ.

Now: 8.75% + 17.5% = 26.25% fracture chance. With 49% chance to hit an
organ.

This one will probably need some testing!
2026-07-13 10:35:42 +00:00
..
2026-07-12 20:45:24 +00:00
2026-07-12 20:45:24 +00:00
2026-07-12 20:45:24 +00:00
2026-07-12 20:45:24 +00:00
2026-07-12 20:45:24 +00:00