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c0e1029d62
Reduces the chance for bones to break. Fixes injury checks not respecting the DAMAGE_FLAG_BULLET flag. The chance was: Brute damage + damage of the hit. Then multiplied by 2 if the hit was blunt. (Bullets counted as blunt previously) The new chance is a linear scale, 0% at no damage, 100% at max health * 4. (Organs take damage up to 4* their max health). Then 1/2 the damage of the hit, 1 times the damage of the hit if blunt. To compensate, edged weapons now only decrease their chance to hit organs by 40% if the ribs are not broken, instead of by 80%. Example of the first hit to the chest: STS35 bullet (damage 35): Previously: 35% + 35% = 70% fracture chance. With 16% chance to hit an organ. Now: 8.75% + 17.5% = 26.25% fracture chance. With 49% chance to hit an organ. This one will probably need some testing!