Files
Batrachophreno 1c8c0c2221 Bugfix pile (#22823)
Fixes several runtimes from the past few weeks, some additional material
repath regressions, and the fact that if I shoot you with a stream of
ionized deuterium particles, it doesn't riddle you with cancer.

changes:
- bugfix: "Fixes emergency shields runtiming when hit by thrown
objects."
  - bugfix: "Fixes several stale global list runtimes."
- bugfix: "Fixes several health percentage checks that could use unset
initial health values."
  - bugfix: "Fixes additional materials regressions in INDRA code."
  - bugfix: "Fixes invalid fuel injector depletion math."
- bugfix: "Makes accelerated particles apply radiation damage to living
mobs they pass through."
2026-07-12 18:06:28 +00:00

115 lines
4.0 KiB
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/datum/psi_complexus/proc/update(var/force)
set waitfor = FALSE
var/rank_changed = (get_rank() != last_psionic_rank)
if(force || rank_changed)
if(psionic_rank == 0)
qdel(src)
return
else
sound_to(owner, 'sound/effects/psi/power_unlock.ogg')
cost_modifier = 1
if(psionic_rank > 1)
cost_modifier -= min(1, max(0.1, psionic_rank / 10))
if(!ui)
ui = new(owner)
if(owner.client)
owner.client.screen += ui
else
if(owner.client)
owner.client.screen |= ui
var/image/aura_image = get_aura_image()
if(psionic_rank >= PSI_RANK_APEX) // spooky boosters
aura_color = "#aaffaa"
aura_image.blend_mode = BLEND_SUBTRACT
else
aura_image.blend_mode = BLEND_ADD
if(psionic_rank == PSI_RANK_SENSITIVE)
aura_color = "#cccc33"
else if(psionic_rank == PSI_RANK_HARMONIOUS)
aura_color = "#64c464"
if(psionic_rank > PSI_RANK_SENSITIVE && rank_changed)
var/base_psi_points = 0
switch(psionic_rank)
if(PSI_RANK_HARMONIOUS)
base_psi_points = PSI_POINTS_HARMONIOUS
if(PSI_RANK_APEX)
base_psi_points = PSI_POINTS_APEX
if(PSI_RANK_LIMITLESS)
base_psi_points = PSI_POINTS_LIMITLESS
ensure_base_psi_points(base_psi_points)
/// We had special abilities unique to our level, so get rid of 'em.
if(last_psionic_rank > PSI_RANK_HARMONIOUS)
wipe_user_abilities()
if(last_psionic_rank > PSI_RANK_SENSITIVE && psionic_rank < PSI_RANK_HARMONIOUS && rank_changed)
psi_points = 0
wipe_user_abilities()
if(rank_changed)
last_psionic_rank = psionic_rank
if(!announced && owner && owner.client && !QDELETED(src))
announced = TRUE
to_chat(owner, "<hr>")
to_chat(owner, SPAN_NOTICE("<font size = 3>You are <b>psionic</b>, touched by powers beyond understanding.</font>"))
to_chat(owner, SPAN_NOTICE("<b>Left-click</b> your psionic icon to open your Psionic Point Shop, which contains information about your powers. \
You can also <b>shift-click</b> your ability icons on the top right to know more about them. \
Beware: overusing your gifts can have <b>deadly consequences</b>."))
to_chat(owner, "<hr>")
if(get_rank() >= PSI_RANK_SENSITIVE)
for(var/singleton/psionic_power/P in GET_SINGLETON_SUBTYPE_LIST(/singleton/psionic_power))
if((P.ability_flags & PSI_FLAG_FOUNDATIONAL) || (P.ability_flags & PSI_FLAG_APEX && get_rank() >= PSI_RANK_APEX) || (P.ability_flags & PSI_FLAG_LIMITLESS && get_rank() >= PSI_RANK_LIMITLESS))
if(!(P.type in psionic_powers))
P.apply(owner)
/datum/psi_complexus/proc/wipe_user_abilities()
for(var/atom/movable/screen/ability/obj_based/psionic/P in owner.ability_master.ability_objects)
if((P.connected_power.ability_flags & PSI_FLAG_APEX) && get_rank() < PSI_RANK_APEX)
owner.ability_master.remove_ability(P)
if((P.connected_power.ability_flags & PSI_FLAG_LIMITLESS) && get_rank() < PSI_RANK_LIMITLESS)
owner.ability_master.remove_ability(P)
/datum/psi_complexus/process()
var/update_hud
if(stun)
stun--
if(stun)
if(!suppressed)
suppressed = TRUE
update_hud = TRUE
else
to_chat(owner, SPAN_NOTICE("You have recovered your mental composure."))
suppressed = FALSE
update_hud = TRUE
return
else if(stamina < max_stamina)
if(owner?.stat == CONSCIOUS)
stamina = min(max_stamina, stamina + rand(1,3))
else if(owner?.stat == UNCONSCIOUS)
stamina = min(max_stamina, stamina + rand(3,5))
if(armor_component)
spend_power(1)
var/next_aura_size = max(0.1, ((stamina / max_stamina)*min(3, psionic_rank)) / 3)
var/next_aura_alpha = round(((suppressed ? max(0, psionic_rank - 2) : psionic_rank) / 5)*255)
if(next_aura_alpha != last_aura_alpha || next_aura_size != last_aura_size || aura_color != last_aura_color)
last_aura_size = next_aura_size
last_aura_alpha = next_aura_alpha
last_aura_color = aura_color
var/matrix/M = matrix()
if(next_aura_size != 1)
M.Scale(next_aura_size)
animate(get_aura_image(), alpha = next_aura_alpha, transform = M, color = aura_color, time = 3)
if(update_hud)
ui.update_icon()