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BatrachophrenoandGitHub 4ecb0bc21c Repath obj/machinery to obj/structure/machinery [MDB Ignore] (#22500)
Repaths obj/machinery to obj/structure/machinery. **Note for
reviewers:** the only meaningful changed code exists within
**code/game/objects/structures.dm** and
**code/game/objects/structures/_machinery.dm**, largely concerning
damage procs. With the exception of moving airlock defines to their own
file, ALL OTHER CHANGES ARE STRICTLY PATH CHANGES.

Objects, _categorically_, are largely divided between those you can hold
in your hand/inventory and those you can't. Machinery objects are
already subtypes of Structures behaviorally, this PR just makes their
pathing reflect that, and allows for future work (tool actions, more
health/destruction functionality) to be developed without unnecessary
code duplication.

I have tested this PR by loading up the Horizon and dismantling various
machines and structures with tools, shooting guns of various types
throughout the ship, and detonating a bunch of explosions throughout the
ship.
2026-05-26 19:35:48 +00:00

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/obj/item/stack/tile/light
name = "light tile"
singular_name = "light floor tile"
desc = "A floor tile, made out of glass. It produces light."
icon_state = "tile_e"
attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "smashed")
var/state = 0
/obj/item/stack/tile/light/Initialize(mapload, new_amount, merge = TRUE)
. = ..()
if(prob(5))
state = 3 //broken
else if(prob(5))
state = 2 //breaking
else if(prob(10))
state = 1 //flickering occasionally
else
state = 0 //fine
/obj/item/stack/tile/light/attackby(obj/item/attacking_item, mob/user)
if(attacking_item.tool_behaviour == TOOL_CROWBAR)
amount--
to_chat(user, SPAN_NOTICE("You pry off the steel sheet from the [name]."))
attacking_item.play_tool_sound(get_turf(src), 100)
new /obj/item/stack/material/glass/wired(user.loc)
new /obj/item/stack/material/steel(user.loc)
if(amount <= 0)
qdel(src)
else
return ..()
/obj/item/stack/tile/light/attack_self(mob/user)
amount--
playsound(src.loc, 'sound/items/Deconstruct.ogg', 80, 1)
new /obj/structure/machinery/floor_light(user.loc)
if(amount <= 0)
qdel(src)