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Repaths obj/machinery to obj/structure/machinery. **Note for reviewers:** the only meaningful changed code exists within **code/game/objects/structures.dm** and **code/game/objects/structures/_machinery.dm**, largely concerning damage procs. With the exception of moving airlock defines to their own file, ALL OTHER CHANGES ARE STRICTLY PATH CHANGES. Objects, _categorically_, are largely divided between those you can hold in your hand/inventory and those you can't. Machinery objects are already subtypes of Structures behaviorally, this PR just makes their pathing reflect that, and allows for future work (tool actions, more health/destruction functionality) to be developed without unnecessary code duplication. I have tested this PR by loading up the Horizon and dismantling various machines and structures with tools, shooting guns of various types throughout the ship, and detonating a bunch of explosions throughout the ship.
134 lines
4.7 KiB
Plaintext
134 lines
4.7 KiB
Plaintext
/obj/item/circuitboard/message_monitor
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name = T_BOARD("message monitor console")
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build_path = /obj/structure/machinery/computer/message_monitor
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origin_tech = list(TECH_DATA = 3)
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/obj/item/circuitboard/aiupload
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name = T_BOARD("AI upload console")
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build_path = /obj/structure/machinery/computer/aiupload
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origin_tech = list(TECH_DATA = 4)
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/obj/item/circuitboard/borgupload
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name = T_BOARD("cyborg upload console")
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build_path = /obj/structure/machinery/computer/borgupload
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origin_tech = list(TECH_DATA = 4)
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/obj/item/circuitboard/scan_consolenew
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name = T_BOARD("DNA machine")
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build_path = /obj/structure/machinery/computer/scan_consolenew
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origin_tech = list(TECH_DATA = 2, TECH_BIO = 2)
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/obj/item/circuitboard/sentencing
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name = T_BOARD("criminal sentencing console")
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build_path = /obj/structure/machinery/computer/sentencing
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/obj/item/circuitboard/atmos_alert
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name = T_BOARD("atmospheric alert console")
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build_path = /obj/structure/machinery/computer/atmos_alert
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/obj/item/circuitboard/pod
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name = T_BOARD("massdriver control")
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build_path = /obj/structure/machinery/computer/pod
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/obj/item/circuitboard/robotics
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name = T_BOARD("robotics control console")
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build_path = /obj/structure/machinery/computer/robotics
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origin_tech = list(TECH_DATA = 3)
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/obj/item/circuitboard/drone_control
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name = T_BOARD("drone control console")
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build_path = /obj/structure/machinery/computer/drone_control
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origin_tech = list(TECH_DATA = 3)
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/obj/item/circuitboard/cloning
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name = T_BOARD("cloning control console")
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build_path = /obj/structure/machinery/computer/cloning
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origin_tech = list(TECH_DATA = 3, TECH_BIO = 3)
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/obj/item/circuitboard/arcade/battle
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name = T_BOARD("battle arcade machine")
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build_path = /obj/structure/machinery/computer/arcade/battle
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origin_tech = list(TECH_DATA = 1)
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/obj/item/circuitboard/arcade/orion_trail
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name = T_BOARD("orion trail arcade machine")
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build_path = /obj/structure/machinery/computer/arcade/orion_trail
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origin_tech = list(TECH_DATA = 1)
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/obj/item/circuitboard/solar_control
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name = T_BOARD("solar control console")
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build_path = /obj/structure/machinery/power/solar_control
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origin_tech = list(TECH_DATA = 2, TECH_POWER = 2)
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/obj/item/circuitboard/olddoor
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name = T_BOARD("DoorMex")
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build_path = /obj/structure/machinery/computer/pod/old
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/obj/item/circuitboard/syndicatedoor
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name = T_BOARD("ProComp Executive")
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build_path = /obj/structure/machinery/computer/pod/old/syndicate
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/obj/item/circuitboard/rdservercontrol
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name = T_BOARD("R&D server control console")
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build_path = /obj/structure/machinery/computer/rdservercontrol
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/obj/item/circuitboard/operating
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name = T_BOARD("patient monitoring console")
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build_path = /obj/structure/machinery/computer/operating
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origin_tech = list(TECH_DATA = 2, TECH_BIO = 2)
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/obj/item/circuitboard/mining_shuttle
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name = T_BOARD("mining shuttle console")
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build_path = /obj/structure/machinery/computer/shuttle_control/mining
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origin_tech = list(TECH_DATA = 2)
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/obj/item/circuitboard/engineering_shuttle
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name = T_BOARD("engineering shuttle console")
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build_path = /obj/structure/machinery/computer/shuttle_control/engineering
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origin_tech = list(TECH_DATA = 2)
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/obj/item/circuitboard/research_shuttle
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name = T_BOARD("research shuttle console")
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build_path = /obj/structure/machinery/computer/shuttle_control/multi/research
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origin_tech = list(TECH_DATA = 2)
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/obj/item/circuitboard/area_atmos
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name = T_BOARD("area air control console")
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build_path = /obj/structure/machinery/computer/area_atmos
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origin_tech = list(TECH_DATA = 2)
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/obj/item/circuitboard/telesci_console
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name = T_BOARD("Telescience Console")
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build_path = /obj/structure/machinery/computer/telescience
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origin_tech = list(TECH_DATA = 3, TECH_BLUESPACE = 2)
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/obj/item/circuitboard/slot_machine
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name = T_BOARD("Slot Machine")
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build_path = /obj/structure/machinery/computer/slot_machine
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origin_tech = list(TECH_DATA = 2)
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/obj/item/circuitboard/ship/navigation
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name = T_BOARD("Navigation Console")
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origin_tech = list(TECH_ENGINEERING = 2)
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build_path = /obj/structure/machinery/computer/ship/navigation
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/obj/item/circuitboard/ship/helm
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name = T_BOARD("Helm Control Console")
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origin_tech = list(TECH_ENGINEERING = 3)
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build_path = /obj/structure/machinery/computer/ship/helm
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/obj/item/circuitboard/ship/sensors
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name = T_BOARD("Ship Sensors Console")
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origin_tech = list(TECH_ENGINEERING = 3, TECH_DATA = 2)
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build_path = /obj/structure/machinery/computer/ship/sensors
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/obj/item/circuitboard/ship/engines
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name = T_BOARD("Ship Engines Control Console")
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origin_tech = list(TECH_ENGINEERING = 3)
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build_path = /obj/structure/machinery/computer/ship/engines
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/obj/item/circuitboard/ship/targeting
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name = T_BOARD("Ajax Targeting Systems Console")
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origin_tech = list(TECH_ENGINEERING = 3)
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build_path = /obj/structure/machinery/computer/ship/targeting
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