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Repaths obj/machinery to obj/structure/machinery. **Note for reviewers:** the only meaningful changed code exists within **code/game/objects/structures.dm** and **code/game/objects/structures/_machinery.dm**, largely concerning damage procs. With the exception of moving airlock defines to their own file, ALL OTHER CHANGES ARE STRICTLY PATH CHANGES. Objects, _categorically_, are largely divided between those you can hold in your hand/inventory and those you can't. Machinery objects are already subtypes of Structures behaviorally, this PR just makes their pathing reflect that, and allows for future work (tool actions, more health/destruction functionality) to be developed without unnecessary code duplication. I have tested this PR by loading up the Horizon and dismantling various machines and structures with tools, shooting guns of various types throughout the ship, and detonating a bunch of explosions throughout the ship.
75 lines
2.3 KiB
Plaintext
75 lines
2.3 KiB
Plaintext
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
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GLOBAL_LIST_EMPTY(priority_air_alarms)
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GLOBAL_LIST_EMPTY(minor_air_alarms)
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/obj/structure/machinery/computer/atmos_alert
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name = "atmospheric alert computer"
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desc = "Used to access atmospheric sensors."
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circuit = /obj/item/circuitboard/atmos_alert
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icon_screen = "alert:0"
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icon_keyboard = "cyan_key"
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icon_keyboard_emis = "cyan_key_mask"
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light_color = LIGHT_COLOR_CYAN
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/obj/structure/machinery/computer/atmos_alert/Initialize()
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. = ..()
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GLOB.atmosphere_alarm.register_alarm(src, TYPE_PROC_REF(/atom, update_icon))
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/obj/structure/machinery/computer/atmos_alert/Destroy()
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GLOB.atmosphere_alarm.unregister_alarm(src)
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return ..()
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/obj/structure/machinery/computer/atmos_alert/attack_hand(mob/user)
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ui_interact(user)
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/obj/structure/machinery/computer/atmos_alert/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "AtmosAlertComputer")
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ui.open()
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/obj/structure/machinery/computer/atmos_alert/ui_data(mob/user)
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var/list/data = list()
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var/list/major_alarms = list()
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var/list/minor_alarms = list()
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for(var/datum/alarm/alarm in GLOB.atmosphere_alarm.major_alarms())
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major_alarms += list(list("name" = sanitize(alarm.alarm_name()), "ref" = REF(alarm)))
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for(var/datum/alarm/alarm in GLOB.atmosphere_alarm.minor_alarms())
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minor_alarms += list(list("name" = sanitize(alarm.alarm_name()), "ref" = REF(alarm)))
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data["priority_alarms"] = major_alarms
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data["minor_alarms"] = minor_alarms
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return data
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/obj/structure/machinery/computer/atmos_alert/update_icon()
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if(!(stat & (NOPOWER|BROKEN)))
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var/list/alarms = GLOB.atmosphere_alarm.major_alarms()
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if(alarms.len)
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icon_screen = "alert:2"
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else
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alarms = GLOB.atmosphere_alarm.minor_alarms()
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if(alarms.len)
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icon_screen = "alert:1"
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else
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icon_screen = initial(icon_screen)
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..()
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/obj/structure/machinery/computer/atmos_alert/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
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. = ..()
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if(.)
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return
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if(action == "clear_alarm")
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var/datum/alarm/alarm = locate(params["ref"]) in GLOB.atmosphere_alarm.alarms
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if(alarm)
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for(var/datum/alarm_source/alarm_source in alarm.sources)
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var/obj/structure/machinery/alarm/air_alarm = alarm_source.source
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if(istype(air_alarm))
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air_alarm.alarm_reset()
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return TRUE
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