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c#min7andGitHub bd18c72d58 Reade and New Gibson Origin Items (#22776)
Adds a variety of loadout origin items from Reade and New Gibson.

_All sprites by Alsoandanswer/Wezzy._

---

**New Gibsonite Uranium Glass Accessories:**
- Adds a bracelet, ring, and necklace that are an emissive green.
- Only selectable by characters with the New Gibson origin, incl. Tau
Ceti Skrell and Tau Ceti IPCs (for lack of New Gibson-specific
skrell/ipc origins).

<img width="965" height="101" alt="accessories"
src="https://github.com/user-attachments/assets/4a235dee-28ce-485f-931d-4913853a22ef"
/>

---

**Readic Personalised Breath Mask:**
- Adds a recolourable breath mask with an oni mask-like design.
- Only selectable by characters with the Reade origin. 

<img width="1331" height="107" alt="mask"
src="https://github.com/user-attachments/assets/ef500fed-bf0f-4b22-a037-0a21938e2928"
/>

---

**Reade Extreme Racing Jackets:** 
- Adds an extreme racing jacket with a bi-colour design and various
decals that can be selected.
- The jacket has an action that temporarily hardens the wearer against
heat/near-void conditions for 1 to 2 minutes (though only covers the
torso and so cannot replace a soft/voidsuit).
- Only selectable by characters with the Reade or New Gibson origins,
incl. Tau Ceti Skrell and Tau Ceti IPCs (for lack of New Gibson-specific
skrell/ipc origins).

<img width="1393" height="97" alt="jacket"
src="https://github.com/user-attachments/assets/20ec051e-3fe5-49b0-ace3-5159ec8a9938"
/>


Coloured Example:
<img width="654" height="309" alt="image"
src="https://github.com/user-attachments/assets/0fc81d89-c1b3-452a-87c7-374cc1e6dd18"
/>

---

**New Gibsonite Voidsuit and Modkit:**
- Adds a sleek/high-tech engineering/ops voidsuit to contrast against
the lower tech ones.
- A modkit to convert engineering/atmospheric/mining/hangartech
voidsuits is available in the loadout.
- Has human, skrell, and tajara variants.
- A unathi variant has also been sprited but is not available ingame.  
- Only selectable by characters with the New Gibson, incl. Tau Ceti
Skrell (for lack of New Gibson-specific skrell/ipc origins)

<img width="1625" height="110" alt="suit"
src="https://github.com/user-attachments/assets/330db8cd-2bc2-4745-a720-6a0409b97332"
/>
2026-07-07 14:13:54 +00:00

78 lines
2.7 KiB
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/datum/gear/wrists
display_name = "bracelet"
path = /obj/item/clothing/wrists/bracelet
cost = 1
slot = slot_wrists
sort_category = "Wristwear"
flags = GEAR_HAS_NAME_SELECTION | GEAR_HAS_DESC_SELECTION | GEAR_HAS_COLOR_SELECTION
/datum/gear/wrists/New()
..()
gear_tweaks += list(GLOB.gear_tweak_wrist_layer)
/datum/gear/wrists/beaded
display_name = "beaded bracelet"
path = /obj/item/clothing/wrists/beaded
/datum/gear/wrists/slap
display_name = "slap bracelet"
path = /obj/item/clothing/wrists/slap
/datum/gear/wrists/newgibson_uraniumglass_bracelet
display_name = "new gibsonite uranium glass bracelet"
path = /obj/item/clothing/wrists/newgibson_uraniumglass_bracelet
flags = GEAR_HAS_DESC_SELECTION
origin_restriction = list(/singleton/origin_item/origin/new_gibson, /singleton/origin_item/origin/skrell_biesel, /singleton/origin_item/origin/ipc_tau_ceti)
/datum/gear/wrists/watch
display_name = "watch selection"
description = "A selection of watches."
path = /obj/item/clothing/wrists/watch
flags = GEAR_HAS_NAME_SELECTION | GEAR_HAS_DESC_SELECTION
/datum/gear/wrists/watch/New()
..()
var/list/watchtype = list()
watchtype["watch"] = /obj/item/clothing/wrists/watch
watchtype["silver watch"] = /obj/item/clothing/wrists/watch/silver
watchtype["gold watch"] = /obj/item/clothing/wrists/watch/gold
watchtype["holo watch"] = /obj/item/clothing/wrists/watch/holo
watchtype["leather watch"] = /obj/item/clothing/wrists/watch/leather
watchtype["spy watch"] = /obj/item/clothing/wrists/watch/spy
watchtype["pocketwatch"] = /obj/item/clothing/wrists/watch/pocketwatch
gear_tweaks += new /datum/gear_tweak/path(watchtype)
/*
Wristwear Layer Adjustment
*/
#define WRISTS_UNDER "Under Uniform"
#define WRISTS_OVER_UNIFORM "Over Uniform"
#define WRISTS_OVER_SUIT "Over Suit"
GLOBAL_DATUM_INIT(gear_tweak_wrist_layer, /datum/gear_tweak/wrist_layer, new())
/datum/gear_tweak/wrist_layer
var/list/options = list(WRISTS_UNDER = UNDER_UNIFORM_LAYER_WR, WRISTS_OVER_UNIFORM = ABOVE_UNIFORM_LAYER_WR, WRISTS_OVER_SUIT = ABOVE_SUIT_LAYER_WR)
/datum/gear_tweak/wrist_layer/get_contents(var/metadata)
return "Wrist Layer: [metadata]"
/datum/gear_tweak/wrist_layer/get_default()
return WRISTS_OVER_SUIT
/datum/gear_tweak/wrist_layer/get_metadata(var/user, var/metadata, var/gear_path)
var/input = tgui_input_list(user, "Choose in which layer you want your wristwear to spawn in.", "Wristwear Layer", options, metadata)
if(!input)
input = metadata
return input
/datum/gear_tweak/wrist_layer/tweak_item(var/obj/item/clothing/wrists/wrists, var/metadata, var/title, var/gear_path)
if(!istype(wrists))
return
wrists.mob_wear_layer = options[metadata]
#undef WRISTS_UNDER
#undef WRISTS_OVER_UNIFORM
#undef WRISTS_OVER_SUIT