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//Yes, they can only be rectangular.
//Yes, I'm sorry.
/datum/turf_reservation
/// All turfs that we've reserved
var/list/reserved_turfs = list()
/// Turfs around the reservation for cordoning
var/list/cordon_turfs = list()
/// Area of turfs next to the cordon to fill with pre_cordon_area's
var/list/pre_cordon_turfs = list()
/// The width of the reservation
var/width = 0
/// The height of the reservation
var/height = 0
/// The z stack size of the reservation. Note that reservations are ALWAYS reserved from the bottom up
var/z_size = 0
/// List of the bottom left turfs. Indexed by what their z index for this reservation is
var/list/bottom_left_turfs = list()
/// List of the top right turfs. Indexed by what their z index for this reservation is
var/list/top_right_turfs = list()
/// The turf type the reservation is initially made with
var/turf_type = RESERVED_TURF_TYPE
/// Do we override baseturfs with turf_type?
var/turf_type_is_baseturf = TRUE
///Distance away from the cordon where we can put a "sort-cordon" and run some extra code (see make_repel). 0 makes nothing happen
var/pre_cordon_distance = 0
/datum/turf_reservation/transit
turf_type = /turf/space/transit
pre_cordon_distance = 7
/datum/turf_reservation/New()
LAZYADD(SSmapping.turf_reservations, src)
/datum/turf_reservation/Destroy()
Release()
LAZYREMOVE(SSmapping.turf_reservations, src)
return ..()
/datum/turf_reservation/proc/Release()
bottom_left_turfs.Cut()
top_right_turfs.Cut()
var/list/release_turfs = list()
release_turfs |= reserved_turfs
release_turfs |= cordon_turfs
reserved_turfs.Cut()
cordon_turfs.Cut()
for(var/turf/pre_cordon_turf as anything in pre_cordon_turfs)
stop_repel(pre_cordon_turf)
pre_cordon_turfs.Cut()
for(var/turf/released_turf as anything in release_turfs)
SSmapping.used_turfs -= released_turf
SEND_SIGNAL(released_turf, COMSIG_TURF_RESERVATION_RELEASED, src)
released_turf.blocks_air = TRUE
// Makes the linter happy, even tho we don't await this
INVOKE_ASYNC(SSmapping, TYPE_PROC_REF(/datum/controller/subsystem/mapping, reserve_turfs), release_turfs)
/datum/turf_reservation/proc/calculate_cordon_turfs(turf/bottom_left, turf/top_right)
if(bottom_left.x < 2 || bottom_left.y < 2 || top_right.x > (world.maxx - 2) || top_right.y > (world.maxy - 2))
return FALSE
var/list/possible_turfs = CORNER_OUTLINE(bottom_left, width, height)
possible_turfs -= cordon_turfs
for(var/turf/cordon_turf as anything in possible_turfs)
if(!(cordon_turf.turf_flags & UNUSED_RESERVATION_TURF))
return FALSE
cordon_turfs |= possible_turfs
if(pre_cordon_distance && width > pre_cordon_distance * 2 && height > pre_cordon_distance * 2)
var/turf/offset_turf = locate(bottom_left.x + pre_cordon_distance, bottom_left.y + pre_cordon_distance, bottom_left.z)
var/list/to_add = CORNER_OUTLINE(offset_turf, width - pre_cordon_distance * 2, height - pre_cordon_distance * 2) //we step-by-stop move inwards from the outer cordon
for(var/turf/turf_being_added as anything in to_add)
pre_cordon_turfs |= turf_being_added //add one by one so we can filter out duplicates
return TRUE
/datum/turf_reservation/proc/generate_cordon()
var/area/space/space_area = locate(/area/space)
var/list/prepared_cordon_turfs = list()
for(var/turf/cordon_turf as anything in cordon_turfs)
SSmapping.unused_turfs["[cordon_turf.z]"] -= cordon_turf
cordon_turf = SSmapping.reset_turf_for_reservation(cordon_turf, space_area)
if(!cordon_turf)
continue
cordon_turf.turf_flags &= ~UNUSED_RESERVATION_TURF
SSmapping.used_turfs[cordon_turf] = src
prepared_cordon_turfs += cordon_turf
cordon_turfs = prepared_cordon_turfs
for(var/turf/pre_cordon_turf as anything in pre_cordon_turfs)
make_repel(pre_cordon_turf)
/// Register signals in the cordon "danger zone" to do something with whoever trespasses
/datum/turf_reservation/proc/make_repel(turf/pre_cordon_turf)
SHOULD_CALL_PARENT(TRUE)
//Okay so hear me out. If we place a special turf IN the reserved area, it will be overwritten, so we can't do that
//But signals are preserved even between turf changes, so even if we register a signal now it will stay even if that turf is overriden by the template
RegisterSignals(pre_cordon_turf, list(COMSIG_QDELETING, COMSIG_TURF_RESERVATION_RELEASED), PROC_REF(on_stop_repel))
/datum/turf_reservation/proc/on_stop_repel(turf/pre_cordon_turf)
SHOULD_CALL_PARENT(TRUE)
SIGNAL_HANDLER
stop_repel(pre_cordon_turf)
/// Unregister all the signals we added in RegisterRepelSignals
/datum/turf_reservation/proc/stop_repel(turf/pre_cordon_turf)
UnregisterSignal(pre_cordon_turf, list(COMSIG_QDELETING, COMSIG_TURF_RESERVATION_RELEASED))
/datum/turf_reservation/transit/make_repel(turf/pre_cordon_turf)
..()
// this does dump_in_space stuff in tg
/datum/turf_reservation/proc/prepare_reserved_turf(turf/T)
RETURN_TYPE(/turf)
if(!istype(T))
return
if(T.type != turf_type)
T = T.ChangeTurf(turf_type, TRUE, FALSE, TRUE)
if(!T)
return
if(turf_type_is_baseturf)
T.baseturf = turf_type
T.blocks_air = TRUE
return T
/datum/turf_reservation/turf_not_baseturf
turf_type_is_baseturf = FALSE
/// Internal proc which handles reserving the area for the reservation.
/datum/turf_reservation/proc/reserve_area(width, height, zlevel)
src.width = width
src.height = height
if(width > world.maxx || height > world.maxy || width < 1 || height < 1)
return FALSE
var/list/available_turfs = SSmapping.unused_turfs["[zlevel]"]
if(!length(available_turfs))
return FALSE
var/turf/bottom_left
var/turf/top_right
var/list/final_turfs = list()
var/passing = FALSE
for(var/candidate in available_turfs)
CHECK_TICK
bottom_left = candidate
if(!(bottom_left.turf_flags & UNUSED_RESERVATION_TURF))
continue
if(bottom_left.x + width > world.maxx || bottom_left.y + height > world.maxy)
continue
top_right = locate(bottom_left.x + width - 1, bottom_left.y + height - 1, bottom_left.z)
if(!(top_right.turf_flags & UNUSED_RESERVATION_TURF))
continue
final_turfs = block(bottom_left, top_right)
if(!length(final_turfs))
continue
passing = TRUE
for(var/turf/checking as anything in final_turfs)
if(!(checking.turf_flags & UNUSED_RESERVATION_TURF))
passing = FALSE
break
if(passing)
passing = calculate_cordon_turfs(bottom_left, top_right)
if(passing)
break
if(!passing || !istype(bottom_left) || !istype(top_right))
cordon_turfs.Cut()
pre_cordon_turfs.Cut()
return FALSE
for(var/turf/T as anything in final_turfs)
SSmapping.unused_turfs["[T.z]"] -= T
var/turf/reserved_turf = prepare_reserved_turf(T)
if(!reserved_turf)
continue
reserved_turfs |= reserved_turf
SSmapping.used_turfs[reserved_turf] = src
reserved_turf.turf_flags = (reserved_turf.turf_flags | RESERVATION_TURF) & ~UNUSED_RESERVATION_TURF
if(T == bottom_left)
bottom_left = reserved_turf
if(T == top_right)
top_right = reserved_turf
bottom_left_turfs += bottom_left
top_right_turfs += top_right
return TRUE
/datum/turf_reservation/proc/reserve(width, height, z_size, z_reservation)
src.z_size = z_size
var/failed_reservation = FALSE
for(var/i = 1 to z_size)
if(!reserve_area(width, height, z_reservation))
failed_reservation = TRUE
break
if(failed_reservation)
Release()
return FALSE
generate_cordon()
return TRUE
/// Calculates the effective bounds information for the given turf. Returns a list of the information, or null if not applicable.
/datum/turf_reservation/proc/calculate_turf_bounds_information(turf/target)
for(var/z_idx in 1 to z_size)
var/turf/bottom_left = bottom_left_turfs[z_idx]
var/turf/top_right = top_right_turfs[z_idx]
var/bl_x = bottom_left.x
var/bl_y = bottom_left.y
var/tr_x = top_right.x
var/tr_y = top_right.y
if(target.x < bl_x)
continue
if(target.y < bl_y)
continue
if(target.x > tr_x)
continue
if(target.y > tr_y)
continue
var/list/return_information = list()
return_information["z_idx"] = z_idx
return_information["offset_x"] = target.x - bl_x
return_information["offset_y"] = target.y - bl_y
return return_information
return null
/// Gets the turf below the given target. Returns null if there is no turf below the target
/datum/turf_reservation/proc/get_turf_below(turf/target)
var/list/bounds_info = calculate_turf_bounds_information(target)
if(isnull(bounds_info))
return null
var/z_idx = bounds_info["z_idx"]
// check what z level, if its the max, then there is no turf below
if(z_idx == z_size)
return null
var/offset_x = bounds_info["offset_x"]
var/offset_y = bounds_info["offset_y"]
var/turf/bottom_left = bottom_left_turfs[z_idx + 1]
return locate(bottom_left.x + offset_x, bottom_left.y + offset_y, bottom_left.z)
/// Gets the turf above the given target. Returns null if there is no turf above the target
/datum/turf_reservation/proc/get_turf_above(turf/target)
var/list/bounds_info = calculate_turf_bounds_information(target)
if(isnull(bounds_info))
return null
var/z_idx = bounds_info["z_idx"]
// check what z level, if its the min, then there is no turf above
if(z_idx == 1)
return null
var/offset_x = bounds_info["offset_x"]
var/offset_y = bounds_info["offset_y"]
var/turf/bottom_left = bottom_left_turfs[z_idx - 1]
return locate(bottom_left.x + offset_x, bottom_left.y + offset_y, bottom_left.z)