Files
Aurora.3/code/__DEFINES/hardsuits.dm
Batrachophreno 374e220be6 Hardsuit interface overhaul (#22403)
**Summary**
Converts hardsuit NanoUI to TGUI and overhauls much of the associated UI
and module code.

The conversion alone is what necessitated quite a bit of cleanup of our
11-year-old hardsuit code, for which I leaned heavily upon tg's
implementation of MODsuits. Therefore, this is a PARTIAL (???) port of
both https://github.com/tgstation/tgstation/pull/59109 and
https://github.com/tgstation/tgstation/pull/77022. While a lot of
wonderful code and UI design was ported 1:1 (for which I am grateful!),
our hardsuits are still NOT MODsuits. Most of our back-end remains the
same.

Fixes https://github.com/Aurorastation/Aurora.3/issues/22071

changes:
  - refactor: "Migrates Hardsuit NanoUI to TGUI."
- refactor: "Updates Hardsuit module type definitions, configuration
data, many misc other functions for the purpose of the UI refactor
(general utility and readability improvements)."
- balance: "Hardsuits now passively consume a small amount of energy
while online, even when retracted."
- balance: "Hardsuit boots can no longer be retracted without also
retracting the chest piece first."
- balance: "Mounted hardsuit storage module max space increased from 9
to 14."
- balance: "Plasma cutter (standalone and mounted) damage increased and
range decreased by 50% each."
- soundadd: "Adds several new sounds for hardsuit use (attribution
located w/ files)."
- code_imp: "Makes power_wattage_readable() a global proc and adds
power_joules_readable()."
  - code_imp: "Lots of misc DMdoc updates."
- bugfix: "Synthetic Charging Stations now charge hardsuit power cells
as intended."

**Old UI**
<img width="804" height="1321" alt="Screenshot 2026-05-04 135705"
src="https://github.com/user-attachments/assets/f01957a0-7cec-4fcc-b862-c9dfde0dcc43"
/>

**New UI**
<img width="998" height="782" alt="Screenshot 2026-05-04 174658"
src="https://github.com/user-attachments/assets/ad402902-d489-435a-9c16-82150ed82618"
/>

### Asset Licenses
The following assets that **have not** been created by myself are
included in this PR:
| Path | Original Author | License |
| --- | --- | --- |
| icons/mob/rig_modules.dmi (mounted-plasmacutter)|
[Ghostsheet](https://github.com/ghostsheet) | CC-BY-SA |

---------

Signed-off-by: Batrachophreno <Batrochophreno@gmail.com>
Co-authored-by: VMSolidus <evilexecutive@gmail.com>
2026-05-18 19:21:11 +00:00

44 lines
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/** MODULE TYPES */
/**
* Note that these types describe the primary functionality of a given module; additional configuration data provided by modules can
* give them behavior modes that might seem to fall into multiple types below.
*
* For example, the Leg Actuators is type MODULETYPE_USABLE_ACTIVE, because it has a middle-click use functionality as its primary. However,
* it provides a configuration option to toggle fall damping on and off.
*/
/// Passive module, just acts when put in naturally.
#define MODULETYPE_PASSIVE 0
/// Toggle module: you turn it on/off and it does stuff.
#define MODULETYPE_TOGGLE 1
/// Usable module: you can use these for a one-time effect; they are things that just Happen w/o a click action.
#define MODULETYPE_USABLE 2
/// Actively usable module: you may only have one selected at a time, and give you a special click action.
#define MODULETYPE_USABLE_ACTIVE 3
/*
* Hardsuit power usage drains this much energy per tick from the cell. We don't accurately model this with CELLRATE and etc. because
* in testing, it just didn't feel as good; static values felt better because they were more consistent/predictable w different configs.
* There are 3600 machine ticks in a 2hr round, and a default cell has 30000 power.
*
* Note that every additional 1 power usage per tick (due to modules) will DECREASE cell lifetime by ~8m
*/
/// By itself, cell drains fully in 2hr5m
#define CHARGE_DRAIN_LOW 8
/// By itself, cell drains fully in 1hr40m
#define CHARGE_DRAIN_DEFAULT 10
/// By itself, cell drains fully in 1hr23m
#define CHARGE_DRAIN_HIGH 12
#define MODULE_GENERAL 1
#define MODULE_LIGHT_COMBAT 2
#define MODULE_HEAVY_COMBAT 4
#define MODULE_UTILITY 8
#define MODULE_MEDICAL 16
#define MODULE_SPECIAL 32
#define MODULE_VAURCA 64
#define ONLY_DEPLOY 1
#define ONLY_RETRACT 2
#define SEAL_DELAY 30