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# Summary This PR refactors radiation values and cleans up custom radiation values without a definition. This also fixes #22155. ## Changes - Update ARMOR_RAD_STRONG 75 -> 70, now fits RAD_LEVEL_VERY_HIGH. - Update radiation level defines: - NONE = 0 - VERY_LOW = 1 (old LOW) - LOW = 10 - MODERATE = 25 - HIGH = 40 - VERY_HIGH = 70 (old value was 100) - EXTREME = 100 - CATASTROPHIC = 120 - Update a couple of rad values to their respective define name (with minor implicit balancing). - Remove the super awkward/LRP hairloss with high radiation exposure.
14 lines
509 B
Plaintext
14 lines
509 B
Plaintext
#define RADIATION_DECAY_RATE 1
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#define RADIATION_LOWER_LIMIT 0.15
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#define RADIATION_MATERIAL_RESISTANCE_DIVISOR 2
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#define RADIATION_RESISTANCE_MULTIPLIER 1.25
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#define RAD_LEVEL_NONE 0
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#define RAD_LEVEL_VERY_LOW 1 // Around the level at which radiation starts to become harmful
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#define RAD_LEVEL_LOW 10
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#define RAD_LEVEL_MODERATE 25
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#define RAD_LEVEL_HIGH 40
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#define RAD_LEVEL_VERY_HIGH 70
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#define RAD_LEVEL_EXTREME 100
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#define RAD_LEVEL_CATASTROPHIC 120 // Higher then radsuits can absorb! Use with caution.
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