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https://github.com/Aurorastation/Aurora.3.git
synced 2026-07-16 18:36:43 +01:00
4ecb0bc21c
Repaths obj/machinery to obj/structure/machinery. **Note for reviewers:** the only meaningful changed code exists within **code/game/objects/structures.dm** and **code/game/objects/structures/_machinery.dm**, largely concerning damage procs. With the exception of moving airlock defines to their own file, ALL OTHER CHANGES ARE STRICTLY PATH CHANGES. Objects, _categorically_, are largely divided between those you can hold in your hand/inventory and those you can't. Machinery objects are already subtypes of Structures behaviorally, this PR just makes their pathing reflect that, and allows for future work (tool actions, more health/destruction functionality) to be developed without unnecessary code duplication. I have tested this PR by loading up the Horizon and dismantling various machines and structures with tools, shooting guns of various types throughout the ship, and detonating a bunch of explosions throughout the ship.
380 lines
9.6 KiB
Plaintext
380 lines
9.6 KiB
Plaintext
#define MAXIMUM_EMP_WIRES 3
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GLOBAL_LIST_INIT(wire_color_directory, list())
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GLOBAL_LIST_INIT(wire_name_directory, list())
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/datum/wires
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/// The holder (atom that contains these wires).
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var/atom/holder
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/// The holder's typepath (used for sanity checks to make sure the holder is the appropriate type for these wire sets).
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var/holder_type
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/// Whether this wire datum errors out if it has a wrong holder or not.
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var/cares_about_holder = TRUE
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/// Key that enables wire assignments to be common across different holders. If null, will use the holder_type as a key.
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var/dictionary_key = null
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/// The display name for the wire set. Used in the hacking interface.
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var/proper_name = "Unknown"
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/// List of all wires.
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var/list/wires = list()
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/// List of cut wires.
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var/list/cut_wires = list() // List of wires that have been cut.
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/// Dictionary of colours to wire.
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var/list/colors = list()
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/// List of attached assemblies.
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var/list/assemblies = list()
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/// If every instance of these wires should be random. Prevents wires from showing up in station blueprints.
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var/random = FALSE
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/// Wire manufacturer for the UI skin.
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var/manufacturer = "hephaestus"
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/datum/wires/New(atom/holder)
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..()
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if(!istype(holder, holder_type) && cares_about_holder)
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CRASH("Wire holder is not of the expected type!")
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src.holder = holder
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if(istype(holder, /obj/structure/machinery))
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var/obj/structure/machinery/M = holder
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manufacturer = M.manufacturer
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// If there is a dictionary key set, we'll want to use that. Otherwise, use the holder type.
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var/key = dictionary_key ? dictionary_key : holder_type
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RegisterSignal(holder, COMSIG_QDELETING, PROC_REF(on_holder_qdel))
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if(random)
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randomize()
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else
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if(!GLOB.wire_color_directory[key])
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randomize()
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GLOB.wire_color_directory[key] = colors
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GLOB.wire_name_directory[key] = proper_name
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else
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colors = GLOB.wire_color_directory[key]
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/datum/wires/Destroy()
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holder = null
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//properly clear refs to avoid harddels & other problems
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for(var/color in assemblies)
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var/obj/item/assembly/assembly = assemblies[color]
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assembly.holder = null
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LAZYCLEARLIST(assemblies)
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return ..()
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/datum/wires/proc/add_duds(duds)
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while(duds)
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var/dud = WIRE_DUD_PREFIX + "[--duds]"
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if(dud in wires)
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continue
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wires += dud
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///Called when holder is qdeleted for us to clean ourselves as not to leave any unlawful references.
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/datum/wires/proc/on_holder_qdel(atom/source, force)
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SIGNAL_HANDLER
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qdel(src)
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/datum/wires/proc/randomize()
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var/static/list/possible_colors = list(
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"blue",
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"brown",
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"crimson",
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"cyan",
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"gold",
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"green",
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"grey",
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"lime",
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"magenta",
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"orange",
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"pink",
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"purple",
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"red",
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"silver",
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"violet",
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"white",
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"yellow",
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)
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var/list/my_possible_colors = possible_colors.Copy()
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for(var/wire in shuffle(wires))
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colors[pick_n_take(my_possible_colors)] = wire
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/datum/wires/proc/shuffle_wires()
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colors.Cut()
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randomize()
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/datum/wires/proc/repair()
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for(var/wire in cut_wires)
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cut(wire) // I KNOW I KNOW OK
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/datum/wires/proc/get_wire(color)
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return colors[color]
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/datum/wires/proc/get_color_of_wire(wire_type)
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for(var/color in colors)
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var/other_type = colors[color]
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if(wire_type == other_type)
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return color
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/datum/wires/proc/get_attached(color)
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if(assemblies[color])
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return assemblies[color]
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return null
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/datum/wires/proc/is_attached(color)
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if(assemblies[color])
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return TRUE
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/datum/wires/proc/is_cut(wire)
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return (wire in cut_wires)
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/datum/wires/proc/is_color_cut(color)
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return is_cut(get_wire(color))
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/datum/wires/proc/is_all_cut()
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if(cut_wires.len == wires.len)
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return TRUE
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/datum/wires/proc/is_dud(wire)
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return findtext(wire, WIRE_DUD_PREFIX, 1, length(WIRE_DUD_PREFIX) + 1)
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/datum/wires/proc/is_dud_color(color)
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return is_dud(get_wire(color))
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/datum/wires/proc/cut(wire, source)
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if(is_cut(wire))
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cut_wires -= wire
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SEND_SIGNAL(src, COMSIG_MEND_WIRE(wire), wire)
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on_cut(wire, mend = TRUE, source = source)
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else
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cut_wires += wire
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SEND_SIGNAL(src, COMSIG_CUT_WIRE(wire), wire)
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on_cut(wire, mend = FALSE, source = source)
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/datum/wires/proc/cut_color(color, source)
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cut(get_wire(color), source)
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/datum/wires/proc/cut_random(source)
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cut(wires[rand(1, wires.len)], source)
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/datum/wires/proc/cut_all(source)
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for(var/wire in wires)
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cut(wire, source)
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/datum/wires/proc/pulse(wire, user, force=FALSE)
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if(!force && is_cut(wire))
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return
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on_pulse(wire, user)
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/datum/wires/proc/pulse_color(color, mob/living/user, force=FALSE)
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pulse(get_wire(color), user, force)
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/datum/wires/proc/pulse_assembly(obj/item/assembly/signaler/S)
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for(var/color in assemblies)
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if(S == assemblies[color])
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pulse_color(color, force=TRUE)
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return TRUE
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/datum/wires/proc/attach_assembly(color, obj/item/assembly/signaler/S)
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if(S && istype(S) && !is_attached(color))
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assemblies[color] = S
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S.forceMove(holder)
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S.connected = src
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return S
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/datum/wires/proc/detach_assembly(color)
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var/obj/item/assembly/signaler/S = get_attached(color)
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if(S && istype(S))
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assemblies -= color
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S.connected = null
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S.forceMove(holder.loc)
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return S
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/// Called from [/atom/proc/emp_act]
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/datum/wires/proc/emp_pulse()
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var/list/possible_wires = shuffle(wires)
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var/remaining_pulses = MAXIMUM_EMP_WIRES
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for(var/wire in possible_wires)
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if(prob(33))
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pulse(wire)
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remaining_pulses--
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if(!remaining_pulses)
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break
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/datum/wires/proc/get_wire_diagram(var/mob/user)
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return
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//
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// Overridable Procs
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//
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/datum/wires/proc/interactable(mob/user)
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SHOULD_CALL_PARENT(TRUE)
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if((SEND_SIGNAL(user, COMSIG_TRY_WIRES_INTERACT, holder) & COMPONENT_CANT_INTERACT_WIRES))
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return FALSE
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return TRUE
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/datum/wires/proc/get_status()
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return list()
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/datum/wires/proc/on_cut(wire, mend = FALSE, source = null)
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return
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/datum/wires/proc/on_pulse(wire, user)
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return
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// End Overridable Procs
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/datum/wires/proc/interact(mob/user)
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if(!interactable(user))
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return
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ui_interact(user)
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for(var/A in assemblies)
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var/obj/item/I = assemblies[A]
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if(istype(I) && I.on_found(user))
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return
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/**
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* Checks whether wire assignments should be revealed.
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*
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* Returns TRUE if the wires should be revealed, FALSE otherwise.
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* Currently checks for admin ghost AI, abductor multitool and blueprints.
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* Arguments:
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* * user - The mob to check when deciding whether to reveal wires.
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*/
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/datum/wires/proc/can_reveal_wires(mob/user)
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// Admin ghost can see a purpose of each wire.
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if(isghost(user) && check_rights(R_MOD, FALSE, user))
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return TRUE
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// The following checks only apply for non-randomized wires.
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if (random)
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return FALSE
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// Station blueprints do that too
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if(istype(user.get_active_hand(), /obj/item/blueprints))
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return TRUE
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// Max electrical engineering skill grants this as a perk
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if (GET_SKILL_LEVEL(user, ELECTRICAL_ENGINEERING_SKILL_COMPONENT) >= SKILL_LEVEL_PROFESSIONAL)
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return TRUE
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return FALSE
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/**
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* Whether the given wire should always be revealed.
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*
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* Intended to be overridden. Allows for forcing a wire's assignmenmt to always be revealed
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* in the hacking interface.
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* Arguments:
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* * color - Color string of the wire to check.
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*/
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/datum/wires/proc/always_reveal_wire(color)
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return FALSE
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/datum/wires/ui_host()
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return holder
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/datum/wires/ui_status(mob/user)
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if(interactable(user))
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return ..()
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return UI_CLOSE
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/datum/wires/ui_state(mob/user)
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return GLOB.physical_state
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/datum/wires/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if (!ui)
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ui = new(user, src, "Wires", "[capitalize(holder.name)] Wires")
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ui.open()
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/datum/wires/ui_data(mob/user)
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var/list/data = list()
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var/list/payload = list()
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var/reveal_wires = can_reveal_wires(user)
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for(var/color in colors)
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var/wire_label = null
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if (reveal_wires || always_reveal_wire(color))
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wire_label = is_dud_color(color) ? "None" : get_wire(color)
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payload.Add(list(list(
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"color" = color,
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"wire" = wire_label,
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"cut" = is_color_cut(color),
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"attached" = is_attached(color)
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)))
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data["manufacturer"] = manufacturer
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data["wires"] = payload
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data["status"] = get_status()
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data["proper_name"] = (proper_name != "Unknown") ? proper_name : null
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data["tamper_resistance"] = FALSE
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if(random)
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data["tamper_resistance"] = TRUE
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return data
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/datum/wires/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
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. = ..()
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if(. || !interactable(usr))
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return
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var/mob/living/L = usr
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var/target_wire = params["wire"]
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switch(action)
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if("attach")
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// Attach
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if(!is_attached(target_wire))
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var/obj/item/assembly/signaler/I = L.get_type_in_hands(/obj/item/assembly/signaler)
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if(!istype(I))
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to_chat(usr, SPAN_WARNING("You do not have a signaler to attach!"))
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return
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usr.drop_from_inventory(I)
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if(!attach_assembly(target_wire, I))
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I.forceMove(get_turf(L))
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. = TRUE
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// Detach
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else
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var/obj/item/O = detach_assembly(target_wire)
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if(O)
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L.put_in_hands(O)
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. = TRUE
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if("cut") // Toggles the cut/mend status
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var/obj/item/I = L.get_active_hand()
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if(!I || !I.tool_behaviour == TOOL_WIRECUTTER)
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if(isrobot(L))
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var/mob/living/silicon/robot/R = L
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I = R.return_wirecutter()
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else
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I = L.get_inactive_hand()
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if(I?.tool_behaviour == TOOL_WIRECUTTER)
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cut_color(target_wire, source = L)
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holder.add_hiddenprint(L)
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I.play_tool_sound(holder, 50)
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. = TRUE
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else
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to_chat(L, SPAN_WARNING("You need wirecutters!"))
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if("pulse")
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var/obj/item/I = L.get_active_hand()
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if(!I || !I.tool_behaviour == TOOL_MULTITOOL)
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if(isrobot(L))
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var/mob/living/silicon/robot/R = L
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I = R.return_multitool()
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else
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I = L.get_inactive_hand()
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if(I?.tool_behaviour == TOOL_MULTITOOL)
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pulse_color(target_wire, L)
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holder.add_hiddenprint(L)
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. = TRUE
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else
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to_chat(L, SPAN_WARNING("You need a multitool!"))
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#undef MAXIMUM_EMP_WIRES
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